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Old 06-24-2008, 10:16 PM   #341
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

If the medic knew affiliations of the dead, it could be possible to revive said person (even if it is a wolf), they could be insta-lynched.

Let me rephrase

Let's say person A is a convicted wolf. Person A is lynched, and Person A is dead, along with person B, another convicted wolf. There would still be 2 wolves out there, so the medic could *attempt* to revive one of the dead wolves. Seems pointless, but a quick insta will solve this problem. Whereas now, there will have been generated a person C from the night killing, obviously a confirmed human entity.

GET IT?
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Old 06-24-2008, 10:28 PM   #342
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

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This can't be won, for humans.
?

The medic just revives whoever gets wolfed... Of course, they'll have to be active in order to do that...
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Old 06-24-2008, 10:29 PM   #343
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

crap, didn't see roundbox's post since it was on a new page.
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Old 06-24-2008, 10:39 PM   #344
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

BALLIN
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Old 06-24-2008, 10:41 PM   #345
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

also lightknight for reasons i posted earlier
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Old 06-25-2008, 12:11 AM   #346
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

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Originally Posted by sc979 View Post
?

The medic just revives whoever gets wolfed... Of course, they'll have to be active in order to do that...

The Medic did do that when he revived Dr. Kirth, then he ran out of people to revive who got wolfed. So all he could do was either resurrect pnt, argo, or manti. So as you can see, the medic can resurrect EnR tonight, but will have to resurrect someone who's lynched the following night, this pattern shall continue throughout the entire game.


The entire reason we're in this predicament is because the medic has to revive someone according the rzr's rules. So what happens when we kill the lone wolf? The medic's resurrections will be 100% successful, and so we'll be bringing all of the lynched ones back and we'll be forced to insta the same people continously for the entire game until the odds SOMEHOW play a way that we get extremely lucky and kill all the wolves before the medic has to resurrect another.


This, or we kill the medic. Either way, pnt and manti are alive and I was the one who seer'd manti red.


So, as harsh as it may sound, and I feel bad for rzr for having to put up with all of this bull**** from the entire game, but either we end the game here, as the first stalemate ever due to unbalanced and extremely off-beat rules, or we continue to play against these very narrow odds.


I'd like to hear the opinions of the rest of you before I go any further.
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Old 06-25-2008, 12:21 AM   #347
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

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Originally Posted by Lightknight924 View Post
The entire reason we're in this predicament is because the medic has to revive someone according the rzr's rules.
One person gets wolfed each night, we revive that person.

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So what happens when we kill the lone wolf? The medic's resurrections will be 100% successful
Explain to me why it wouldn't be 50% like normal?
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it just goes with what I said

what brought this country together?

desegregation

we need to segregate again so we can DEsegregate and everyone will feel good again

let's start with baseball
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Old 06-25-2008, 12:22 AM   #348
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

With the lone wolf alive, the medic has a 50% chance of failure resurrecting I thought.
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Old 06-25-2008, 12:26 AM   #349
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

Isen't that awesome. One of the actives (me) needed to be wolfed. Good luck humans.
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Old 06-25-2008, 12:30 AM   #350
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

Shut up EnR, you'll be rezzed.

Medic should come to Lightknight or me ASAP so we can guard you. Since you're really the only important one. I think.

This will be a slow game of attrition. My goodness.
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it just goes with what I said

what brought this country together?

desegregation

we need to segregate again so we can DEsegregate and everyone will feel good again

let's start with baseball
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Old 06-25-2008, 12:33 AM   #351
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

I don't see the importance of the medic, I feel he is only going to make the eliminations more difficult.
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Old 06-25-2008, 12:40 AM   #352
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

Maybe.
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it just goes with what I said

what brought this country together?

desegregation

we need to segregate again so we can DEsegregate and everyone will feel good again

let's start with baseball
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Old 06-25-2008, 01:29 AM   #353
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

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I don't see the importance of the medic, I feel he is only going to make the eliminations more difficult.
You're right, they can be used a bit too dual purposely, it's a pseudo-good guy in these kinds of situations.
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Old 06-25-2008, 01:55 AM   #354
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

*cough* red miller *cough*
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i had a mri the other day it was the best song i heard in years

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More of a joke than the time I deleted all the credits on the site.
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yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 06-25-2008, 02:16 AM   #355
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

And people that could be lying. And reviving the wolfed person repeatedly. The concept isn't rally that hard to grasp. If it comes down to it, I have an idea.
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Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
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i had a mri the other day it was the best song i heard in years

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Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
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yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 06-25-2008, 04:41 AM   #356
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

This is ridiculous, I am voting pnt since he was seered red, by me the seer. Anyways, rzr, I never got my seer pm back?? Also it is totally not fair to go back two night phases and revive someone.
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Old 06-25-2008, 04:51 AM   #357
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

I love you, heavy, but I specifically said " I don't want to hear any bitching about it." Every damn active person whined to me that there was no PM but the rules say someone just haddddd to get revived. And they did. Seriously, thinnk about what you guys say first.
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Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
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i had a mri the other day it was the best song i heard in years

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Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
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Originally Posted by MinaciousGrace View Post
yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 06-25-2008, 07:11 AM   #358
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

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Originally Posted by Lightknight924 View Post
post
oh, damn, you're right about that.

And since we know the revival the other night didn't happen because a PM wasn't sent, the last red isn't necessarily the lonewolf, and it could still be argo, manti, or pnt.
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Old 06-25-2008, 07:45 AM   #359
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

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Originally Posted by rzr View Post
Every damn active person whined to me that there was no PM but the rules say someone just haddddd to get revived.
wrong.
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Old 06-25-2008, 10:35 AM   #360
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Default Re: jTWG XLVII: A Night Under The Iraqi Sky

I talked to trav about this situation here with having to deal with resurrecting wolves and lynched people we think are reds, and the game technically isn't fundamanetally broken, it'll just be extremely long and difficult to win with the medic forcefully resurrecting.


Anyways, like tehddr said, I think it's necessary at this point for the medic to get in contact with us, if he wasn't already EnR or someone.
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