Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR Batch Forum > FFR Songs and Artist Permissions
Register FAQ Community Calendar Today's Posts Search

Closed Thread
 
Thread Tools Display Modes
Old 11-8-2007, 12:17 AM   #6081
who_cares973
FFR Player
 
who_cares973's Avatar
 
Join Date: Aug 2006
Location: :U
Age: 37
Posts: 15,407
Send a message via AIM to who_cares973 Send a message via MSN to who_cares973 Send a message via Yahoo to who_cares973 Send a message via Skype™ to who_cares973
Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by scottish View Post
Am I the only one who takes around a week to completely finish a file? (Including revising, having people test, re-looking over it, and of course placement and what not)
no but your one of the few and i think i will be one of those few too
__________________
who_cares973 is offline  
Old 11-8-2007, 01:11 AM   #6082
SulferDragon
this is a waste of space
FFR Simfile AuthorFFR Veteran
 
SulferDragon's Avatar
 
Join Date: Jan 2007
Location: Oregon
Age: 35
Posts: 2,668
Send a message via AIM to SulferDragon
Default Re: Queue/Batch Discussion Thread

OMG! jx gave me a ++

Quote:
Theme of the Dragoon Knights (SulferDragon) [+?] - want more doubles
Instead of resubmitting this I may just resubmit Huzzah!! considering I took the time to make it PR. No need to submit two 50 second files.


Quote:
Sting Chameleon! (SulferDragon) [+?] - ok but double placement could be better, more PR patterns at parts(for the guitar and base)
Hmmm... ok, no argument. I guess I'll try to work on that.


Quote:
Kamone 100% (SulferDragon) [+] (10) - song is very repetitive, but ok
lol, that's Sharpnel! You really should have heard this song before I edited 1:30 off of it.


And apparently I'm having some BPM/syncing issues, so I better start checking that a little more >_>

P.S. I hope you guys like Grandolin, because it's basically the best that song can yield.
__________________


SulferDragon is offline  
Old 11-8-2007, 01:13 AM   #6083
operationstrawbarry
FFR Player
FFR Veteran
 
operationstrawbarry's Avatar
 
Join Date: Apr 2004
Location: Taipei Taiwan
Age: 39
Posts: 802
Send a message via AIM to operationstrawbarry Send a message via MSN to operationstrawbarry
Default Re: Queue/Batch Discussion Thread

hmmmm am I missing somthing? I dont really see a comprehensive report on the batch.

How did my 2 Dr1010 songs Drop and FIII?
operationstrawbarry is offline  
Old 11-8-2007, 01:36 AM   #6084
Tasselfoot
Retired BOSS
Retired StaffFFR Simfile AuthorFFR Veteran
 
Tasselfoot's Avatar
 
Join Date: Jul 2003
Location: Widget Heaven
Age: 42
Posts: 25,185
Send a message via AIM to Tasselfoot Send a message via MSN to Tasselfoot Send a message via Skype™ to Tasselfoot
Default Re: Queue/Batch Discussion Thread

stargroup: which file?

for the millionth time: this batch was only for sept 26th until oct 17th. if you submitted after that, it ain't in this batch notes. check the screenshot i posted back around the 17th to see which files are in this batch.

for the millionth and first time: please be considerate to rebirth and jx. it really pisses me off to see people submitting 8 or 10 files, then a few days later commenting on how bad some of the submissions were. crap like that is a WASTE OF THEIR TIME. they spend a lot of time on the batches, for all of you. not for themselves. the more bull**** nonsense crap you submit that wastes their time, the longer it takes them to play each batch. Maybe if each batch only had 30-40 submissions, they could test each file twice for better accuracy. But with each batch being so large, there isn't enough time. Because of all the crap.

I would be so much happier if we got 50 files every 3 weeks instead of 110, and were able to queue the same number out of that group, if not more. quality. not quantity. if you don't have at least 10 files in the queue or in the game, you should be having EVERY SINGLE FILE YOU SUBMIT tested by at least 3 worthwhile testers... and by worthwhile, i mean the people who actually do have files in the game. not random joe schmoe who has submitted 25 POS files to the simfile db and randomly posts their email in here.

so if you want to get on my good side... please let me know now if there are files you've submitted to this batch that you know are going to waste our time. i will like you a lot more if you're honest and tell me to delete them than not saying anything and wasting our time.
[/rant]
__________________
RIP
Tasselfoot is offline  
Old 11-8-2007, 04:47 AM   #6085
jimerax
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
jimerax's Avatar
 
