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#21 |
FFR Player
Join Date: Feb 2008
Posts: 3
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#22 |
HAVE ME WITH VODKA
![]() ![]() ![]() Join Date: Aug 2005
Location: Long Island, New York
Age: 35
Posts: 7,316
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How is it "correct"? You're comparing it to games like Stepmania. Maybe FFR was supposed to be different from Stepmania. So you are only using the term "correctly" in relation to other arrow games. Just because Stepmania doesn't give average misses doesn't mean FFR shouldn't. They are two totally different games, or at least were -_-
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#23 | |
Retired One-Hander
![]() Join Date: Jan 2008
Location: Seattle, Washington
Age: 31
Posts: 2,425
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But yeah I agree, we shouldn't have to pay for a fix to a critical game glitch (or at least I consider it critical). ~Bynary Fission
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Newest Track (04/19/2024): Tell Us Who You Are [8-bit Chiptune] https://soundcloud.com/bynary-fission/tell-us-who-you-are-battle-tower-royale-character-creation-screen Last edited by Bynary Fission; 04-9-2008 at 11:14 AM.. Reason: Fixed a grammatical issue. |
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#24 | |
HAVE ME WITH VODKA
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Location: Long Island, New York
Age: 35
Posts: 7,316
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#25 |
FFR Player
![]() Join Date: Jul 2005
Age: 36
Posts: 620
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![]() Yeah, but avmiss was one amazing glitch. It added so much to the game. I use to love, love, love passing through without getting avmisses on framers. It felt so good. Now I feel nothing. It's just emptiness when I jack. :[ Oh, well. I've gotten use to not having them as much as I hated losing them. Sorry, guys. lol
Anyone who played Melee/S64, I think avmisses can be easily compared to l-cancelling. It was a skill you had to master in order to reach the next level of gameplay. It was an aspect you had to forcibly think about until it became habit, and that was how you became an "FFR pro." With that dimension gone, the game became a lot easier, and a lot more similar to StepMania, which a lot of people may dislike, but that's how it was intended to be. Similar to wavedashing in Melee. The players grew to love it, but people complained. It's a glitch! Blah, blah. Not that I didn't complain when I would get an avmiss, in my head anyway.. but I still loved them. Then Brawl(Third Style) comes along, and the creators took out the glitch they did not intend to have. Many people were sad, many were happy. Anyway, I'm just relating the two. Avmiss = FFR's advanced technique. Last edited by RoastedNoob; 04-9-2008 at 11:39 AM.. |
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#26 |
HAVE ME WITH VODKA
![]() ![]() ![]() Join Date: Aug 2005
Location: Long Island, New York
Age: 35
Posts: 7,316
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![]() I agree 100% with you. I liked them too.
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#27 |
Retired One-Hander
![]() Join Date: Jan 2008
Location: Seattle, Washington
Age: 31
Posts: 2,425
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![]() Well you two are right, I've AAA'ed/FC'ed several songs with jacks, and man does it feel good to do so. But I get so many average misses that they screw my combos on songs like CIA Rave, AIM Anthem, etc. Average-misses are so detrimental that I wouldn't say it's worth it...especially since I miss jacks so much more than I hit them...
![]() ~Bynary Fission
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Newest Track (04/19/2024): Tell Us Who You Are [8-bit Chiptune] https://soundcloud.com/bynary-fission/tell-us-who-you-are-battle-tower-royale-character-creation-screen |
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#28 |
FFR Veteran
![]() Join Date: Mar 2007
Location: France
Age: 33
Posts: 1,225
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#29 |
FFR Player
![]() Join Date: Jul 2005
Age: 36
Posts: 620
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![]() Not to mention being able to have awesome songs like Electro Rush x8 v2 now. I love that song.
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#30 |
Retired One-Hander
![]() Join Date: Jan 2008
Location: Seattle, Washington
Age: 31
Posts: 2,425
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Yeah, but I had a 339 combo, and an average-miss killed it...and I did it one-handed too. You have no idea what it feels like to get such a huge combo on a song like that then lose it to an average miss. However, I don't see how I'd get one, but I did.
![]() ~Bynary Fission
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Newest Track (04/19/2024): Tell Us Who You Are [8-bit Chiptune] https://soundcloud.com/bynary-fission/tell-us-who-you-are-battle-tower-royale-character-creation-screen |
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#31 |
FFR Veteran
![]() Join Date: Mar 2007
Location: France
Age: 33
Posts: 1,225
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![]() Avmisses were cool. They're like the next level of FFR.
