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Old 11-30-2008, 03:33 PM   #1561
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Default Re: R1 - Actual Song Difficulties V2

Just something I found out (because I'm SO obsessed with it):
Death Piano's MAX BPM is 170.
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Old 11-30-2008, 05:48 PM   #1562
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by Ratchetlombax View Post
Just something I found out (because I'm SO obsessed with it):
Death Piano's MAX BPM is 170.
No it's not. =\

After the slow part it gets faster and faster up to 200. =\
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actually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!
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Old 11-30-2008, 11:02 PM   #1563
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Default Re: R1 - Actual Song Difficulties V2

Opinionssssssss

Novo should stay FMO.
Erad should stay FMO.
Sympathizer 74 > 72 [possibly even 71]
Hajnal 77 > 78
Club 81 > 73 [hell, I don't even think it's that hard...][at the same time though, I know this won't happen lol]
Mario minor 81 > 82
Blooddrunk 83 > 82 [though I guess I can understand it being 83]
Ketsarku 84 > 85 [definitely harder than FN, and FN still deserves to be FGO]
Molto 87 > 86 [that or GGC 87 > 88, I don't think they deserve to be the same]

Last edited by [TeRa]; 11-30-2008 at 11:06 PM..
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Old 11-30-2008, 11:13 PM   #1564
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Default Re: R1 - Actual Song Difficulties V2

Novo - maybe.
Erad - definitely FMO.
Sympa - yeah, could be lower.
Hajnal - could be, 77 is ok.
Club, Mario Minor, Bloodddrunk - no
Ketsarku - it's rated 85 on the ordering parameter, along with Integraation.
Molto - got slightly harder than GGC after avmiss fix (GGC doesn't have especially hard parts).
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Old 11-30-2008, 11:22 PM   #1565
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Default Re: R1 - Actual Song Difficulties V2

State of Emergency 68 > 65

I AAA'd this playing normal downscroll, and can barely read some of the 66s.
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Old 11-30-2008, 11:38 PM   #1566
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Default Re: R1 - Actual Song Difficulties V2

I just always saw molto as easier than GGC, but thinking about it, I think anything with jumpstream is stupidly hard -_-
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Old 12-1-2008, 05:43 AM   #1567
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Default Re: R1 - Actual Song Difficulties V2

I think that Divine Suicide should be a 78 and LW1 should be a 77, LW1 is just speed while Divine Suicide is longer and a little bit harder to PA than LW1.
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playing with your cock is anything but easy. its really hard to keep a hard-on because of what you're doing. when i was playing with my penis i had to keep a porn video playing on the side so i could maintain a decent erection throughout the song.
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Originally Posted by xferrarix View Post
actually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!
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Old 12-1-2008, 08:48 AM   #1568
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Default Re: R1 - Actual Song Difficulties V2

I'm still pushing to make TGWP P1 a challenging. The song is way too easy for a VC. I mean, I FC'd it, and there is maybe one challenging song in the entire game which I can FC.
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Old 12-10-2008, 09:32 AM   #1569
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Default Re: R1 - Actual Song Difficulties V2

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I'm still pushing to make TGWP P1 a challenging. The song is way too easy for a VC. I mean, I FC'd it, and there is maybe one challenging song in the entire game which I can FC.
There is a lot of speed ups on that song, should be a low VC.
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playing with your cock is anything but easy. its really hard to keep a hard-on because of what you're doing. when i was playing with my penis i had to keep a porn video playing on the side so i could maintain a decent erection throughout the song.
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Originally Posted by xferrarix View Post
actually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!
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Old 12-10-2008, 09:38 AM   #1570
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Default Re: R1 - Actual Song Difficulties V2

X-Tinction = FMO
Pwease.
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Old 12-10-2008, 09:41 AM   #1571
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Default Re: R1 - Actual Song Difficulties V2

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X-Tinction = FMO
Pwease.
YESSSS!!
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Old 12-10-2008, 09:55 AM   #1572
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Default Re: R1 - Actual Song Difficulties V2

Extinction is not an FMO. The patterns aren't that hard, and the song is fairly short. I'd rather see something like Garyuutensei get FMO, where the patterns are abnormal for its level.

And Vertex Beta's level needs to go down a bit, I don't think it's a 75 in comparison to everything else up there.

One more thing, I think there should be more songs to get Heavy and Oni--there isn't as much of a selection as there should be. Dokudenpa and Forsaken Neon sound like good songs to add up there, they are pretty worthy of the level 9 ranking and should give you Heavy.

Possible Oni additions: EHHS and Club (also one I believe is a bit too high in the difficulty ratings)? Give the technical players/index players more of a chance?

Again, this is all just opinion. Start the conversation.
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Old 12-10-2008, 10:04 AM   #1573
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by TC_Halogen View Post
Extinction is not an FMO. The patterns aren't that hard, and the song is fairly short. I'd rather see something like Garyuutensei get FMO, where the patterns are abnormal for its level.

And Vertex Beta's level needs to go down a bit, I don't think it's a 75 in comparison to everything else up there.

