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Old 12-24-2010, 09:04 PM   #3381
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Default Re: Ingame Song Information

Most of the song is 12 nps trill, which really isn't that bad even with the jumpy ending (which is easily comboed if you treat each section like the "jump-trill" in NWE). I agree with the demotion. FMOs should be harder to FC than that.

But wtf with Legendary Etude being a 9 with the 32nds in the end? I still can't combo the 24th rolls around 1700 in BB Revenge, and these look to be about the same speed. And these go into a wall? Argh. So much schizo with the SDGable first 1200 notes into OMG 32nds.
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Old 12-25-2010, 12:03 AM   #3382
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Default Re: Ingame Song Information

I think Night and Day should be bumped to 79-80 (leaning towards 80), files ridiculously technical, and requires speed, timing, and stamina. It has icky patterns, jumpstream, fast bursts, jacks, and a repetitive stamina draining end where you can easily pull 3 goods. The part after the 32nd running man with the 32nd bursts and jump patterns are horribly annoying too. I think it's on the level of Brandish Headless, IMO
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Old 12-25-2010, 01:46 AM   #3383
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Default Re: Ingame Song Information

Of Course You Need Me seemed easier than RAN. Just saying.
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Old 12-25-2010, 01:48 AM   #3384
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Default Re: Ingame Song Information

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Of Course You Need Me seemed easier than RAN. Just saying.
I thought I was the only to think that.
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Old 12-25-2010, 01:51 AM   #3385
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Default Re: Ingame Song Information

You're not the only one. While that Need t+pazolite file is fast, it's all 16ths/8ths. IT's more straightforward than all the newer files added. I'm thinking high FMO in terms of the speed it requires, but most of the patterns are easy to do. Then again, qqwref's idea should be considered.
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Old 12-25-2010, 01:57 AM   #3386
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Default Re: Ingame Song Information

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Originally Posted by DossarLX ODI View Post
You're not the only one. While that Need t+pazolite file is fast, it's all 16ths/8ths. IT's more straightforward than all the newer files added. I'm thinking high FMO in terms of the speed it requires, but most of the patterns are easy to do. Then again, qqwref's idea should be considered.
+ 1 support

Also, two of the new songs should be changed to this:

Of course you Need and .. NEED ME = Normal FMO [11]

Sparkle Downer = HIGH FMO [11]
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Old 12-25-2010, 02:34 AM   #3387
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Default Re: Ingame Song Information

all today's songs are kind of borderline FMO/FGO.

of course.. doesn't seem to be FGO so downrated.
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Old 12-25-2010, 02:35 AM   #3388
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Default Re: Ingame Song Information

I know I'm gonna get flamed for this but...I strongly feel Of Course You Need... and Sparkle Downer are NOT FGO material at all, especially considering Einstein Rosen Bridge...
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Old 12-25-2010, 02:36 AM   #3389
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Default Re: Ingame Song Information

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Originally Posted by jimerax View Post
all today's songs are kind of borderline FMO/FGO.

of course.. doesn't seem to be FGO so downrated.
All of them? I feel the Sharpnel song is clearly FGO
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Old 12-25-2010, 11:02 PM   #3390
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Default Re: Ingame Song Information

updated RAN, no arrow count change this time.
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Old 12-28-2010, 10:42 AM   #3391
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Default Re: Ingame Song Information

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Originally Posted by igotrhythm View Post
Most of the song is 12 nps trill, which really isn't that bad even with the jumpy ending (which is easily comboed if you treat each section like the "jump-trill" in NWE). I agree with the demotion. FMOs should be harder to FC than that.
Getting Oni isn't about FCing a FMO, it's about AAAing a FMO. It's relatively easy to FC because it's straightforward, but it's difficult to PA because it's stamina draining. When it comes to PA, K8107 is a FMO... imo
12 nps trills = 180 bpm trills, sure that's VC-material, but there are onehanded trills that aren't jumpable. It would be a VC if the majority of the people were playing index, but since the vast majority plays spread, doing onehanded trills at that speed accurately isn't as easy.
I vote FMO, not entirely biased by possible Oni unlock.
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Old 12-28-2010, 10:45 AM   #3392
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Default Re: Ingame Song Information

I'm thinking of changes (mostly discounts) on some purchased songs for the consistency.

