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Old 11-15-2010, 02:57 PM   #41
MrRubix
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Default Re: Anti-tokens

If you dislike this token, you'll probably like the next one coming up
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Old 11-15-2010, 03:04 PM   #42
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Default Re: Anti-tokens

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Originally Posted by igotrhythm View Post
Also, SaxRunner: There was a Gamewhore Tournament on this site a couple years ago when the goal was to accumulate the most total points in 24 hours. I think 3 people managed to break 1 BILLION during that.
Setting it to somewhere around 500 million though would allow the more skilled people to not give up their entire day while allowing the opportunity for middle of the road players to reach it as well with enough work.

The other daily stats dont work well for tokens because excite bike can be played many times over for the games played or AAA's and the number of perfects would be almost the same as a scoring requirement anyways.
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Old 11-15-2010, 03:05 PM   #43
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Default Re: Anti-tokens


**** this I'll try again later lmao
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Old 11-15-2010, 03:35 PM   #44
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Default Re: Anti-tokens

Almost a tenth of today's Excite Bike plays are mine.

And over a twelfth of my total plays are now Excite Bike. 1,141 tries early this morning. Out of 12,353.

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Originally Posted by Plan_Bsk81127 View Post
People just hate anti skill tokens because they actually require some work to get and arent just a straight shooting get this score kind of token.
Yeah, it is cool to be able to have an objective in the game other than just "get the best score that you can" and stuff. Like that Nanairopanda V2 requirement was pretty fun.
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Old 11-15-2010, 03:49 PM   #45
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Default Re: Anti-tokens

I figure we already "play for score" enough as it is. Why not mix it up a bit?
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Old 11-15-2010, 03:56 PM   #46
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Default Re: Anti-tokens

Come on guys, I got it in like 20-30 tries :P


!!!!!!!! Gigadelic !!!!!!!!
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Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
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welcome to D6

start playing
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Old 11-15-2010, 04:11 PM   #47
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Default Re: Anti-tokens

I'm bad at this, LOL.
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Old 11-15-2010, 04:20 PM   #48
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Default Re: Anti-tokens

There should be a static requirement of 1 billion points in a day to get vRofl.
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Old 11-15-2010, 06:12 PM   #49
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Default Re: Anti-tokens

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Originally Posted by MrRubix View Post
I figure we already "play for score" enough as it is. Why not mix it up a bit?
Makes sense. I usually find a lot of the anti-skill tokens to be very annoying upon attempting to get them, but the feeling of reward you get after the get is far more significant than any straight forward token I've ever gotten. I got my greatest satisfaction from unlocking Nanairopanda v2 (an anti-skill token), which I felt was personally a decent amount harder to attain than the most difficult "actual skill" token [oni].

Still personally think there should be an achievement / skill token for FC'ing all of FFR's public songs (and keeping up with the new releases). I have my own pseudo one, but having it actually unlock something would be rather sweet!

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Old 11-15-2010, 06:14 PM   #50
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Default Re: Anti-tokens

So it would be the 100% equivalent of Here We Go?
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Old 11-15-2010, 06:18 PM   #51
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Default Re: Anti-tokens

Quote:
Originally Posted by foxfire667 View Post
Makes sense. I usually find a lot of the anti-skill tokens to be very annoying upon attempting to get them, but the feeling of reward you get after the get is far more significant than any straight forward token I've ever gotten. I got my greatest satisfaction from unlocking Nanairopanda v2 (an anti-skill token), which I felt was personally a decent amount harder to attain than the most difficult "actual skill" token [oni].

Still personally think there should be an achievement / skill token for FC'ing all of FFR's public songs (and keeping up with the new releases). I have my own pseudo one, but having it actually unlock something would be rather sweet!

Of course you want this to be a token because you achieved it. lol. but like patashu said, thats basically HWG so no point
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Old 11-15-2010, 06:18 PM   #52
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Default Re: Anti-tokens

That's true phht. Probably should change it up to be all songs (aside from vROFL)...would make more logical sense.

Also that's not true, I actually made a set of tokens back in '09 before I had even close to that requirement. I just recently got my own goal of 100% FC'd!
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Old 11-15-2010, 06:20 PM   #53
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Default Re: Anti-tokens

itt: people who care about tokens in the first place





but vrofl is still mine k
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Old 11-15-2010, 06:32 PM   #54
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Default Re: Anti-tokens

I don't approve of a 100% fcs token because it would encourage cheating on crowdpleaser

99% fcs is specifically at that level so you don't have to full combo the ridiculous bull**** some 12s throw at you
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Old 11-15-2010, 06:35 PM   #55
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Default Re: Anti-tokens

Not like people actually play the song and full combo them the real way, they just mash them. >_>
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Old 11-15-2010, 06:54 PM   #56
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Default Re: Anti-tokens

Quote:
Originally Posted by Patashu View Post
I don't approve of a 100% fcs token because it would encourage cheating on crowdpleaser

99% fcs is specifically at that level so you don't have to full combo the ridiculous bull**** some 12s throw at you
quoted for truth mang

revo, rato, dp, crowdpleaser.. ridiculous bull**** >:[
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Old 11-15-2010, 06:57 PM   #57
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Default Re: Anti-tokens

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Originally Posted by OneHandNow View Post
revo
That background...
When I was playing Revo earlier I wore my sunglasses. Like that.
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Old 11-15-2010, 07:04 PM   #58
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Default Re: Anti-tokens

Back on topic - I'm all for anti-skill tokens, but this one is WAY too hard. Anti-skill tokens shouldn't be this rough.
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Old 11-15-2010, 07:08 PM   #59
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Default Re: Anti-tokens

Quote:
Originally Posted by Izzy View Post
There should be a static requirement of 1 billion points in a day to get vRofl.
for the love of god, this
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Old 11-15-2010, 07:13 PM   #60
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Default Re: Anti-tokens

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Originally Posted by TC_Halogen View Post
Anti-skill tokens shouldn't be this rough.
You're only saying this because you haven't gotten it yet. If you had got it by now you'd have no problems.

I think this was fun and challenging. Surprisingly enough, it wasn't even stressful, rofl.
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