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#21 |
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FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,023
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Since the TS engine is a SM port, it supports BPM changes -- and seeing as those add to difficulty, I doubt they'll allow for cmods unless they make separate scoreboards or something
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#22 |
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nah
Join Date: Jan 2008
Location: nah
Age: 26
Posts: 3,272
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I just find it annoying to have to chose a different Xmod for each song I play so that I can read it comfortably.
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nah |
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#23 |
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Digital Dancing!
Join Date: Feb 2006
Location: 72 billion club, NE
Age: 28
Posts: 12,517
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3s = stepmania with new graphics and no c-mods, gtfo plz.
Not totally counting anything out, but I'm kinda disappointed with the first impression.
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#24 |
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FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,023
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Yeah this is my main complaint. Big pain in the ass to need to gauge speedmods just so that you don't wind up starting a song with an uncomfortable rate (too fast/slow).
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#25 |
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Gainz
Join Date: Jan 2007
Age: 29
Posts: 2,403
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The game is okay, I'd rather play SM though.
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#26 |
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★★★★★
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offset is meh
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#27 |
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FFR Veteran
Join Date: Oct 2010
Age: 29
Posts: 756
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Thirdstyle is ok, considering it is only a beta, but I was really just going to go there if FFR stayed down, but since FFR is back I'll probably be here more often.
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#28 |
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Yerp
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Love how everyone says it runs smooth, laggy as shiz for me. Thanks adobe flash 10. Dont see why it is so hard to make it work on a standalone. >_>
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#29 | |
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FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,023
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Quote:
My only fear is that it'll "feel" like R2 with prettier graphics. |
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#30 |
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FFR Veteran
Join Date: Oct 2010
Age: 29
Posts: 756
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Quite laggy for me as well, also the hit detection was a lot like SM which I thought was good.
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#31 |
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Rhythm game specialist.
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If TS starts coming out with scripted courses (since Isak showed the engine is capable of switching mods mid song), then I'll think about it.
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#32 |
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FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,023
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Halogen: There are a *lot* of things the new engine could support that would make for some very, very fun implementations.
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#33 |
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Live a wonderful life~
Join Date: Oct 2006
Posts: 7,214
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The graphics and everything is amazing but the community is meh. I'm not going to say it's horrible yet since it's still undergoing some testing and updates but i will say that having JUST xmods in the game is gay since you have to constantly change it for each file you play. Also, the offset needs fixing. I do think that overall, the game will get somewhere far music wise.
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#34 |
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~Bleeding Gash~
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The judging system seems a little lenient too, kind of like FFR's
I will use Thirdstyle for the music portion, but as far as the gaming, not as much. Will probably play it here and there just for fun though. ![]()
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#35 |
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FFR Veteran
Join Date: Oct 2006
Location: inside the box
Posts: 1,257
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I'm used to a high c-mod and bpm changes throw me off, so I can't play it. Well, I can play it, but not play it well. It does run really smooth for me though. Oh and if I get a miss, I sometimes end up with a string of late hits or something weird is going on because I don't get any pefects or excellents when I'm hitting the notes perfectly.
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#36 |
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Massive flaming dildos.
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Is there a reason why I get a black screen?
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#37 |
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♥C.S. + A.M.♥
Join Date: Nov 2006
Location: Nova Scotia, Canada
Age: 27
Posts: 4,680
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#38 |
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Massive flaming dildos.
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I guess us Canadians aren't allowed to play the new FFR.
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#39 |
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~Bleeding Gash~
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Might have to do with the flashplayer. My Firefox and IE run on Flash 8, while my Chrome runs on 10, and it only works on my Chrome for me.
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#40 |
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Massive flaming dildos.
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I updated my flash yesterday.
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