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#1 |
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Snek
Join Date: Jan 2003
Location: Kansas
Age: 36
Posts: 9,195
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![]() O_0 |
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#2 |
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FFR Player
Join Date: May 2007
Age: 35
Posts: 9,922
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Haha, I had a strong feeling you were gonig to make a thread for some synth files when I saw you playing SSSG haha. Go get the rest if you have patience x.x
Seriously though, good job, those files were probably the most afoiejpfoaihejfawhef thing to AAA ![]() |
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#3 |
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Snek
Join Date: Jan 2003
Location: Kansas
Age: 36
Posts: 9,195
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![]() ok i think the snowman one isn't possible with those huge jacks off random notes. |
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#4 |
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Absurd
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WTF!? i stilll have AAAd Funk in a G
long song with offsync=my demise |
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#5 |
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HARDKORE ATOMIC
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Synth's files should all be FGOs lol, nice job. I was so happy when I got all of them.
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#6 |
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<SPACE FOR RENT>
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Nice job Izzy!!
For SSSG, what I do is space out and stare in the middle of the screen and go 88888888888 at a constant pace for the jacks..if you go at the right pace, you can AAA them believe it or not. I can easily AAA, I just don't want to play it since the file sucks big time.
__________________
PM me if you want to rent my custom title. :3 ~Far too many years of chaos and unrest, far too many voices brutally supressed!~
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#7 |
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Snek
Join Date: Jan 2003
Location: Kansas
Age: 36
Posts: 9,195
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But they aren't evenly spaced... if they were i would AAA it every time. I did that for ball of malt though. Worked well.
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#8 |
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Everlong
Join Date: Dec 2004
Location: Madison, Wisconsin
Age: 37
Posts: 3,833
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Haha, nicely done.
You wouldn't want to hear my story on AAAing Synth's files. It would probably make you >8( |
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#9 | |
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<SPACE FOR RENT>
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Quote:
![]() EDIT: I think it's the 1st and 3rd where you can just blankly stare and hit them, but the 2nd is trickier then that.
__________________
PM me if you want to rent my custom title. :3 ~Far too many years of chaos and unrest, far too many voices brutally supressed!~
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#10 | |
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Everlong
Join Date: Dec 2004
Location: Madison, Wisconsin
Age: 37
Posts: 3,833
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Quote:
I just remembered this in Doug31's photo section. Edit: Though the whole framer thing doesn't really apply anymore, it does show what the jacks will look like. Last edited by HammyMcSquirrel; 05-20-2008 at 06:54 AM.. |
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#11 |
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Snek
Join Date: Jan 2003
Location: Kansas
Age: 36
Posts: 9,195
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I don't think you guys have any idea what I'm talking about...
Edit: This is from snowman song ![]() Part of the jack. Well the end of it. Last edited by Izzy; 05-20-2008 at 07:04 AM.. |
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#12 |
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Everlong
Join Date: Dec 2004
Location: Madison, Wisconsin
Age: 37
Posts: 3,833
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I know what you are talking about. I believe what Soulstone is saying, though, is to use the technique of hitting the arrows at a constant pace, but starting differently so the leniency of the FFR judging system plays in your favor.
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#13 |
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★★★★★
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100bb and crystalis used to be super tough, and after avmiss fix snowman would be the hardest synthlight file.
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#14 | |
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FFR Player
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__________________
Quote:
![]() HAHAHA XD I do n_n XDDDD ![]() :O |
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#15 | |
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Y0FACE!
Join Date: Dec 2006
Age: 31
Posts: 4,931
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Try Soulstone's technique because that's my technique, too. Also, there's like 500 notes in SoSaSG, just so you know.
__________________
Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future. 5th Official FFR Tournament Scores (Division 5) Round 1: Novo Mundo (AAA) Round 2: 4 Chord Touhou (AAA) Round 3: October (1.0.0.1) Round 4: Silly Symphony (1.0.0.0) Round 5: Hardkore Atomic (4.0.0.1) Round 6: Blue Rose (2.0.0.0) Round 7: La Dump (Eliminated for being lazy.) ![]() Quote:
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#16 | |
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<SPACE FOR RENT>
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Quote:
![]()
__________________
PM me if you want to rent my custom title. :3 ~Far too many years of chaos and unrest, far too many voices brutally supressed!~
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