Since we can only get perfect on 3 different frames, and with 4-framers, 2 frames only, it added an extra difficulty because you need better accuracy. Of course songs like Death Piano with avmisses can be suicidal, but hey, it's just the extra difficulty. The next level of FFR. ![]() |
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#32 |
FFR Player
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![]() avmisses are NOT cool. because it messes up your ability to play the song correctly. im pretty sure when ffr was made, they werent planning on having the avmiss glitch. they just went along with it. i think game glitches should be fixed for the public, not for people who pay for it. subbyers deserve extra features, not a better, easier way to play. its just the way games like these are supposed to be. im surprised it took this long for anyone to try and fix it. besides, when this is finally done, we can all be happier. we could enjoy ffr better, knowing its a fair game now
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#33 |
★★★★★
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![]() Subscribers are just testing incomplete features, guys.
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#34 |
Very Grave Indeed
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![]() 1/ Anybody who subscribed before avmisses were fixed knows better than to think that subscription is for the avmiss fix. You get MORE than enough features simply as a basic subscriber regardless of access to the beta. All the people who subscribed for the fix, and are now whining about subs not being worth it once the fix goes public need to think hard about why it is worth it to support with a small amount of money, a company bringing an awesome game to 1.5 million people for FREE.
2/ Anybody who is even THINKING of implying that the release of the fix is being delayed as a cash grab to make people subscribe, frankly I'm not sure I want you around here anymore. Have you seen nothing in the past 5 years? These guys are some of the hardest working and dedicated admin for any game I've ever seen. The benefit for subscribers is that we get to play buggy broken systems with attempted fixes that make our scores get wiped until they can make it workable. I don't see why anybody should have to aplogise to you for making sure that the fixes work properly and how they should before they get released. New issues pop up all the time, they have a very limited number of man-hours available, and if the person working on something gets sidetracked by some pressing issue, it just happens. 3/ "We hope to have this ready for public release by the end of the FGO/FMO event" does not constitute an ironclad agreement with a fixed date and time. It's a hope that says "if things look like they're working properly" Did it ever occur to anybody to look into how the fix works? If its playing around with timing windows and so forth, maybe it worked for the existing songs, and once the FMO/FGO event happened, and the game got songs MUCH harder and much more full of jacks as well as hands/quads, maybe the system needed further adjusting? Did anybody ask? No they just started complaining. 4/ Avmisses were an inevitable function of how the game worked in conjunction with the framerate. What makes you think that people weren't trying to think of a way to fix it all this time? Someone isn't allowed to have a breakthrough? It had to be obvious and ignored right from day 1? Seriously guys, you need to learn a little patience. Delays happen, things take longer than they were supposed to, unexpected other problems crop up that need attention. It's being worked on, it will be released when it can be. Deep breaths everyone. |
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#35 | |
Network Security Analyst
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Please don't tell me that someone broke the little door. Those things take hours to fix. Let it be something like not fully fueled or something little like that. |
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#36 | |
FFR Player
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If he wasnt exactly sure about when it would be fixed.. he shouldnt have lifted everyones hopes up by saying that. of course it would cause people like us to complain. perhaps if he said it differently people wouldnt be hoping for it right away. |
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#37 | |
plain old ugly ass dumbas
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![]() I've been meaning to post a thread for this, but, I've always thought about maybe making Av-misses a mod, like dizzy or Tornado.
And guys, just give it time, you should be happy that they're fixed, and will be eventually coming out. Be patient.
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#38 | |
<SPACE FOR RENT>
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I never liked the auto-fail, speed mods, or average miss fix idea. Kinda ruined FFR and made it easy. Okay, I admit it. I love auto-fail. BUT THAT'S ALL!
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PM me if you want to rent my custom title. :3 ~Far too many years of chaos and unrest, far too many voices brutally supressed!~ ![]() |
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#39 | |
FFR Player
![]() Join Date: Mar 2006
Age: 33
Posts: 2,344
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And the reason we never get an actual answer is because when something goes wrong, people complain about it. If they claimed that the beta will become public tomorrow, and some code messes up. Your post is a prime example of this. They have hundreds of users griping at them constantly. They have to close hundreds of threads, check messages, etc... Waiting is the best option right now... :P
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#40 |
⊙▃⊙
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![]() Anyone else notice a pattern that the subscribers aren't happy about the avmiss fix and the non-subscribers can't wait for it? At least that's what I'm getting from this topic.
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1st in Kommisar's 2009 SM Tournament 1st in I Love You`s 2009 New Year`s Tournament 3rd in EnR's Mashfest '08 tournament 5th in Phynx's Unofficial FFR Tournament 9th in D3 of the 2008-2009 4th Official FFR Tournament 10th in D5 of the 2010 5th Official FFR Tournament 10th in D6 of the 2011-2012 6th Official FFR Tournament FMO AAA Count: 71 FGO AAA Count: 10 Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR PS: Cool AAA's Terry - I Love You An Alarm Clock's Haiku beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep - ieatyourlvllol |
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