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| View Poll Results: Should the FMO's have been downgraded? | |||
| Yes. |
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12 | 21.05% |
| No. |
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45 | 78.95% |
| Voters: 57. You may not vote on this poll | |||
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#1 |
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This is mostly just to find out what the opinion of the FFR community is. I really don't understand some things about the change, too. Why is it the people who have absolutely no problem AAAing these FMO's who all support the change, and who get to finally make the decision? Also, the difficulty of a file is fixed, and the skill of a player is not fixed, so why can we change the difficulty based on "These guys are getting too good for it?" It seems to me that the logic behind a lot of this is just "The community is getting better therefore the files are getting easier," which, really, is just a huge logic fail. Why should I have to work harder to get an FMO AAA than you did when you tried to get your first? It's not different now than it was then, only we have more people who are able to do it.
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#2 |
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Ooo-wee-ooo ooo-WEEEE-ooo
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Join Date: Sep 2009
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Where's the screenies?
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#3 |
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*Points out that SK61 aka T-Force read the question wrong and the poll is off by one vote*
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#4 | |
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>w<
Join Date: Sep 2007
Location: Location, Location
Age: 26
Posts: 2,576
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Quote:
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Goodbye and good riddance, military service (February 23, 2015 ~ February 22, 2017) Deresute 286 (PRP 2,398) / Kirara Fantasia 101 / Project Sekai 97 / Princess Connect! ReDive 178 / Sevens Story 132 Currently watching: Maesetsu! (5) / Gochuumon wa Usagi desu ka? BLOOM (3) / Adachi to Shimamura (3)
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#5 |
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with the addition of mirror, addtional speed mods, more time for the general community to get better, the general definition of what is for masters only or very challenging changes over time. CIA rave was once for masters only and that has no avmiss possibilities even when avmisses existed, so from what you say that should still be fmo but it clearly isn't. Where is the line drawn? It has to go somewhere.
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#6 | |
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Ooo-wee-ooo ooo-WEEEE-ooo
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I evened my vote out, didn't I? |
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#7 |
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FFR Player
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I get the feeling this is completely about being mad just because you can't AAA an FMO.
It's okay, I'll never see that day either. =( |
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#8 |
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Ooo-wee-ooo ooo-WEEEE-ooo
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Then why did kjw, who has AAA'd like 5 FMO's, vote for "no?"
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#9 |
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I am leonid
Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 31
Posts: 8,073
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I voted for "no."
It isn't like some arrows disappear from the chart as the time goes by.. This doesn't mean I don't agree with recent downgrades for some FMOs, though. Some of them were actually easier than some hard VCs. This problem can be solved if we abandon 1~12 difficulty scale and use relative difficulties instead. |
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#10 | |
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>w<
Join Date: Sep 2007
Location: Location, Location
Age: 26
Posts: 2,576
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Quote:
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Goodbye and good riddance, military service (February 23, 2015 ~ February 22, 2017) Deresute 286 (PRP 2,398) / Kirara Fantasia 101 / Project Sekai 97 / Princess Connect! ReDive 178 / Sevens Story 132 Currently watching: Maesetsu! (5) / Gochuumon wa Usagi desu ka? BLOOM (3) / Adachi to Shimamura (3)
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#11 |
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Ooo-wee-ooo ooo-WEEEE-ooo
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That and you want a few more FMO AAA's, eh leonid =P
Lol, I kid, but Niala has some screenshots about an idea I had using the current system they have in the FFR Difficulties thread. |
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#12 | |
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FFR Veteran
Join Date: Jul 2008
Location: Home
Age: 29
Posts: 175
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As for mirror, it was already possible. Rotate your monitor and I remember ther being an option where you could reverse the input of the arrows. I know not EVERYONE can rotate their monitor, but it was still possible. So why wasn't the difficulty changed when that idea was brought up? I know I haven't been here for too long, but I'm getting tired of hearing the "avmiss" excuse. It's being used on almost everything when changing from a higher difficulty to a lower, aside from the songs made since. From how I'm getting out of, people will think that if they change the difficulty to something lower, it's easier to FC/AAA. You can change the number, but the skill is THE.EXACT.SAME.FREAKING.THING. What's wrong with the number staying? Don't give an answer of "well why not?" |
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#13 |
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(╯°□°)╯︵ ┻━┻
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+1
+2
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#14 |
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what started to happen was that files were being released and people were complaining that it shouldn't be FMO because the general community is improving. And then we looked up other FMO's of similar difficulties and realized those should now be high VC too. I personally think the levels change corresponding to the number of people able to achieve or the levels have no meaning. It just makes sense to me. Silence is not fmo that's for sure and I have like 7 goods on it don't get me wrong
![]() it's cool if you disagree with me I'm just putting out my opinion Last edited by awein999; 11-11-2009 at 12:20 AM.. |
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EDIT: That's all this is, opinions. I'm glad we have people to bound opinions off of. If everybody came in and agreed this'd be boring. XP
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#16 | |
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>w<
Join Date: Sep 2007
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Age: 26
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@leonid: That relative difficulty idea is interesting. Could you go into a bit more detail about that?
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Goodbye and good riddance, military service (February 23, 2015 ~ February 22, 2017) Deresute 286 (PRP 2,398) / Kirara Fantasia 101 / Project Sekai 97 / Princess Connect! ReDive 178 / Sevens Story 132 Currently watching: Maesetsu! (5) / Gochuumon wa Usagi desu ka? BLOOM (3) / Adachi to Shimamura (3)
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#17 |
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I am leonid
Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 31
Posts: 8,073
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@kjwkjw we are already using relative difficulty system. Check the "actual difficulty" thread.
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#18 | |
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FFR Veteran
Join Date: Jul 2008
Location: Home
Age: 29
Posts: 175
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Quote:
As for the files being released, they tend to have messed up audio or steps. And they tend to be on the difficult side. For how I see it, you guys compare the newer songs with the older ones. It's called raise the difficulty for the newer songs instead of making people feel less good at the other songs. Also, why do you guys only change the FMO/VC songs and not the songs say, level 7 and under? And the FGO's are untouched, except Death Piano. Edit: I kinda sound rude, but I've been keeping this to myself ever since people started changing difficulty levels. And as my sig says "I'm bad at wording things". I tend to make myself look mean/angry when I'm not. Last edited by Gigispackles; 11-11-2009 at 12:31 AM.. |
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#19 |
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![]() This being the post T-Force was talking about. Although, personally, I'm not 100% sure if this would work. If you take an apple and cut it in to 99 pieces, you still have 99 pieces of an apple, if you get what I'm saying... =x
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#20 | ||
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Quote:
Because the Actual Difficulties thread uses a 99-point scale, why not divvy it up into chunks of 5 and create 20 difficulties? Sure names may be a pain to figure out, but this way it creates a solid way to place songs into difficulties. And I also agree with the people saying that the songs aren't losing arrows, so they shouldn't drop difficulties. You wanna drop a song, take out some of the patterns that made it that difficulty in the first place. Don't drop it because people are getting better. That's just a stupid reason to lower a difficulty. EDIT: Wow, idea ninja'd by Niala XD
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Last edited by T-Force; 11-11-2009 at 12:38 AM.. |
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