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Old 10-18-2010, 10:03 AM   #54601
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Default Re: FFR Scores

I'd like to see some elite player like Rubix, Halo, or Dossar good attack and smoke me at the fgos. Like I said it looks impressive to get 367 goods on lolo but it's really not hard to get 3 goods for every 4 notes hitting late. In fact that's pretty bad. I'm sure near sdp is obtainable by you guys if you care at all to try.
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Old 10-18-2010, 10:08 AM   #54602
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Default Re: FFR Scores

I can avoid Perfects if I want to, but at the expense of a high miss-count. It's like playing FFR three frames shifted up (M/G/G as opposed to P/P/P) -- also assumes AAA-accuracy equivalency (otherwise you'll hit Perfects as if you hit Goods playing normally).

NSane and I were playing around with some custom engines that made it harder to be accurate (i.e. we might turn the lower Perfect frame into a Good, etc) -- it's rather difficult (but not impossible) to operate within two frames of accuracy, and damn near impossible to operate within one (i.e. early-Good).

We had a hard time AAA'ing Excite Bike on "FFR Justice" mode (only one Perfect frame). It's not hard because of the timing. It's hard because of the discrete nature of the lower-FPS FFR engine (harder to read and harder to be accurate since your hits are technically "rounded off" to thicker intervals, if that makes sense).

Last edited by MrRubix; 10-18-2010 at 10:11 AM..
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Old 10-18-2010, 10:17 AM   #54603
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Default Re: FFR Scores

I remember stricter judgments were planning on being released before ffr went down. That would be very interesting. Another factor is that hitting late doesn't feel right with the music, and it kinda goes against ffr intuition cause we spend so much time mastering the perfect frames. So I'd say getting within two of the "good" frames is a little harder than just two "perfect" frames. Thus g/g/m is harder than p/p/g. But I might be reading into it a little too much...lol

ps I need to try average attacking which is the equivalent of ffr justice right? So if I got all averages on excite bike would that be acceptable?

brb excite bike averages
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Old 10-18-2010, 10:19 AM   #54604
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Default Re: FFR Scores

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Originally Posted by awein999 View Post
I remember stricter judgments were planning on being released before ffr went down. That would be very interesting. Another factor is that hitting late doesn't feel right with the music, and it kinda goes against ffr intuition cause we spend so much time mastering the perfect frames. So I'd say getting within two of the "good" frames is a little harder than just two "perfect" frames. Thus g/g/m is harder than p/p/g. But I might be reading into it a little too much...lol

ps I need to try average attacking...
If you play with Dark on and the music off, it helps a bit.

Average attacking is extremely difficult to do because not only are you operating within one frame, but if you're too early, you miss and lose life-energy, meaning that unless you plan on missing more arrows, you have to hit Goods/Perfects to gain energy back so you'll finish the song.
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Old 10-18-2010, 10:28 AM   #54605
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Default Re: FFR Scores

lol


first try:

I'm going to try playing without sound. I'll see how much I can improve.

actually I prefer playing with sound. This song is very difficult cause the speed changes constantly...but it's very fun
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Old 10-18-2010, 12:15 PM   #54606
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Default Re: FFR Scores

uuurgh no subby

owai i can set speed mods let me fail at this game brb
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Old 10-18-2010, 12:21 PM   #54607
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uuurgh no subby

owai i can set speed mods let me fail at this game brb
Go play stepmania you whore
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Old 10-18-2010, 12:29 PM   #54608
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Default Re: FFR Scores

i agree pce
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Old 10-18-2010, 02:35 PM   #54609
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Default Re: FFR Scores


Heh
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Old 10-18-2010, 03:57 PM   #54610
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Default Re: FFR Scores

booflagged momentary, missflagged shortly afterwards

w.e, 8/8
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Old 10-18-2010, 04:04 PM   #54611
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Default Re: FFR Scores

omg i love the new Left and Right turn mod. It helps with those horrible patterns.
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Old 10-18-2010, 04:50 PM   #54612
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Default Re: FFR Scores

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omg i love the new Left and Right turn mod. It helps with those horrible patterns.
enjoy it before it gets removed :P
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Old 10-18-2010, 05:10 PM   #54613
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Default Re: FFR Scores

lmao pretty much, such a gamebreaker
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Old 10-18-2010, 05:12 PM   #54614
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Default Re: FFR Scores

cheaters!!
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Old 10-18-2010, 05:15 PM   #54615
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Default Re: FFR Scores

Gonna try and pull a Smitty here.
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Old 10-18-2010, 05:23 PM   #54616
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Default Re: FFR Scores

It's not really a game breaker, more of..an enhancement? It's not like it's going to help new people to the site or anything, and I'm glad it's there, because every hard song i have mental blocks on, and now i can have fun learning how to hit new patterns to fun songs
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Old 10-18-2010, 06:01 PM   #54617
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Default Re: FFR Scores

sure, some of the songs are more fun on L/R, but it makes a fuckton of them a lot easier than what their intended difficulty was...go play molto/OMW on left/right and tell me it isn't a billion times easier

I hope L/R stays, I just don't think scores achieved on L/R should be recorded
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Old 10-18-2010, 06:03 PM   #54618
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Default Re: FFR Scores

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It's not really a game breaker, more of..an enhancement? It's not like it's going to help new people to the site or anything, and I'm glad it's there, because every hard song i have mental blocks on, and now i can have fun learning how to hit new patterns to fun songs
No, it's a gamebreaker. And it will continue to be a gamebreaker until the mods are either removed or don't count for scoring. I seriously can't believe that they're leaving that in the engine right now - it's unfair for those who worked for the scores without the mods and it's even more unfair to the stepartists who pick specific patterns only to have their charts completely murdered by left/right mods.
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Old 10-18-2010, 06:19 PM   #54619
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Default Re: FFR Scores

Yes
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Old 10-18-2010, 06:20 PM   #54620
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Default Re: FFR Scores

Just blackflagged Gacha Gacha -_-. Atleast I got the skill token.
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