Here's idea. HO still stays at that high price though.
Opinions?

1. AIM Anthem - (1,000)
2. Party 4u - HolyNightRemix V2 - (500)
3. Stay With Me (Unlikely) FFR V2 - (200)
4. Silence - (500)
5. NeoMAX - (500)
6. ASB - (500)
7. Rondo Alla Turca V2 - (1,500)
8. Song for the Nihonjins - (500)
9. Uber Rave V2 - (1,500)
10. Courage - (500)
11. Dr Willy Theme v2 - (200)
12. Night of Flight - (1,000)
13. Holy Orders - (10,000)
14. R8U Another - (5,000) -> (3,000)
15. Canon In WHEE - (400)
16. Digital Atmosphere - (200)
17. Intense Colors (FFR Edit) - (400)
18. Johto Wild Pokemon Battle Remix - (400)
19. Kung Fu Koalas - (300)
20. Angel stays On This Ground -Vocal Remix- - (4,000) -> (1,800)
21. Battle Theme #36 - (4,500) -> (2,000)
22. Oasis -Long Version- - (4,000) -> (2,000)
23. Toph's OP Remix - (4,500) -> (2,500)
24. Lapis -The Heavens Remix- (4,500) -> (2,000)
25. Blue-Violet - (6,000) -> (3,000)
26. Document 13b - (6,000) -> (3,500)
27. Empornium (Parental Advisory) - (3,069) -> (1,200)
28. Kanon-Kanon - (5,000) -> (2,500)
29. Falsie the Pseudo-Science Girl - (4,500) -> (2,000)
30. Momentary Life - (6,000) -> (5,000)
31. Procrastination on a Paper - (4,500) -> (2,500)
32. Tower - (1,000) -> (200)
33. Counter Clockwise Chant Pattern - (7,500) -> (5,000)
34. Felys - (2,000)
35. Master Maid - (2,500)
36. Einstein-Rosen Bridge - (3,500)
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Old 12-28-2010, 10:48 AM   #3393
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Default Re: Ingame Song Information

Looks reasonable, I want a refund for the difference though. :P jk
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Old 12-28-2010, 11:03 AM   #3394
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Default Re: Ingame Song Information

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Looks reasonable, I want a refund for the difference though. :P jk
maybe it's bad for people who already bought them but that's unlikely.
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Old 01-2-2011, 08:59 AM   #3395
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Default Re: Ingame Song Information

Fixed Little Star, now hands and jacky patterns are removed.

No arrow count change this time.
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Old 01-2-2011, 11:34 AM   #3396
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Default Re: Ingame Song Information

Keep the Enpornium at 1,069 because there has to be a 69 for that particular purchased song.
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Old 01-2-2011, 12:59 PM   #3397
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Default Re: Ingame Song Information

You should just remove Empornium. Its not fun to listen to/play, and its offensive
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Old 01-2-2011, 01:02 PM   #3398
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Default Re: Ingame Song Information

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You should just remove Empornium. Its not fun to listen to/play, and its offensive
I hope you are kidding... right? It's not going to get removed just because you don't enjoy the song. Play one of the other few thousand songs.

PS: I think the song is hilarious (maybe you don't understand what it's about...) & fun to play also.

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Old 01-2-2011, 01:09 PM   #3399
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You should just remove Empornium. Its not fun to listen to/play, and its offensive
Grow the **** up will ya. Song is funny, if you dont approve of it then you dont play it, no need to remove it because you dont find it appropriate. It says Parental Advisory on it, not like it was hidden that the song was going to be foul.
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Old 01-2-2011, 01:38 PM   #3400
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Default Re: Ingame Song Information

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You should just remove Empornium. Its not fun to listen to/play, and its offensive
mute it.

/discussion
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