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#14521 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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Then don't do it.
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#14522 |
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FFR Player
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but what if the file was crap unless those hands were used
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#14523 |
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♥C.S. + A.M.♥
Join Date: Nov 2006
Location: Nova Scotia, Canada
Age: 32
Posts: 4,892
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Then make it an FMO somehow.
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#14524 |
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Banned
Join Date: Sep 2006
Posts: 5,305
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#14525 |
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RATOOOOOOOOO
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I ****in' hate this rule... Its just another arrow, not that hard. Most files don't feel right at all without hands, even if they're of Challenging or Very Difficult difficulty.
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-4th Official Tournament Expert Divison Champion- |
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#14526 |
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snooches
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People hate hands becuase they look hard and they make it seem more complicated then it is. You should not make a file or try to extend and make it something its not just because people do not know how to learn a knew pattern or arrow. All those who hate hands can suck it up. No one is going to make them play the file.
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#14527 |
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nobody fiffers anymore.
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Tasselfoot has been pretty adamant on not allowing hands in anything but an 11 or higher. It's because of compatibility issues: some keyboards are incapable of registering more than 2 keypresses at a time, making triples and quads impossible. I think it'd make sense to have hands in 9s or 10s if they fit really well, but Tass has never allowed it. In fact, one file had hands and got positive reviews from all judges, but Tass auto-rejected it. I think it was about a 7 or 8 though,
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~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes |
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#14528 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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The issue of hands and quads originally stemmed from the concern on accessibility of the game. Since some keyboards can't handle more than two arrows at once by default, this may turn some people off.
Some people would then argue to have that person's keys modified to be able to handle more than two keypresses at once. Again, this is besides the point. The point is to attract more people to this site, and first impressions count. So it was left for FMOs and FGOs to have only hands - people who play songs at this level is assumed to be persistent enough at the game to actually have the will to modify his or her keys, if the keyboard currently only handles two keypresses at a time. Anyways, that's what I believe the reason for the restriction was implemented. |
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#14529 |
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FFR Player
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VC's are the new FMO's so i dont see why dropping the hand use to VC's would be a big deal. hell church bells is a VC but the hands make it auto fmo even though they add so little to the difficulty
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#14530 |
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Banned
Join Date: Jun 2009
Location: riviere-du-loup, Quebec
Posts: 136
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hands are part of the game and there should be no restrictions on it at this point =/
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#14531 |
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FFR Simfile Author
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no plz don't let me put hands into VC charts. I need the restrictions FFR provides me to actually make good charts
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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#14532 |
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tane orb
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How about we just add a nohands option?
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#14533 | |
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FFR Player
Join Date: Apr 2008
Location: Montreal
Posts: 531
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I remember when Bloodmeat was VC, it had hands too. I love hands.
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I'm an Arbre Triste
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#14534 |
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cohoooooon
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won't work because of scoring and those who can do hands may "abuse" it to simply make it easier
i understand why hands are only allowed on harder files, but for me it's just a conflict of layering and expression (such as a jump to something and then the same jump or something to the same sound + a cymbal crash or something = problem) |
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#14535 |
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caveman pornstar
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you can differentiate sounds without adding notes, it's not that hard
sounds like a good excuse to layer less
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http://www.youtube.com/watch?v=IREnpHco9mw |
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#14536 |
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FFR Player
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Or he could just step fmo/fgo files
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#14537 |
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caveman pornstar
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I'm going to do everything I can to have to play less cluster****s next batch
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http://www.youtube.com/watch?v=IREnpHco9mw |
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#14538 | |
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cohoooooon
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Quote:
ex: let's say you have a dominant seventh chord (like C7) along with some basic supporting percussive sound followed by the same thing + a cymbal crash. [24][124] would portray said example better than [24][14] ([14] being a more...uh...i don't know a word for it...centered? whatever jump than [24], which, in this case, would have a feeling that leads it to somewhere else, which is what the C7 chord would do). the [124] hand would have that same [24] in it to go with the C7 and the 1 to have the cymbal crash added. the [14] wouldn't simulate the effect of the dominant seventh. it's a specific example but still lol i'm not like arguing to have hands be utilized in easier files, btw, i'm just nothing something lol. besides, the vast majority of my files would end up as fmo/fgo
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Last edited by omgitznpv; 07-25-2009 at 03:18 PM.. |
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#14539 |
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FFR Player
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Just put more local emphasis on the loud noise that breaks your stepping idea to reflect the more dominant part of the music rather than all of it.
It may not be as 'elegant' but we're talking about fitting into rules here, not the best way to express it. löl
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#14540 |
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caveman pornstar
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I'm just trying to say that simpler is usually better, anyway. It may not be as technically correct but it's generally more fun to play.
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http://www.youtube.com/watch?v=IREnpHco9mw |
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