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Old 06-19-2009, 08:43 PM   #14121
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Default Re: Queue/Batch Discussion Thread

still no response about my Pleasant Farmer file


And Marissa stole the precious thing was queued like, 6 months ago? When's it getting in the game?
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Old 06-19-2009, 08:54 PM   #14122
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Default Re: Queue/Batch Discussion Thread

I'm about halfway done with Strangers in the Wind.
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Old 06-19-2009, 09:39 PM   #14123
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Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by stavie33 View Post
still no response about my Pleasant Farmer file


And Marissa stole the precious thing was queued like, 6 months ago? When's it getting in the game?
Well one thing for sure is that nothing new will be added to the game until Tass comes back from his trip, which I think is in the 25th of June.
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Old 06-20-2009, 03:35 PM   #14124
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Default Re: Queue/Batch Discussion Thread

Hey guys, I'm new here.

So I'm stepping something and I wanna try to submit it, but I was wondering, what are the rules for jack usage and hitting more than 2 notes at once? I assume we can use any BPM changes or stops in our .sm, right?
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Old 06-20-2009, 03:39 PM   #14125
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Default Re: Queue/Batch Discussion Thread

Stops no, but bpm changes sure. Not sure what you mean about the other stuff.
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Old 06-20-2009, 04:14 PM   #14126
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Default Re: Queue/Batch Discussion Thread

I thought stops were fine for syncing purposes...
Jacks are fine as long as they're musically relevant (usually, I think?), which is important. Don't use them when there's no relevance. Not sure if there are other limitations other than, like, don't use a lot of hard jacks in an easier file. (I've noticed judges picking at difficulty gaps.) Also, apparently, there's some kind of "jack theory" I'm not aware of.
The rules for hitting more than two notes at once is easier. Hands should only be used in FMO-or-harder difficulties. Because some keyboards can't register three keys at once, they're not allowed in easier files.
Also, if you're new to stepping, you may want to get some respected FFR simfile authors to test your file. That's better for getting help, because you have to wait a month-or-however-long for the judges' feedback after the batch closes.

P.S.
In case anyone's interested, I sent in four easy files (they're all easily one-handable, two are really easy, and two might be Difficults) and two VCs. Yeah, with summer and stuff, I'm working on files again sometimes.
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Old 06-20-2009, 04:24 PM   #14127
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Default Re: Queue/Batch Discussion Thread

I'm pretty sure FFR can't handle stops. That's what I read somewhere.
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Old 06-20-2009, 04:25 PM   #14128
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Default Re: Queue/Batch Discussion Thread

Try THIS out! xD
http://www.speedyshare.com/821544730.html
P.S. #1: There is no Heavy file, only a Challenging.
P.S. #2: I made this myself out of samples, you can do whatever you like with it... IF you want to
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So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
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Old 06-20-2009, 04:52 PM   #14129
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Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by cedolad View Post
I'm pretty sure FFR can't handle stops. That's what I read somewhere.
Of course it can.

And files are put in the game at random.
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Old 06-20-2009, 05:29 PM   #14130
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Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by Silvuh View Post
I thought stops were fine for syncing purposes...
Jacks are fine as long as they're musically relevant (usually, I think?), which is important. Don't use them when there's no relevance. Not sure if there are other limitations other than, like, don't use a lot of hard jacks in an easier file. (I've noticed judges picking at difficulty gaps.) Also, apparently, there's some kind of "jack theory" I'm not aware of.
The rules for hitting more than two notes at once is easier. Hands should only be used in FMO-or-harder difficulties. Because some keyboards can't register three keys at once, they're not allowed in easier files.
Also, if you're new to stepping, you may want to get some respected FFR simfile authors to test your file. That's better for getting help, because you have to wait a month-or-however-long for the judges' feedback after the batch closes.

P.S.
In case anyone's interested, I sent in four easy files (they're all easily one-handable, two are really easy, and two might be Difficults) and two VCs. Yeah, with summer and stuff, I'm working on files again sometimes.
Thanks Silvuh, this really helped!

I was also wondering what kinds of songs were considered good. A few people have recommended OSTER Project to me and I found something, but I'd like to know if it's a good choice.

http://www.muzie.co.jp/download/2501...95/nanairo.mp3

Thanks once again!
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Old 06-20-2009, 06:04 PM   #14131
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Default Re: Queue/Batch Discussion Thread

Just for your information, the song you've linked is a remix of a song that's already in the FFR game, callde Nanairopanda. Check it out.
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Old 06-20-2009, 09:00 PM   #14132
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Default Re: Queue/Batch Discussion Thread

Wow, that's really cool haha.

Alright, I'll get working on it then. Hopefully the remix file will end up better than the original.
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Old 06-21-2009, 12:04 AM   #14133
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Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by cedolad View Post
I'm pretty sure FFR can't handle stops. That's what I read somewhere.
it can't handle negative BPMs or stops, that might be what you read

also we should be able to use negative stops

please
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Old 06-21-2009, 01:40 AM   #14134
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Default Re: Queue/Batch Discussion Thread

ron pauls op 8)
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Old 06-21-2009, 03:06 AM   #14135
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Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by who_cares973 View Post
ron pauls op 8)
wtf? o.O

Anyway, CBR, you done with my cut? I don't feel like checking my emails
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Old 06-21-2009, 08:02 AM   #14136
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Default Re: Queue/Batch Discussion Thread

Nanairo 32-bit ver is the most epic song choice in Oster Project songs, for sure
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Old 06-21-2009, 09:47 AM   #14137
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Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by jimerax View Post
Nanairo 32-bit ver is the most epic song choice in Oster Project songs, for sure
I thought you were gonna step it JX?~
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Old 06-21-2009, 10:21 AM   #14138
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by cedolad View Post
wtf? o.O

Anyway, CBR, you done with my cut? I don't feel like checking my emails
Been done for days now haha

and good luck with the oster project song.
sounds very technical but if done right it would make and AMAZING file.
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Old 06-21-2009, 11:57 AM   #14139
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Default Re: Queue/Batch Discussion Thread

God

Not another Oster Project song. And Im sure Im the only one here that hates Oster Projects music.
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Old 06-21-2009, 12:40 PM   #14140
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Quote:
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God

Not another Oster Project song. And Im sure Im the only one here that hates Oster Projects music.
I hate select pieces.
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