Join Date: Nov 2003
Location: Tokyo
Posts: 8,185
Send a message via AIM to jimerax Send a message via MSN to jimerax Send a message via Skype™ to jimerax
Default Re: Queue/Batch Discussion Thread

I have no idea why people even want to submit that many files for FFR.
jimerax is offline  
Old 11-8-2007, 04:53 AM   #6086
Tasselfoot
Retired BOSS
Retired StaffFFR Simfile AuthorFFR Veteran
 
Tasselfoot's Avatar
 
Join Date: Jul 2003
Location: Widget Heaven
Age: 42
Posts: 25,185
Send a message via AIM to Tasselfoot Send a message via MSN to Tasselfoot Send a message via Skype™ to Tasselfoot
Default Re: Queue/Batch Discussion Thread

because. everyone knows that files in FFR = penis length.
__________________
RIP
Tasselfoot is offline  
Old 11-8-2007, 05:00 AM   #6087
Xandertrax
om nom nom
FFR Simfile AuthorFFR Veteran
 
Xandertrax's Avatar
 
Join Date: Sep 2005
Location: CT/VT
Age: 36
Posts: 1,495
Send a message via AIM to Xandertrax
Default Re: Queue/Batch Discussion Thread

Wtf... this is the 2nd batch in a row where one judge has +?ed my file, and it still gets in queue.

Not that I'm complaining or anything.

Quote:
Originally Posted by Rebirth0
Scythe of 13: +?
- Macgravel's file for it is better (for my 3rd style project) I'll submit that for him so his will go in
or is that going in? what?

Last edited by Xandertrax; 11-8-2007 at 05:03 AM..
Xandertrax is offline  
Old 11-8-2007, 09:17 AM   #6088
stargroup100
behanjc & me are <3'ers
FFR Simfile AuthorFFR Music Producer
 
Join Date: Jul 2006
Posts: 2,051
Default Re: Queue/Batch Discussion Thread

Tass, I'm talking about Hyperactivity.

Quote:
Originally Posted by scottish View Post
Am I the only one who takes around a week to completely finish a file? (Including revising, having people test, re-looking over it, and of course placement and what not)
No, I do that too, but it seems no matter how many times I test it, there's always an error in the end.

Quote:
Originally Posted by bmah View Post
Nah, just hold on. I have a long weekend coming up in a few days, so I can work on it then. As of now, I'm still busy.
Gotcha.

Quote:
Originally Posted by jimerax View Post
I have no idea why people even want to submit that many files for FFR.
1. People want a lot of files in the game so they can be famous.
2. People don't want to spend more than 30 minutes perfecting a file.
3. They don't know how to make a good file anyway, so even if they could spend more time there's nothing they can do.
__________________
Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.

Piano Etude Demon Fire sheet music
stargroup100 is offline  
Old 11-8-2007, 01:00 PM   #6089
Tasselfoot
Retired BOSS
Retired StaffFFR Simfile AuthorFFR Veteran
 
Tasselfoot's Avatar
 
Join Date: Jul 2003
Location: Widget Heaven
Age: 42
Posts: 25,185
Send a message via AIM to Tasselfoot Send a message via MSN to Tasselfoot Send a message via Skype™ to Tasselfoot
Default Re: Queue/Batch Discussion Thread

...i played hyperactivity.
__________________
RIP
Tasselfoot is offline  
Old 11-8-2007, 01:58 PM   #6090
stargroup100
behanjc & me are <3'ers
FFR Simfile AuthorFFR Music Producer
 
Join Date: Jul 2006
Posts: 2,051
Default Re: Queue/Batch Discussion Thread

Yeah, but my point is that it should be accepted because all I did was add a missing note to an already queue'd file.
__________________
Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.

Piano Etude Demon Fire sheet music
stargroup100 is offline  
Old 11-8-2007, 02:55 PM   #6091
Tasselfoot
Retired BOSS
Retired StaffFFR Simfile AuthorFFR Veteran
 
Tasselfoot's Avatar
 
Join Date: Jul 2003
Location: Widget Heaven
Age: 42
Posts: 25,185
Send a message via AIM to Tasselfoot Send a message via MSN to Tasselfoot Send a message via Skype™ to Tasselfoot
Default Re: Queue/Batch Discussion Thread

apparently the jx and rebirth didn't see it that way.
__________________
RIP
Tasselfoot is offline  
Old 11-8-2007, 03:48 PM   #6092
ElectricWerewolf
up for crabs
FFR Simfile AuthorFFR Veteran
 
ElectricWerewolf's Avatar
 
Join Date: Jun 2005
Age: 33
Posts: 78
Default Re: Queue/Batch Discussion Thread

Warning: Incoming tall post. Twice the height of your browser at a high resolution.

