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Old 10-10-2009, 11:14 PM   #281
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Default Re: Rebound Vibrajacking Pack III Submissions!

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Originally Posted by Gundam-Dude View Post
update.
throw some measures at me
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Old 10-10-2009, 11:34 PM   #282
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Default Re: Rebound Vibrajacking Pack III Submissions!

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How funny, That guy actually kinda looks like me.
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Old 10-10-2009, 11:42 PM   #283
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Default Re: Rebound Vibrajacking Pack III Submissions!

- Measures 8-9, what exactly do those hands accent. I don't hear anything that warrants hand usage. The quad on Measure 9, I understand however should be a 3 note hand.
- Measures 10.75 and 11, what are those hands. You're layering vocals I see, but you're overlayering with the hand usage.
- Measure 11, what is that 8th note hand doing there.
- Measures 12-13, you avoided using stop gimmicks which would've fit perfectly.
- Measures 14.75 and 15, what are those hands. You're layering vocals I see, but you're overlayering with the hand usage.
- Measure 15, what is that 8th note hand doing there.
- Measure 16.75-17, should be a jack.
- Measures 20-21, you avoided using stop gimmicks which would've fit perfectly.
- Measures 24-25, hands are overlayered once again.

pretty much, make your hands into jumps and maybe add stop gimmicks and I'll pass it.
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Old 10-11-2009, 02:03 AM   #284
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Default Re: Rebound Vibrajacking Pack III Submissions!

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I have a 1:00 song that I can step if someone wants to sync it for me. . .


^This
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Old 10-11-2009, 02:42 AM   #285
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Default Re: Rebound Vibrajacking Pack III Submissions!

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Originally Posted by Gundam-Dude View Post
- Measures 8-9, what exactly do those hands accent. I don't hear anything that warrants hand usage. The quad on Measure 9, I understand however should be a 3 note hand.
- Measures 10.75 and 11, what are those hands. You're layering vocals I see, but you're overlayering with the hand usage.
- Measure 11, what is that 8th note hand doing there.
- Measures 12-13, you avoided using stop gimmicks which would've fit perfectly.
- Measures 14.75 and 15, what are those hands. You're layering vocals I see, but you're overlayering with the hand usage.
- Measure 15, what is that 8th note hand doing there.
- Measure 16.75-17, should be a jack.
- Measures 20-21, you avoided using stop gimmicks which would've fit perfectly.
- Measures 24-25, hands are overlayered once again.

pretty much, make your hands into jumps and maybe add stop gimmicks and I'll pass it.
Thanks for the tips i'll check it out in the morning after some sleep. Also nice solo vids haha Blyth is awesome to AA
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Old 10-11-2009, 07:14 AM   #286
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Default Re: Rebound Vibrajacking Pack III Submissions!

May I know if that Suggestion Diabolique step is similar to my simfile, I couldn't sleep very well because of the thought that HighAndr0id could've stolen it...
The first simfile I ever made...
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 10-11-2009, 09:39 AM   #287
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Default Re: Rebound Vibrajacking Pack III Submissions!

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^This
PM it to me as a sendspace link. I'll try syncing it for you.
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Old 10-11-2009, 10:19 AM   #288
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Default Re: Rebound Vibrajacking Pack III Submissions!

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Originally Posted by SKG_Scintill View Post
May I know if that Suggestion Diabolique step is similar to my simfile, I couldn't sleep very well because of the thought that HighAndr0id could've stolen it...
The first simfile I ever made...
Your Suggestion: Dumpy and over 440 freezes

High Suggestion: Technical and 0 freezes

hmmmmmmmmmmmmmmmm nah I don't think they're that alike.
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Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR
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Old 10-11-2009, 11:10 AM   #289
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Default Re: Rebound Vibrajacking Pack III Submissions!

I couldn't see his file, so no need to act so rhetorical.
But that'll make me sleep better
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 10-11-2009, 11:42 AM   #290
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Default Re: Rebound Vibrajacking Pack III Submissions!

Quote:
Originally Posted by SKG_Scintill View Post
I couldn't see his file, so no need to act so rhetorical.
But that'll make me sleep better
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Originally Posted by hi19hi19 View Post
heres a tip
if your dumb dont make filez

k thanks
..
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playing with your cock is anything but easy. its really hard to keep a hard-on because of what you're doing. when i was playing with my penis i had to keep a porn video playing on the side so i could maintain a decent erection throughout the song.
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actually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!
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Old 10-11-2009, 12:36 PM   #291
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Default Re: Rebound Vibrajacking Pack III Submissions!

Edit: SandyBrown

Last edited by icontrolyourworld; 10-11-2009 at 05:06 PM..
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Old 10-11-2009, 12:41 PM   #292
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Default Re: Rebound Vibrajacking Pack III Submissions!