One more thing, I think there should be more songs to get Heavy and Oni--there isn't as much of a selection as there should be. Dokudenpa and Forsaken Neon sound like good songs to add up there, they are pretty worthy of the level 9 ranking and should give you Heavy.

Possible Oni additions: EHHS and Club (also one I believe is a bit too high in the difficulty ratings)? Give the technical players/index players more of a chance?

Again, this is all just opinion. Start the conversation.
Vertex BETA should go down a bit, all it has is just 16th streams and jumps. There should be a Blooddrunk Oni I think. There should be a few 24th patterns in it because I can hear a lot of them.
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playing with your cock is anything but easy. its really hard to keep a hard-on because of what you're doing. when i was playing with my penis i had to keep a porn video playing on the side so i could maintain a decent erection throughout the song.
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Originally Posted by xferrarix View Post
actually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!
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Old 12-10-2008, 10:14 AM   #1574
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Default Re: R1 - Actual Song Difficulties V2

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Vertex BETA should go down a bit, all it has is just 16th streams and jumps. There should be a Blooddrunk Oni I think. There should be a few 24th patterns in it because I can hear a lot of them.
Actually, what I meant about Heavy and Oni is that there should be more songs to unlock them. If you want Blooddrunk Oni, play Hellhounds On My Trail. ^^;

I think all FMOs except for Going On Spring Wind should unlock Oni. The songs are hard enough as it is and if people have the skill to AAA an FMO, then it shouldn't matter what it is.

Also...Gymnastics = guru. =/
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Old 12-10-2008, 10:43 AM   #1575
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Default Re: R1 - Actual Song Difficulties V2

Frictional Nevada, FMO or FGO , IMO FMO
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Old 12-10-2008, 03:40 PM   #1576
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by TC_Halogen View Post
Also...Gymnastics = guru. =/
Gymnastics is too short to be an FGO.
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Originally Posted by who_cares973 View Post
playing with your cock is anything but easy. its really hard to keep a hard-on because of what you're doing. when i was playing with my penis i had to keep a porn video playing on the side so i could maintain a decent erection throughout the song.
Quote:
Originally Posted by xferrarix View Post
actually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!
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Old 12-10-2008, 04:58 PM   #1577
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Default Re: R1 - Actual Song Difficulties V2

The Games We Played Part 1 is fine as a VC. Various BPM changes and the jacks are too difficult for a "Challenging" classification.

X-Tinction is not a FMO. Jump-trill the rolls. Sure it has complex jump-streams, but they're extremely short. The song is extremely short. >_>

Blooddrunk [Heavy] fails at everything.

Piano Etude (Gymnastisc) has an extremely gay right-handed jack with some jumps incorporated. It, also, has very quick 16th jump-jacks towards the end. Other than that, it's nowhere near FGO material. It could be categorized as a FGO, but a FMO classification is more reasonable.

Frictional Nevada could be a high-FMO, like Piano Etude (Gymnastics), but is more reasonable to categorize it as a low-FGO since it's fast and contains lots of 32nds complex patterns and stuff.
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Old 12-10-2008, 06:25 PM   #1578
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Default Re: R1 - Actual Song Difficulties V2

Damn, list everything off in succession, I like. xD
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Old 12-10-2008, 08:25 PM   #1579
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by alexdestructions View Post
I think that Divine Suicide should be a 78 and LW1 should be a 77, LW1 is just speed while Divine Suicide is longer and a little bit harder to PA than LW1.
agreed

EDIT:

X-tinction is low-mid VC in my opinion, one of the easiest VC AAA's I've ever gotten (when compared to the horror of songs like Klungklung and Starlight), just jumptrill the rolls and the rest is pretty slow for a 16th VC jumpstream IMO

Garyuuntensei can be FMO, definitely. It's much harder than Southern Cross (which should be VC) and NWE (which should also be VC)

Piano Etude (Gymnastics) = highest FMO

Frictional Nevada = high FMO, honestly, the song is easier than 4 chord, Big Blue, and Piano Etude (Demon Fire/Gymnastics), yes both, let's compare scores, shall we?

Frictional Nevada 6-0-0-0
4 chord 15-0-0-0 (could probably improve to 8-0-0-0 with some whoring)
Big Blue 22-0-0-0
Piano Etude (Gymnastics) 18-4-0-3

yeah, it can be high FMO, but hey, your choice

also, raise Klungklung's difficulty, honestly, it's at least a 70, Air and Ascii art core are easier AAA's than those gay trills and runningmen in klungklung
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Old 12-10-2008, 08:46 PM   #1580
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Default Re: R1 - Actual Song Difficulties V2

haha, forgot to mention,

kanon-kanon = FMO

definitely, it's MUCH harder than any other VC I can think of (except maybe For FFR), with or without speed, evil right hand 16th trill at 230 BPM that lasts a while, all the jumping jacks, MUCH harder than all the 76 FMO's, ALL OF THEM

I've AAA'd all the 76 FMO's on the front page list except for Going on Spring Wind (BF) and Novo Mundo (BF)

but that song, 12-0-0-2 does not make for a VC, (I swear to god I will AAA Kanon-Kanon by the end of this week, but it's so damn frustrating!)
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