Quote:
Comfort Betrays - EW - is this the song that I got for you from AILD? if not, do we have permission?
Crystal Wind - EW
Sword Strike - EW
Cool. Also we probably don't have permission for Comfort Betrays if you're questioning it; I was under the impression that the permission was blanket. So I guess hold off on that one for a while unless permission is verified.

Quote:
DMYK: +?
- A few parts couldv'e been better. Like the part near the beginning, where its just 4th jumps
Quote:
DMYK (ElectricWerewolf) [+?] - m33-57 could go with the vocal more, others are fine
Totally agree. Will redo those sections and resubmit.

Quote:
Going On Spring Wind: +?
- I love this song. Always have. And I'd like to see some more filler notes where you have a few 4ths or something
Quote:
Going On Spring Wind (Electricwerewolf) [+?] - rhythms aren't wrong, but felt some sparse parts are quite understepped, and want more doubles. It should be mid-FMO at least.
Basically, these would be descriptions of a jack-free clone of Blurk's file. I'm fine with that. Will resend for this batch.

Quote:
Tops OP Remix - seems ok... but i can't hear it to be sure.
Quote:
Toph's OP Remix (ElectricWerewolf) [?] - rhythms seem to be correct but I didn't enjoy it due to the kinda unclear song
Also, From this thread:
Quote:
Originally Posted by Rebirth0 View Post
Disagreements:

Toph's OP Remix shouldv'e been accepted. The first 15 seconds of the song is pretty quiet, I know, but I can still clearly hear everything. Everything is correct in the song
Quote:
Originally Posted by Tasselfoot View Post
I turned my speakers up for playing toph's op and still couldn't hear 60% of it.
After that section at the beginning of the song (I'll admit it's a little long, but it's probably only about 20% of the song), the song becomes as loud as your average mp3. There's a technically quieter section later where there's only piano, but that should barely be differentiated since the piano sounds as loud as it did earlier in the song. Consider queueing it, because there's really nothing I can do to it so it won't be resubmitted.

Quote:
Eternal Nightmare: +?
Quote:
Eternal Nightmare (cut) (ElectricWerewolf) [+?] - some 16th jumpy burst patterns are a bit jacky, doubles on vocal is better in some parts, IMO
This file was pretty lame, I really only restepped it 'cause talisman mentioned the lack of solo accuracy in the easier version and I agreed. I'll just release this version for stepmania but add stupid crap like spread-friendly runningmen that'd be horrible for FFR.

Quote:
flying high - already in game for a widget
Tass, I don't know what you have against this. It's not released in the actual game, and FFR doesn't need more long repetitive (both verses have basically the same patterns for clear reasons) songs for people to AAA. But if you won't change your mind I won't have a problem with the long version getting in.

Quote:
ice disk - feel like a bad song choice. song is very repetitive. file seems overstepped throughout
Quote:
Ice Disk: +?
- What the hell was that jump every 3 16ths near the end? That's the only reason I'm rejecting it. Change those to some other rhythm and resubmit
Completely agree with rebirth, that part was just there to try and cut down on repetivity, and it pretty much failed. But Tass, I don't quite agree with your judgements; sure, the song's a little repetitive at the start, but the stepfile varies the patterns a good deal, so I don't see why there should be much of an issue. And Overstepped? Everything is pretty simple throughout, the hardest part is the broken up stream which pretty much has to be stepped the way it was (or possibly with an unbroken stream, but that'd be a little harder, plus technically inaccurate and more boring). Heck, the piano part is even understepped to fit with the difficulty of the rest of the file and with the instantaneous tone of the music. If you still think I should make the file easier, there's not much I can do.

Expect both revised submissions and new submissions before the night is over.
__________________
Spread asl; C650/1.75x
Best SM scores -> SDG FC Born, FC Stage 2, B Quasar -AIDS version-, B Identity Part 2, C Pass Death Piano, B Hamsin
ElectricWerewolf is offline  
Old 11-8-2007, 05:12 PM   #6093
Tasselfoot
Retired BOSS
Retired StaffFFR Simfile AuthorFFR Veteran
 
Tasselfoot's Avatar
 
Join Date: Jul 2003
Location: Widget Heaven
Age: 42
Posts: 25,185
Send a message via AIM to Tasselfoot Send a message via MSN to Tasselfoot Send a message via Skype™ to Tasselfoot
Default Re: Queue/Batch Discussion Thread

i don't have a problem with releasing the flying high file already in the widget... it'll get public on FFR before a newly queue'd file will anyway. plus, my biggest issue with it is widget related, and organization related. i don't want 2 very similar files in the same widget, when one is meant for widgets and the other for FFR... easier to have 1 file across both.

