04-16-2009, 05:58 PM | #1 |
FFR Veteran
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Posts: 2,228
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ABCDEath.
does anybody know the BPM?
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04-16-2009, 06:55 PM | #2 |
FFR Simfile Author
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Re: ABCDEath.
Unless dore resynced it and resubmitted it:
#BPMS:0.000=121.400, 14.000=198.000, 26.000=200.000, 30.000=202.000, 46.000=199.500, 92.000=134.400, 98.000=70.240, 112.000=140.000, 127.000=178.000, 128.000=186.960, 129.000=178.000, 133.000=185.000, 135.938=198.001, 136.000=197.001;
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
04-16-2009, 07:15 PM | #3 |
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Re: ABCDEath.
/computer knowledge fail
can i just have a 3 digit number lol.
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04-16-2009, 07:17 PM | #4 |
Resident Rock Climber
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Re: ABCDEath.
those are the BPM and where they change
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04-16-2009, 07:22 PM | #5 |
FFR Simfile Author
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Re: ABCDEath.
The opening is 120 bpm
The fast parts are 200 bpm and 180 speeding up to 200 bpm respectively The slow part is 70 bpm
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
04-16-2009, 07:34 PM | #6 |
FFR Player
Join Date: Feb 2008
Age: 33
Posts: 645
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Re: ABCDEath.
Not to get off topic but how is BPM calculated? Is it possible to just listen to a song and count or somehow know what the BPM is? Sorry if I sound noob; I just don't really play SM so I don't know much about BPM.
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04-16-2009, 08:10 PM | #7 | |
FFR Player
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Re: ABCDEath.
Mostly, if you use DDReam Studio it will tell the exact BPM for the song and the sync.
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04-16-2009, 08:14 PM | #8 |
caveman pornstar
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Re: ABCDEath.
how I synced the song:
step the song put on assist tick change it where necessary voila it's synced
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04-16-2009, 11:30 PM | #9 |
FFR Simfile Author
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Re: ABCDEath.
if you want an estimate for the bpm between two points of a song, get out a stopwatch and time out the duration of 16, 32, 64 or whatever beats. A power of 2 is good since most songs fall into a structure that follows powers of 2, but obviously if it's 3/4 you'll count out a different number.
Anyway, divide the duration by the number of beats you counted. This is the duration of one beat. Divide 60 seconds by the duration of one beat and you have the number of beats that fits into 60 seconds, also known as the Beats Per Minute. make sure to correct for delays; if you started the stopwatch a little behind the beat, end it about as far behind the beat when you stop and if there's still a bit of difference compensate for it. generally the more beats you count out the more spot on you'll be since the human error is more or less constant
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png Last edited by Patashu; 04-17-2009 at 12:13 AM.. |
04-16-2009, 11:39 PM | #10 |
No fucks
Join Date: Dec 2006
Location: Everywhere
Posts: 2,440
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Re: ABCDEath.
Dores assist tick V.S. Patashus math
Technically Patashus way is more efficient, Dores way is just quicker |
04-17-2009, 12:03 AM | #11 |
caveman pornstar
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Re: ABCDEath.
I use Patashu's way for weird BPMs in electronic stuff.
But guess and check works 95% of the time so it's irrelevant.
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04-17-2009, 01:11 AM | #12 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
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Re: ABCDEath.
Not 100% sure but i think its based on the number of peaks in the waves per second.
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04-17-2009, 01:56 AM | #13 | |
FFR Veteran
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Re: ABCDEath.
Quote:
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04-17-2009, 03:00 AM | #14 |
FFR Simfile Author
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Re: ABCDEath.
you can do that but you can't count fractional beats as accurately as you can count an integer number of beats (which is what's going to happen if you count seconds instead of beats) so I wouldn't recommend it
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
04-17-2009, 08:48 AM | #15 |
FFR Player
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Re: ABCDEath.
Interesting, very interesting. Thanks everyone.
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