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#1 |
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FFR Player
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Ok, I have two songs I'd like feedback on, I'm only using FL studio 8 demo, so there aren't much but I think you might enjoy them. And I give FFR full permission to use these in the game.
Here are the links. Wave Files \/ http://www.mediafire.com/?qlmtp7lieet http://www.mediafire.com/?1jfjqdadptt Mp3 Files \/ http://www.mediafire.com/?dti1evdata4 http://www.mediafire.com/?cg7e8jum8ce Gomeb is 55 seconds long. And Gondem is 1:07 long. Enjoy! I am also willing to pay someone 40k credits per song to step it and submit the step!
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Last edited by xXFFR_EliteXx; 08-28-2008 at 10:35 PM.. |
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#2 |
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Forgotten ***** member
Join Date: Oct 2007
Age: 28
Posts: 1,215
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whats the bpm?
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#3 |
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FFR Player
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I think its 140 for Gondem But I'm not sure, it says 140 as the tempo but meh. And for Gomeb, I only have the demo, so I cant go back and check, unless iTunes can do it.
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#4 |
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Forgotten ***** member
Join Date: Oct 2007
Age: 28
Posts: 1,215
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k ill give it a shot
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#5 |
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FFR Player
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At stepping? And if so, how did you like the song?
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#6 |
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FFR Player
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There, its in the original post.
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#7 |
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FFR Player
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I kinda liked the second one, but they both seemed a bit... Uninspired. Better than anything I could do, I'm sure.
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#8 |
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I am the liquor
Join Date: May 2007
Location: Where ever evil lurks
Age: 31
Posts: 707
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The drumming is pretty nice, you could tweak the samples more to give them more of a punch. I found with most situations you want to EQ your bass kick to spike at 150 Hz. To make the kick sound even nicer you can use a Band Fx holder and put a reverb effect on the higher frequency (This may or may not eat up hella CPU). Not too mention, putting very slight reverb on all your drums will give the percussion line a more atmospheric feel to it. Like as if it were performed in a room rather than just digitized. Adding a bassline will tie your songs together better. EQ the low band of a bassline around 40-80 Hz to make it sexy. Chorus/Detune effect your leads, add slight echo/reverb to any and all synthesizers. There are many other mastering and EQing techniques, but it would be too much to just throw down in one post.
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