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#21 |
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Hookers and Blow
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First off RPGs are probably the most intelligent form of game you could find out of puzzles. You state that Super Monkey Ball is more for high level thinkers? Why? How is getting a monkey across a platform without falling off more "high level" intelligent? You also say that pressing "attack" isn't hard. Have you ever played Mario and Luigi Superstar Saga? This game incorporates the thought process of being able to counter-attack and figure which moves can lower enemy defenses as well as to your advantage.
But that's a weak example. Take the Final Fantasy series from FFVII. I don't care what people say, these RPGs are some of the most intelligent games I've ever played. The stories might be weak at times, but ask anyone whose played them and they'll say that it takes a higher level of thinking to destroy some of the enemies and bosses in those games. Also on the role of adventure games being intelligent, has anyone here other than me ever play Beyond Good and Evil? Not only does this game have a very intelligent and mature storyline, the puzzles are also intelligent as well. The fighting plays on the simplicity of KH, but unfolds in a cinematic, intelligent way only Michael Ancel can do. With that out of the way, I also have something to say to Moogy. Star Ocean 3 isn't the hardest RPG game of all time. Tales of Eternia for the PSX is.
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#22 | |||
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let it snow~
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Also, that style of battle started in Super Mario RPG. Quote:
~Squeek |
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#23 |
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FFR Player
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There's a difference between strategy and skill.
Ikaruga? I wouldn't consider that real heavy strategy wise. Yes, figuring out which patterns to follows and where to be when to gain large chains does require planning and trial and error, but it's much more dependant on if you can survive through the level in the first place. I don't think someone with a low IQ would have all that much trouble with the game if they were skilled enough. That game requires a lot of practice, a lot of focus, a lot of patience and a extremely good reflexes, but as far as higher level thinking goes, memorizing patterns is the lowest tier of thinking there is. Super Monkey Ball 1/2 really just depends on how you play it. If you make your own strats to get the best possible score, there is A LOT to take into account, especially in the harder levels. And it really requires you to think out of the box. Take S10-6 - Labyrinth for example. Whoever came up with that strat to do roughly 5 corner/wall bounces and land next to the goal within 10 seconds (normally takes around a minute) really had to think out of the box. Now executing the strat is different, it is more skill dependent. Can you look at what somebody else did and mimmick it/improve on their strat? The main game has a little of both, planning how you are going to go about beating the level (Ooparts comes to mind, god damn the level) and actually doing it. You can't beat this game if your brain-dead or just plain suck. Have to have a bit of both worlds. As for games that require thinking? There are no new age games the require a lot of thinking. I'd suggest looking back to those old school text based games. (That I know of anyway, if you know some I'd love to hear them )EDIT: W00t, 5 typos in one sentance. That was awesome. |
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#24 |
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FFR Player
Join Date: Nov 2004
Posts: 94
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Heh, thanks for the compliment, chocoborider (even if it did get you in trouble for a double post).
Anyway, I myself have never played Monkey Ball, so excuse me for saying this: it seems as if this game requires less intellect and more skill with the controller. Now, most puzzle games do require strategy, like my favorite, Super Puzzle Fighter 2 Turbo. But, RPGs, in my opinion, do require the most brainpower. That, or strategy games, like Fire Emblem (which is where I got my avatar from, by the way). |
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#25 |
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let it snow~
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Lucky for you, a Super Monkey Ball DX is coming out for PS2. Retrieve it at all costs.
Lucky for us, a Super Monkey Ball 3 might be made public in May at E3. We shall hear from Spook. ~Squeek |
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#26 | |
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(The Fat's Sabobah)
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