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Old 11-15-2009, 10:13 PM   #61
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Default Re: NSane Presents: The Timing System!

It's being released now. Expect it most likely before 12:00 AM EST.

Edit: or whenever LD uploads it, it's in his hands now.
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Last edited by NSane; 11-15-2009 at 11:04 PM..
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Old 11-15-2009, 10:49 PM   #62
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Default Re: NSane Presents: The Timing System!

Quote:
Originally Posted by DossarLX ODI View Post
Yeah back in ancient FFR when it had a completely different layout the perfect windows were retardedly small. I got more goods than perfects on the engine lmao

This could definitely be a good addition for tournaments.
"avmiss" option might reproduce it even better.
I'm not sure it's possible tho
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Old 11-15-2009, 11:13 PM   #63
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Default Re: NSane Presents: The Timing System!

Lol 2 weeks later.
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Old 11-16-2009, 12:50 AM   #64
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Default Re: NSane Presents: The Timing System!

also for stricter timings syncing is even more important in my opinion.

adjusting the syncing on all of those files might be a pretty huge work
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Old 11-16-2009, 12:53 AM   #65
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Default Re: NSane Presents: The Timing System!

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Originally Posted by woker-X View Post
Re-AAA Synth files on flawless... ewwwww
lol i missed this. Bad idea, horrible idea, wont do it.
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Old 11-16-2009, 06:11 AM   #66
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Default Re: NSane Presents: The Timing System!

the problem with 1-frame timing is random notes will require nigh-godlike precision to hit or knowing visually when to hit a bit late early. imagine a note in the music that sounds almost exactly on the boundary between two frames when a .swf is made of it; even if your MA is very very good you have roughly a 50% chance to hit a good just playing to the music

2-frame timing also has this problem but only half the time; if the extra frame is a bit early, what if the note is just barely within the boundary toward the late frame? again, playing to the music, roughly a 50% chance of hitting a good

such tight timing forces an element of visual timing to work with the quantization that imho shouldn't be there

you'd have to retroactively integrate a continuous judgment system into ffr. I dunno what the code's like but that might be a huge revamp
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Old 11-16-2009, 07:09 AM   #67
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Default Re: NSane Presents: The Timing System!

Where is the LD?
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Old 11-16-2009, 07:54 AM   #68
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Default Re: NSane Presents: The Timing System!

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Where is the LD?
i disagree
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Old 11-16-2009, 09:50 AM   #69
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Default Re: NSane Presents: The Timing System!

yay, just what we need. stricter timing

this won't completely conflict with the combo system at all

think about it: score based on combo + strict judging

probably one of the worst scoring engines known to mankind
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Old 11-16-2009, 09:58 AM   #70
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Default Re: NSane Presents: The Timing System!

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Originally Posted by stargroup View Post
yay, just what we need. stricter timing

this won't completely conflict with the combo system at all

think about it: score based on combo + strict judging

probably one of the worst scoring engines known to mankind
You aren't making a bit of sense, as this doesn't affect combo one bit.
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Old 11-16-2009, 10:00 AM   #71
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Default Re: NSane Presents: The Timing System!

He's talking about the score system, since its based on Combo x Arrow Judgment
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Old 11-16-2009, 10:02 AM   #72
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Default Re: NSane Presents: The Timing System!

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Originally Posted by Ghakimx View Post
He's talking about the score system, since its based on Combo x Arrow Judgment
Well either way you don't "have" to use this option. Just provides more of a challenge to the top tier players and anyone who wants to experiment.
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Old 11-16-2009, 10:38 AM   #73
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Default Re: NSane Presents: The Timing System!

If all timing windows including average/good get narrower, it will be a bit harder to mash FC due to the widened miss/boo range (in terms of "life"). Considering it still doesn't have combo breaker there won't be big difference in combo difficulty though.

this is an optional feature so at least this feature doesn't make things worse at all.
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Old 11-16-2009, 11:26 AM   #74
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Default Re: NSane Presents: The Timing System!

Well at least it doesn't make scores easier to achieve.
And it will probably never be added anyways since it apparently is a lot of work to upload a file via ftp. /sarcasm
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Old 11-16-2009, 02:43 PM   #75
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Default Re: NSane Presents: The Timing System!

About combo scoring: how about we shorten the perf/good windows, but make the hit window the same size by filling in the rest with averages? Nobody wants averages, so that'd provide a huge penalty against mashing on high judges, but the combo would be the same whatever judgment you were using, so it would be a lot less frustrating to try to FC stuff.

I guess good windows should be ~twice the size of the perfect window, so maybe we could do something like
normal: AGPPPGG
strict: AAGPPGA
flawless: AAGPGAA
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Old 11-16-2009, 03:29 PM   #76
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Default Re: NSane Presents: The Timing System!

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Originally Posted by qqwref View Post
About combo scoring: how about we shorten the perf/good windows, but make the hit window the same size by filling in the rest with averages? Nobody wants averages, so that'd provide a huge penalty against mashing on high judges, but the combo would be the same whatever judgment you were using, so it would be a lot less frustrating to try to FC stuff.

I guess good windows should be ~twice the size of the perfect window, so maybe we could do something like
normal: AGPPPGG
strict: AAGPPGA
flawless: AAGPGAA
Yeah, I didn't mess with the miss frame at all. So only Perf / Good / Average are different.
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Old 11-16-2009, 03:46 PM   #77
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Default Re: NSane Presents: The Timing System!

This is good. These new timing systems should essentially negate button mashing, right?
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Old 11-16-2009, 03:59 PM   #78
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Default Re: NSane Presents: The Timing System!

Awesome.
And mirror will be public? Cool!
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Old 11-16-2009, 06:33 PM   #79
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Default Re: NSane Presents: The Timing System!

I can't wait!! This will make somethings easier and other things more of a challenge for me
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Old 11-16-2009, 07:46 PM   #80
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Default Re: NSane Presents: The Timing System!

oh miss frame wasn't affected

that changes things

carry on
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