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#41 | |
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The Dominator
Join Date: Sep 2005
Location: North Bay, ON
Age: 36
Posts: 8,987
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Quote:
Also this is what makes me not want to play ffr...it's pointless to get any sort of personal accomplishments when 98% of the songs have been AAAd without much problem, fun to improve much? Ya I'll stick with SM |
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#42 |
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FFR Player
Join Date: May 2007
Age: 35
Posts: 9,922
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im curious as to why you are playing this game
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#43 |
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Banned
Join Date: Dec 2006
Location: :uoıʇɐɔoן
Posts: 2,680
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#44 |
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FFR Player
Join Date: May 2007
Age: 35
Posts: 9,922
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#45 |
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Dark Chancellor
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they're nerds
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#46 |
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yfwdbwdsb
Join Date: Dec 2007
Location: Southern California
Posts: 2,255
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Stop sucking rubix's ****. It's annoying.
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#47 |
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Banned
Join Date: Dec 2006
Location: :uoıʇɐɔoן
Posts: 2,680
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#48 |
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Massive flaming dildos.
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Uhm........FMO/FGO week is gunna be packed with jacked up files.
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#49 |
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FFR Player
Join Date: Jun 2007
Location: california
Posts: 248
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why doesnt the replay match up with the score?
http://www.flashflashrevolution.com/...play/12912382/ |
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#50 |
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yfwdbwdsb
Join Date: Dec 2007
Location: Southern California
Posts: 2,255
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Harder files doesn't necessarily mean better files.
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#51 |
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Massive flaming dildos.
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Uhm,..Dude, the judges are gunna be super strict..
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#52 | |
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Very Grave Indeed
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Quote:
Replay = Not updated with the fix = replay that doesn't match the score Replays aren't actually a recorded video or anything, it just stores what button you pressed when, and then loads the song, having inputs occur as listed. So something that was timed as perfect/prefect on the beta, is times as say... average/miss on the replay. (At least I think this is a) what you're talking about, and b) correct about how replays work) |
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#53 |
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FFR Player
Join Date: Jun 2007
Location: california
Posts: 248
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mm ok i see.
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