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Old 07-17-2008, 12:59 PM   #261
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Default Re: Ethereal Rising (Pad Pack) Revived

Just a question. If our files are accepted after fixing and editing, can we release V1's (the original before the edited version).
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Old 07-17-2008, 09:55 PM   #262
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Default Re: Ethereal Rising (Pad Pack) Revived

What if i take out the rolls? =O I thought they were interesting, but it was over doing it xP!
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Old 07-17-2008, 10:32 PM   #263
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Default Re: Ethereal Rising (Pad Pack) Revived

Quote:
Originally Posted by TC_Halogen View Post
Those long jacks lines are unbearable... >.>

Why not just change them?
i find them pretty easy they just fit with the chart i wanted to make out of it
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Old 07-17-2008, 10:35 PM   #264
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Default Re: Ethereal Rising (Pad Pack) Revived

OK, so wth happened to Ravr, Paranoia and Synius? It might as well be just Zero, debit and myself as judges. In which case, I will stop being lazy and actually judge
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Old 07-17-2008, 10:49 PM   #265
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Default Re: Ethereal Rising (Pad Pack) Revived

I'm working on a chart to Paranoia Hades. I'm hoping to be able to continue working on it over the weekend. I'm just trying to fix what konami fux'd up .
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Old 07-18-2008, 05:30 PM   #266
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Default Re: Ethereal Rising (Pad Pack) Revived

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Originally Posted by kommisar[os] View Post
i find them pretty easy they just fit with the chart i wanted to make out of it
lol here are a few pointers! =3 AJ and possibly the other judges judge the song on doability, stupidity (if it is rejected), if the chart is friendly for all players (unless it perhaps includes a certain technique), it has to be consistent. So modify your chart so other will enjoy it, if the judge says its not good, than thats one person that doesn't like your step chart, which means there is bound to be other that dislike it. I was also thinking of jacks in my chart xP but no one likes jacks! xD This is also suppose to be for your feet. =3 So if you have a certain idea in your mind about a chart put it in, but than change it up some so it looks presentable and fun! ^_^ Dont always include ALL your ideas, there is bound to be some sacrifices you need to make to make it a good chart, but usually ideas can be bounced around and still included with some modifications. =D Hope that helps.
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Old 07-19-2008, 12:28 AM   #267
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Default Re: Ethereal Rising (Pad Pack) Revived

I think kommisar knows what he's talking about there my friend . He's been doing this for a while now. Now, my opinion is the fact the judges aren't all that great. >.>;

*runs away*
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Old 07-19-2008, 01:15 AM   #268
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Default Re: Ethereal Rising (Pad Pack) Revived

Your opinion is opinion. That doesn't make it fact.

Quote:
Originally Posted by Ishikimatsuri View Post
lol here are a few pointers! =3 AJ and possibly the other judges judge the song on doability, stupidity (if it is rejected), if the chart is friendly for all players (unless it perhaps includes a certain technique), it has to be consistent. So modify your chart so other will enjoy it, if the judge says its not good, than thats one person that doesn't like your step chart, which means there is bound to be other that dislike it. I was also thinking of jacks in my chart xP but no one likes jacks! xD This is also suppose to be for your feet. =3 So if you have a certain idea in your mind about a chart put it in, but than change it up some so it looks presentable and fun! ^_^ Dont always include ALL your ideas, there is bound to be some sacrifices you need to make to make it a good chart, but usually ideas can be bounced around and still included with some modifications. =D Hope that helps.
Every song has a way that it CAN be stepped, and they also have ways that they SHOULD be stepped. A lot of the charts that have been sent here are good, but they have problems that they honestly shouldn't have, anywhere from overstepping to really difficult/unnecessary patterns. Files don't get by me easily at all (Ishiki knows this VERYYYY well actually playing ITG at the same machine as me.)--I look for any possible thing that I can find, and critique it. As of late, no file has been 100% perfect, some have been really close, and others have been so far to the point of near-instant rejection. But that's beyond my point. If you can't take the criticism that the judges put out, or you aren't willing to commit to a revision, then don't complain about us being too harsh.

Judges were even rejecting other judge's charts too. I rejected Zero's PitS, he rejected my first version of Fujiyama Panic. It's all about consistency, and if you can fix it, then we will commend you with the acceptance of the file into the pack.
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Old 07-19-2008, 02:17 AM   #269
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Default Re: Ethereal Rising (Pad Pack) Revived

people have different styles of stepping songs. the judges' jobs for this pack not only includes personal opinion on how structured the file should be, but critique so that the file would be fun for the general population, not just for a certain crowd. imo that's one of the most important things.


that being said, my style is a more accurate way of stepping songs, and by this i mean following the song strictly which limits some of my creativity, yet for me it's simply a necessity. Yes I have quite a bit of experience, but not all the files i make turn out to be so great. Same rule applies for anyone, experience simply increases your chances of making a really fun and enjoyable file. It's also very possible someone with hardly any experience makes an excellent file, weather it be pure luck or some creative idea. Life is random right


sorry its 4 am i'm a little weird hehe


I put a bunch of jacks in chimera to make it challenging while following the music, with even a little pitch relevancy which can be hard due to the limitation of your feet. I can hit them no problem, but this is also a chart made to my liking, thus the reason people would complain alot about it.
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Old 07-19-2008, 02:28 AM   #270
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Default Re: Ethereal Rising (Pad Pack) Revived

Quote:
Originally Posted by kommisar[os] View Post
people have different styles of stepping songs. the judges' jobs for this pack not only includes personal opinion on how structured the file should be, but critique so that the file would be fun for the general population, not just for a certain crowd. imo that's one of the most important things.
Well, again, that's what I have been looking for. I think some of the files are structured well, but wouldn't have the fun factor in the charts. Just about all of the submitters have made a decent chart that was close to getting accepted, but a small few have kept trying to that it DID get accepted.

