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#11 |
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FFR Player
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Well, we got pretty much a whole night of attempts in on Yogg last night. The times we made it through P1, we did it amazingly, but overall we still had a ton of trouble with it. P2 is really chaotic. It's very easy for everything to go wrong very quickly, and that's basically what happened. We finally got all the tentacles down, then started working on brain room stuff. The only time I went in (because the melee going in kept almost dying, so I went in to heal) we missed one of the tentacles and couldn't get to the exit portal in time for the Induce Madness cast. We had everything planned out better for the next attempt, but never made it to p2 again. Ahh well, we'll have more goes at it next week I suppose.
Our plan of action since we only have two nights for 10man is to skip the optionals the first night. Friday we rolled through everything, 1-shot all the keepers, and downed Vezax in 3 attempts (stupid deaths kept happening). It was nice having a portal straight to Yogg night 2, but we did the 3 optionals to a) warm up and b) because the tank needed some gear from Ignis (which he got)
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