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Old 10-28-2010, 01:12 PM   #55861
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Default Re: FFR Scores

Oh, I see what happened now. Some of the data saves over after the initial replay, which then allows me to change the replay to whatever I want on second retry.
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Old 10-28-2010, 01:13 PM   #55862
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Default Re: FFR Scores

Quote:
Originally Posted by MrRubix View Post
Oh, I see what happened now. Some of the data saves over after the initial replay, which then allows me to change the replay to whatever I want on second retry.
There is a bug in my replay code, you were right about the input length. Dam SHA1

It's something I changed as I finished your replay, I did a SHA1 on the length, not the data in it :/
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Old 10-28-2010, 01:15 PM   #55863
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Default Re: FFR Scores

498


499








wait for it..







here it comes....








almost there... (I wish)





500!!!


woop woop
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Old 10-28-2010, 01:17 PM   #55864
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Default Re: FFR Scores

Quote:
Originally Posted by i love you View Post
I can't believe I'm saying this but...

Rubix, give me advice on how you were able to get hit those one handed trills and the megatrill at the end. I tend to have a lot of issues with those.

Also, you programmers explaining these kinds of logic is confusing as fuc
For me, I have to hold my hand at an awkward angle. I can't trill very quickly holding my fingers forward because my index finger is comfy but my middle finger is bent/curved up (consider using index and middle on J and K -- just set your fingers on these keys and look at your hand shape), and it's way too hard to trill this way (if I do trill this way I have to hit J normally and hit K with the back of my nail on the way down to compensate for the curving).

Alternatively, what I do is tilt my hand so that it seems as if it's coming from the other side. This lengthens your fingers out and makes it easier to trill.

To see why this is a bit easier, try sitting at your keyboard and moving your right hand to the lefthand keys for a lefthanded trill, and try moving your left hand to the righthand keys for a righthanded trill. Should feel piss-easy, right? The idea is to change the angle so that you're synthesizing it a bit so that it's easier to maintain a steady rhythm that doesn't result in so much hand lockup.
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Old 10-28-2010, 01:18 PM   #55865
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Default Re: FFR Scores

Velocity: is it possible to pull out the autoplay frames and compare them with Marcus' DP run?

Also, holy dicks, he FPC'd the trill D:

EDIT: Grats on the 500, Rushy!
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Old 10-28-2010, 01:21 PM   #55866
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Default Re: FFR Scores

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Originally Posted by TC_Halogen View Post
Velocity: is it possible to pull out the autoplay frames and compare them with Marcus' DP run?

Also, holy dicks, he FPC'd the trill D:
I already have, he hits consistently on the 1-2 perfect frame of the notes.
Most of his doubles/tri's/quads hit on the same frame.

His accuracy is very good up to the part were he gets a good.

----------
I'm fixing the replay hash in my engine, so Rubix replay don't work in about a hour, I'll have one with the corrected hash later along with any other replay.
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Old 10-28-2010, 01:21 PM   #55867
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Default Re: FFR Scores

Technically speaking if you got used to playing spread using a setup like EFKO, you'd also resolve this issue.
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Old 10-28-2010, 01:22 PM   #55868
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Default Re: FFR Scores

6/6 get

6/8 get, av's were heh
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Old 10-28-2010, 01:22 PM   #55869
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Default Re: FFR Scores

Quote:
Originally Posted by Dragon Shot View Post
I already have, he hits consistently on the 1-2 perfect frame of the notes.
Most of his doubles/tri's/quads hit on the same frame.

His accuracy is very good up to the part were he gets a good.

----------
I'm fixing the replay hash in my engine, so Rubix replay don't work in about a hour, I'll have one with the corrected hash later along with any other replay.
Sweet, this kind of analysis is awesome.

And sure, thanks for the engine work.
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Old 10-28-2010, 01:24 PM   #55870
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Default Re: FFR Scores

Once Synth comes back, you need to message him. Everyone on the site already has seen your engine because of today and look at the response, lol.
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Old 10-28-2010, 01:29 PM   #55871
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Default Re: FFR Scores

ILU: Try both WDKO by itself, and DFJK with crooked-angles and let me know how it works out.
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Old 10-28-2010, 01:30 PM   #55872
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Default Re: FFR Scores

I wish DS is allowed T_T damn DP trills
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Old 10-28-2010, 01:31 PM   #55873
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Default Re: FFR Scores

I'm quite nervous about it though, I have so much work to do if they want me on board.
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Old 10-28-2010, 01:31 PM   #55874
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Default Re: FFR Scores

You could technically just play non-spread (like CVBN or FGHJ or something) and index the one-handed trills.
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Old 10-28-2010, 01:32 PM   #55875
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Default Re: FFR Scores

I already use ZXCV, and I'm fine with one-handed trills (I just hit them as jumps)
I'm talking about the megatrill at the end
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Old 10-28-2010, 01:33 PM   #55876
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Default Re: FFR Scores

Quote:
Originally Posted by leonid View Post
I already use ZXCV, and I'm fine with one-handed trills (I just hit them as jumps)
I'm talking about the megatrill at the end
I always dump goods when I try to jumpjack them.

Megatrill is just a massive two-framer glut. Music is misleading.
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Old 10-28-2010, 01:34 PM   #55877
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Default Re: FFR Scores

so exactly how fast is it, which bpm
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Old 10-28-2010, 01:36 PM   #55878
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Default Re: FFR Scores

Holy fuc Marcus, that solved my issue. O__O

Usually i would just 'try and go as fast as i can with control' but that kills my stamina and causes me to miss and dump goods. I personally like the 'changing in angle of the hand' way better.
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Old 10-28-2010, 01:36 PM   #55879
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Default Re: FFR Scores

Dragon Shot, that engine is nothing short of amazing...
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Old 10-28-2010, 01:40 PM   #55880
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Default Re: FFR Scores

Quote:
Originally Posted by Dragon Shot View Post
http://www.youtube.com/watch?v=JS0xzE187qo

It's only MrRubix's replay without AVMiss. Up to you to decide.

This just looks like NSSVelocity's engine to me. Sorry if it isn't, but you can see how it looks EXACTLY the same.

Here is the engine link.

http://wesmasharrowsgood.com/nssvelocity/engine.html
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