And when I judge, I look for both of those things.

Quote:
Originally Posted by kommisar[os] View Post
that being said, my style is a more accurate way of stepping songs, and by this i mean following the song strictly which limits some of my creativity, yet for me it's simply a necessity. Yes I have quite a bit of experience, but not all the files i make turn out to be so great. Same rule applies for anyone, experience simply increases your chances of making a really fun and enjoyable file. It's also very possible someone with hardly any experience makes an excellent file, weather it be pure luck or some creative idea. Life is random right



sorry its 4 am i'm a little weird hehe
You make really good pitch relevancy charts; it works for some songs, but not others. I thought your Anisakis chart was great--it had it's aggressive phases, and its toned down phases, a large chunk of it being pitch relevant.

I'm not going to be the judge of your past files and say that they aren't great, and I will agree with you that experienced steppers are more capable of producing something new, and fresh--something that people won't see coming, and will come to like it.

And a random good file happens once every GREAT while for someone with no experience at all. It happens.

Quote:
Originally Posted by kommisar[os] View Post
I put a bunch of jacks in chimera to make it challenging while following the music, with even a little pitch relevancy which can be hard due to the limitation of your feet. I can hit them no problem, but this is also a chart made to my liking, thus the reason people would complain alot about it.
I wasn't really complaining about it, I mean, the jacks are really hard to do, but just about any pattern can be done on pad with a little bit of practice. That's where my judging of the "fun" factor came in. Structure-wise, it's really nicely done, but the amount of jacks, and the difficulty of the song outweigh the fun factor of the song. It turns it into a painful song, where a person would only play to pass it, and that is it. There should be a few songs like that, but I just don't see this one being that type.
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Old 07-19-2008, 02:31 AM   #271
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Default Re: Ethereal Rising (Pad Pack) Revived

i just realized, why dont i just make that an edit chart and make a more fun expert
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Old 07-19-2008, 02:40 AM   #272
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Default Re: Ethereal Rising (Pad Pack) Revived

THERE YOU GO! That solves EVERYTHING.
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Old 07-19-2008, 03:02 AM   #273
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Default Re: Ethereal Rising (Pad Pack) Revived

Quote:
Originally Posted by kommisar[os] View Post
i just realized, why dont i just make that an edit chart and make a more fun expert
Brilliant idea
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More like Tier ~0~
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Old 07-19-2008, 05:29 AM   #274
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Default Re: Ethereal Rising (Pad Pack) Revived

LOL YAY every ones happy! ^_^

=o I want to know what you think of my new revision! I wanna see it its at all worthy =P
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Old 07-19-2008, 04:59 PM   #275
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Default Re: Ethereal Rising (Pad Pack) Revived

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OK, so wth happened to Ravr, Paranoia and Synius? It might as well be just Zero, debit and myself as judges. In which case, I will stop being lazy and actually judge
I just havent posted any reviews, i still did them, by tomorow they shall be posted

Edit: Love how DDRace got completely ganged up on xD
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Old 07-19-2008, 05:27 PM   #276
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Default Re: Ethereal Rising (Pad Pack) Revived

I felt offended.
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Old 07-19-2008, 06:51 PM   #277
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Default Re: Ethereal Rising (Pad Pack) Revived

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I felt offended.
Why did you feel offended? D=
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Old 07-19-2008, 09:02 PM   #278
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Default Re: Ethereal Rising (Pad Pack) Revived

You consider 2 to 1 being ganged up on? I think not.

I just threw out an opinion to what Ishikimatsuri posted.

I also like what Kommisar pointed out in his first shpeal, that people make charts usually to their liking. That is a very true statement. Also, I'd like to redo a few spots in The Device Has Been Modified but I need your help to do so. Since I'm not 100% sure how to create rolls, I'd like you guys to do so. I'd like both 24ths tills to be changed to rolls if all possible. That would be very helpful. Same with the first 2 freezes at the beginning of the chart.

Thanx beforehand.
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Old 07-20-2008, 03:09 AM   #279
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Default Re: Ethereal Rising (Pad Pack) Revived

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You consider 2 to 1 being ganged up on? I think not.

I just threw out an opinion to what Ishikimatsuri posted.

I also like what Kommisar pointed out in his first shpeal, that people make charts usually to their liking. That is a very true statement. Also, I'd like to redo a few spots in The Device Has Been Modified but I need your help to do so. Since I'm not 100% sure how to create rolls, I'd like you guys to do so. I'd like both 24ths tills to be changed to rolls if all possible. That would be very helpful. Same with the first 2 freezes at the beginning of the chart.

Thanx beforehand.
Well firs of all you can't just tell them what to do. o.o it sounded rude, but I'm sure you didn't mean to make it sound that way. =3 Well first of all the way you make a roll is the same way you make a hold, just hold shift as your making the hold, like a mine. ALSO, you have to have SM version 3.95 or higher, OR ITG PC, which i have. PLUS rolls are a tricky concept, if they aren't sparingly used (which is why my chart was rejected), and nicely placed than it makes the chart to demanding. o.o; I knew that, but wanted to see how the judges would like them, since I believed they fit, BUT over doing it. =3
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Old 07-20-2008, 04:45 AM   #280
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Default Re: Ethereal Rising (Pad Pack) Revived

I didn't die, I've been busy with stuff, sorry. I have written many reviews though, but they're all for some of the older submissions, heh.
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