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#1 |
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Nothing.
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More less a failure, but a good study at how it works, and how to apply it.
The low quality of the video made it near impossible for the camera trackers to track their targets accurately, which results in it jumping around, also it looks like i could use about 10 or 15 points instead of 5. Most likely none of you even know what I'm talking about. http://www.youtube.com/watch?v=TdJpMFdp3nY |
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#2 |
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FFR Veteran
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As you said, the webcam probably was the worst thing you could use. It's a bit choppy, but that's solely because of the webcam.
Great job nonetheless If you did it high quality it would be stunning |
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#3 |
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Them arrows.
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Can you tell me what you used to do that?
And I saw some videos on some program called "Lightwave" do you know anything about it? And there was somthing about hypervoxels. I want to get into animation/graphic design I just need to know where to go.
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![]() This sig has been enhanced by the FFR Staff for being too large. Thank you for participating. Last edited by tofurox; 01-6-2009 at 10:04 PM.. |
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#4 |
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Nothing.
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Lightwave isn't really all that good, get Maya(good for animation), or get 3ds Max(good for modeling). Hypervoxels are just a type of pixel rendering, its the term used where light is refracting off a raytraced object, onto another surface, it's just a fancy word, doesn't apply to much.
I used 3ds Max. |
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#5 |
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Them arrows.
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Ah I see, so in theory I can design things better in "3ds Max" and animate them better in Maya? Is that what your saying?
Even still what did you use to make your video? |
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#6 |
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Nothing.
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#7 |
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...back from the dead.
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Pretty interesting. The cube's motion seemed all too still though... Maybe if it was a little more jerky...
Very good job nonetheless.
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#8 |
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Them arrows.
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Ah so in all actuality I should get "3Ds Max" and "Maya", or which should I get first....
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#9 |
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Nothing.
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