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Old 07-20-2009, 08:31 AM   #161
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Quote:
Originally Posted by Patashu View Post
it is not an artistic masterpiece so it doesn't get to go in
how i do art

But seriously. I'm not exactly a prolific/skilled keyboard sim maker, so I can't complain really. I'll have to see if another pack accepts it. <.<
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Old 07-20-2009, 10:49 AM   #162
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

try xoon drama 3
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Old 07-20-2009, 09:34 PM   #163
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Did Scylaax resent Meikai?
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"who won?"
"Zaghurim, he won a popn music machine"
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Old 07-20-2009, 11:52 PM   #164
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Artistic masterpiece?

I thought you guys didn't care to much about PR anymore?
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Old 07-21-2009, 01:29 AM   #165
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

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Artistic masterpiece?

I thought you guys didn't care to much about PR anymore?
lrn2sarcasm
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Old 07-21-2009, 03:47 AM   #166
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

your DCP2 submissions must be literally a work of art

they must be ready to go up in the lourve beside the mona lisa then we'll think about judging them
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http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 07-21-2009, 05:23 AM   #167
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

i dont even get out of bed for any simfile with a drop rate that can't be measured in geological epochs
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Old 07-21-2009, 06:01 AM   #168
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

we've got a script set up to auto-reject any file that does not contain a 192nd note
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http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 07-21-2009, 06:05 AM   #169
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Quote:
Originally Posted by Patashu View Post
we've got a script set up to auto-reject any file that does not contain a 192nd note
screw you elitists and your fancy notepad secrets
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Old 07-21-2009, 07:07 AM   #170
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

192nds you can do in 4.0 cant you
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Old 07-21-2009, 07:55 AM   #171
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

you can place 192nds in 3.9 easily here's how

1. place a note down or set of notes down that is one or two 192nds away from the desired location
2. move the cursor to a 64th/48th pair that lies above the note. hold shift or ctrl or w/e to start the selection and cover the note
3. hit enter, select cut
4. move to the other note of the 64th/48th pair and select paste. all of the notes have been moved by one 192nd in the direction your cursor ended up moving

you can also create 192nds via screwing around with expand/compress/convert pause to beats/beats to pause stuff

basically you want to get to the nearest 64th/48th and then make another run through to locate notes that still aren't quite on and snap them to the nearest 192nd. depending on the song's bpm this can make a difference of like half the marvelous window
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Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 07-21-2009, 10:16 AM   #172
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Quote:
Originally Posted by Wyde View Post
how i do art
kil already explained and so have I in my stepmania lectures

essentially you ignore all rules (including pitch relevancy, layering, etc) and just put whatever notes will make the song sound good. as in, don't layer things like 16th background percussion and hi-hats (except under special circumstances)

of course you can still get technical about different techniques but essentially you ignore all rules
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Old 07-21-2009, 12:02 PM   #173
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

the harder you try and follow each rule, the less fun your file becomes
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Old 07-21-2009, 06:28 PM   #174
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

...Fun?

I'm...I didn't know the letters f, u and n in that order actually formed a word with a meaning. I'll have to look it up.

In any case, off to Xoon Drama 3 my file goes it seems, when it gets started. You too will forget the meaning of...er, "fu-n" if it ever gets accepted. :3
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Old 07-21-2009, 07:15 PM   #175
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Quote:
Originally Posted by x-constellation-x View Post
kil already explained and so have I in my stepmania lectures

essentially you ignore all rules (including pitch relevancy, layering, etc) and just put whatever notes will make the song sound good. as in, don't layer things like 16th background percussion and hi-hats (except under special circumstances)

of course you can still get technical about different techniques but essentially you ignore all rules
people probably just read all that and thought "oh so i should follow the melody all the time right"
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Old 07-21-2009, 07:36 PM   #176
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

yeah I know right

idiots
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Old 07-21-2009, 07:44 PM   #177
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

im drunk.
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Old 07-22-2009, 03:50 AM   #178
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

I'd post the banner for "I'm So Drunk" but I'm too lazy to upload it to Photobucket.
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Old 07-22-2009, 04:00 AM   #179
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Quote:
Originally Posted by Patashu View Post
you can place 192nds in 3.9 easily here's how

1. place a note down or set of notes down that is one or two 192nds away from the desired location
2. move the cursor to a 64th/48th pair that lies above the note. hold shift or ctrl or w/e to start the selection and cover the note
3. hit enter, select cut
4. move to the other note of the 64th/48th pair and select paste. all of the notes have been moved by one 192nd in the direction your cursor ended up moving

you can also create 192nds via screwing around with expand/compress/convert pause to beats/beats to pause stuff

basically you want to get to the nearest 64th/48th and then make another run through to locate notes that still aren't quite on and snap them to the nearest 192nd. depending on the song's bpm this can make a difference of like half the marvelous window
you can do that or, you know, ddream the son of a bitch
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Old 07-22-2009, 05:46 AM   #180
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

no one uses ddream
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