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#121 |
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2 is poo
Join Date: Sep 2005
Age: 34
Posts: 6,687
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I'd say if you're going to use hands it better be because your objective throughout the entire file was layering.
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#122 |
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FFR Player
Join Date: Jun 2007
Posts: 974
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or super massive orchestral hits and gunshots and explosions and thousands of babies dying at the same time
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#123 |
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Sic itur ad astra
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Does someone want to test mine, to see if it would qualify as FMO/FGO?
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RIP Steve Van Ness <3 |
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#124 |
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Sic itur ad astra
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Um, wouldn't indexers have to switch to spread just for them? And soem keyboards don't allow them?
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RIP Steve Van Ness <3 |
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#125 |
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FFR's Buizel
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Agreed with the above poster.
Hands might cause some issues. |
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#126 |
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FFR Player
Join Date: May 2007
Age: 35
Posts: 9,922
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thats the reason they dont allow hands in the first place, but look at something like demon fire, indexers sure as hell cant play that and i didnt hear any of you bitching when that was released, and i used to be a straight up inexer, times have changes, if you want to play the hard files, you pretty much have to play spread, go play sm, nearly like 95% of the files that people play are are spread biased and have hands, and as for computer not being able to read 3 or more, its not our fault you have a horrid computer made forever ago.
majority of people have computers that can read hands, so why should the 10% stop the rest of us 90% from having hands in our hard files they wont be able to play. Last edited by [TeRa]; 02-1-2008 at 11:12 PM.. |
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#127 |
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FFR Originalbro
Join Date: Jun 2003
Location: Kansas City, Missouri
Age: 35
Posts: 8,751
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We've kinda already had hands in this game. The 48th and 64th gallops with jumps at the end or something. example: Midnight Dragon
And you guys know, indexers could hit them as two different notes really fast and it could still register as a perfect (I've done it) I'm not against indexers on this matter, I'm just saying that even with hands, an indexer could still AAA a song if they're fast enough. Maybe a no hands option or something.. I don't know |
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#128 | |
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FFR Player
Join Date: May 2007
Age: 35
Posts: 9,922
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Quote:
and toward the 2nd paragraph, its like hitting a jump with one finger, if youve ever played a file with jumps one fingered, you can hit both steps of a jump fine, just with enough speed. and the timing windows in this game give you plenty of time to hit all the notes in a jump btw chris, the main post still says no hands. Last edited by [TeRa]; 02-1-2008 at 11:23 PM.. |
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#129 |
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★★★★★
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1. FFR can handle hands well, and some of current FFR song already have hands.
2. Only some of hard files will have hands, you don't have to play them if you don't like. 3. Hands are fun when they are used corrrectly on hard songs. 4. You can keymap. Last edited by jimerax; 02-1-2008 at 11:18 PM.. |
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#130 |
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r.i.p. tiny hippo
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the keymap setup i only use wont let me regester some hands
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#131 |
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D7 Elite Keymasher
Join Date: Aug 2006
Age: 35
Posts: 6,003
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Times change, get used to it, welcome hands now.
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#132 |
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FFR Player
Join Date: May 2007
Age: 35
Posts: 9,922
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#133 |
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r.i.p. tiny hippo
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#134 |
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Massive flaming dildos.
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o sweet, I love hands, I'ma add em were they're needed ^^
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#135 |
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lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 35
Posts: 12,194
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So, I stepped some stuff for this
![]() When does this thing end? Or has it ended already lol
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#136 |
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FFR Player
Join Date: May 2007
Age: 35
Posts: 9,922
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#137 |
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FFR Player
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hey btw, guys, I also want to try some of your songs =PP
So, for the guys who are done, and sending to tass, could you also send a copy to me? @ jonathanasdf@hotmail.com? thanks alot =P |
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#138 | |
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VICES
Join Date: Aug 2006
Location: Germany
Age: 32
Posts: 10,042
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Quote:
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#139 |
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FFR's Buizel
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#140 |
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Sic itur ad astra
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I'll test some files. :P
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RIP Steve Van Ness <3 |
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