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Originally Posted by Bluearrowll View Post
Fareast Hardstylerz (T-Rogdor) - I saw the preview and was like "oh god, BZZ BZZ BZZ BZZ BZZ BZZZZZZZZ" then I looked at the simfile and saw negative tricks, and was like "K this won't be AA'able". On a serious note though, m85 - m96 is empty, and really boring! You should probably make a cut so that this part is taken out, along with up to m100 probably. the ending is lol. The only thing stopping me from rejecting this hands down is that you used xmod tricks and I kinda like the dumpy ending. The main problem with this file is song choice, i'm unsure what I want to do with it. I'll wait 'till I hear from other judges and see what they say, for now, No Weight.
Well, GD's gonna reject it and Dossar's gonna accept it, so I'd focus on Rebound's judgment for a point to make yours on. lol I'll fix M85-M96. MORE X-MOD ****! WHOOP!
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Old 10-11-2009, 12:49 PM   #293
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Default Re: Rebound Vibrajacking Pack III Submissions!

I enjoy an occasional troll, but that was just offending Alex. I am not stupid, I am just new to making files, so keep your prejudices to yourself if you wouldn't mind...
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 10-11-2009, 01:00 PM   #294
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Default Re: Rebound Vibrajacking Pack III Submissions!

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Originally Posted by t-rogdor View Post
Well, GD's gonna reject it and Dossar's gonna accept it, so I'd focus on Rebound's judgment for a point to make yours on. lol I'll fix M85-M96. MORE X-MOD ****! WHOOP!
I'll be sure to test your file later. Although, negative BPM tricks can cause serious problems with C-MODs; you see a mass of arrows on the screen that aren't supposed to be hit and you don't know which arrows are actually there. If that's what the file is like, it will most likely be rejected.
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Old 10-11-2009, 01:01 PM   #295
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Default Re: Rebound Vibrajacking Pack III Submissions!

Quote:
Originally Posted by SKG_Scintill View Post
I enjoy an occasional troll, but that was just offending Alex. I am not stupid, I am just new to making files, so keep your prejudices to yourself if you wouldn't mind...
Sorry bro, I had this problem too, but if you know your files are sh*t, don't act like they're all that and a bag of buttsex. It'll keep the trolling to a minimum.

e:
Quote:
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I'll be sure to test your file later. Although, negative BPM tricks can cause serious problems with C-MODs; you see a mass of arrows on the screen that aren't supposed to be hit and you don't know which arrows are actually there. If that's what the file is like, it will most likely be rejected.
Negative stops. no mass of arrows. Even with C-Mod, they're bad ass enough to still be a negative stop.
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Old 10-11-2009, 03:47 PM   #296
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Default Re: Rebound Vibrajacking Pack III Submissions!

update.

Quote:
Ballad of Black Mesa V3 (T-Rogdor)
Measure 39, you missed two notes that should layer the voice directly after the 16th note. Usage of hands were OK. Quads seem a bit overused. Lightly Accepted.

Fareat Hardstylez (T-Rogdor)
From Measures 5-9 you're layering the clapping noise or whatever in the background with jumps. After Measure 9, you stop layering it which leaves an inconsistency. Before Measure 14, the 16th stream actually starts on the [23] jump. Measure 17 you literally took a dump on your file. Measure 19, the sound you're layering should be on the same note rather than a descending 4321 scale pattern. After Measure 56, what you can do is layer jumps for the crashing noises. Measure 85-96 is totally empty. You could atleast put mine placements to let the player know that the file hasn't ended yet. Measures 138-141 you literally took a dump on your file a second time. Negative BPMs were actually decently executed. Rejected. If you fix up pretty much everything I mentioned, I might lightly pass this.

NaiNai 69 (Samurai7694)
Measures 132-133, you took a dump on your file. Song choice is pretty bad. File gets fairly repetitive and you have a whole bunch of awkward patterns. Maybe/Pending.
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Old 10-11-2009, 04:12 PM   #297
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Default Re: Rebound Vibrajacking Pack III Submissions!

Quote:
After Measure 56, what you can do is layer jumps for the crashing noises.
[...]
Measures 138-141 you literally took a dump on your file a second time.
Could you elaborate on that? The first one, I don't understand what you're saying, the second I can't really draw any way to fix the file from what you said. Awkward patterns, get rid of the 64ths, or what?
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Old 10-11-2009, 04:31 PM   #298
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Default Re: Rebound Vibrajacking Pack III Submissions!

After Measure 56, when you start layering that crashing sound in particular with rainbow notes, rather than keeping them as single notes, you can actually make them jumps because you're still following that synth noise even during that entire section. Layering them as jumps would be more accurate.

As for Measures 138-141, it'd be better to just simply keep them as 1234, 4321, 1324 or 4231 64th rolls. Because at that speed, there's no way you can hit your patterns accurately.
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Old 10-11-2009, 04:37 PM   #299
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Default Re: Rebound Vibrajacking Pack III Submissions!

Ah, and I assume that the first time I took a dump on it was the 16th 3+4 jump jacks, right?

Anyway, thanks man.
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Old 10-11-2009, 04:41 PM   #300
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Default Re: Rebound Vibrajacking Pack III Submissions!

pretty much. that pattern was extremely dumb to hit.
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