for ice disk... i felt like the melody was strong enough to merit it being the dominant steps, vs the layering in the file. and yes, the stepchart does vary a bit throughout, but it again seems based on the layering vs the main beats/melody.

for toph's... any shot to amp up the volume across the mp3? i'd rather have parts be too loud than parts be inaudible.
__________________
RIP
Tasselfoot is offline  
Old 11-8-2007, 06:16 PM   #6094
Genocide101
FFR Veteran
FFR Veteran
 
Genocide101's Avatar
 
Join Date: Jan 2007
Posts: 207
Default Re: Queue/Batch Discussion Thread

Are 16th 2 framers yellow red yellow blue w.e alright in 129.02 bpm ?
Genocide101 is offline  
Old 11-8-2007, 06:28 PM   #6095
omgitznpv
cohoooooon
FFR Simfile AuthorFFR Veteran
 
omgitznpv's Avatar
 
Join Date: Aug 2005
Age: 32
Posts: 6,980
Send a message via AIM to omgitznpv Send a message via MSN to omgitznpv
Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by Genocide101 View Post
Are 16th 2 framers yellow red yellow blue w.e alright in 129.02 bpm ?
lol 16th jacks at 129.02 bpm arent fine

and i dont understand your post
__________________
Quote:
Originally Posted by DossarLX ODI View Post
What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)
omgitznpv is offline  
Old 11-8-2007, 06:42 PM   #6096
ElectricWerewolf
up for crabs
FFR Simfile AuthorFFR Veteran
 
ElectricWerewolf's Avatar
 
Join Date: Jun 2005
Age: 33
Posts: 78
Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by Tasselfoot View Post
i don't have a problem with releasing the flying high file already in the widget... it'll get public on FFR before a newly queue'd file will anyway. plus, my biggest issue with it is widget related, and organization related. i don't want 2 very similar files in the same widget, when one is meant for widgets and the other for FFR... easier to have 1 file across both.

for ice disk... i felt like the melody was strong enough to merit it being the dominant steps, vs the layering in the file. and yes, the stepchart does vary a bit throughout, but it again seems based on the layering vs the main beats/melody.

for toph's... any shot to amp up the volume across the mp3? i'd rather have parts be too loud than parts be inaudible.
Whoops, I was being dumb and forgot that files automatically place themselves in their proper widgets. I guess since there's no way to seperate the two files (maybe there is but it'd probably be really hard and still screw up the database) I'll be fine with having the long one go into the game.

By the melody, do you mean the 8ths? I think that that would get boring a lot faster than what I have (correct me if you meant something else). Maybe we should talk about this one over AIM or something, because back-and-forth posting would get a little excessive.

I guess I could try amping up all of Toph 2. I could actually probably make the starting part louder than it is relative to the rest of the song, too. It's a shame that I can't do that with the second soft part, 'cause then there'd be no problem whatsoever. I'll mess around with volumes and have it finished (with 1.3s of silence at the start) for this submit.

Quote:
Originally Posted by Genocide101 View Post
Are 16th 2 framers yellow red yellow blue w.e alright in 129.02 bpm ?
Jacks of this speed would only be justifiable in a classical song or (though still doubtfully) if there was only one, as there's only about a 1 in 2 chance of it being a 3-framer.

I've always thought about making a file with lots of minijacks at the exact bpm at which exactly half of 16th jacks would be 4-framers and half would be 3-framers, and place them in a way so that they would all be 4-framers. I'd probably do it if 3rd style wouldn't eventually come and put all the effort to waste.
__________________
Spread asl; C650/1.75x
Best SM scores -> SDG FC Born, FC Stage 2, B Quasar -AIDS version-, B Identity Part 2, C Pass Death Piano, B Hamsin
ElectricWerewolf is offline  
Old 11-8-2007, 07:15 PM   #6097
Genocide101
FFR Veteran
FFR Veteran
 
Genocide101's Avatar
 
Join Date: Jan 2007
Posts: 207
Default Re: Queue/Batch Discussion Thread

thanks guys
Genocide101 is offline  
Old 11-8-2007, 07:30 PM   #6098
scottish
FFR Veteran
Retired StaffFFR Simfile AuthorFFR Veteran
 
scottish's Avatar
 
Join Date: Apr 2003
Location: New Jersey
Age: 37
Posts: 3,257
Send a message via AIM to scottish Send a message via MSN to scottish
Default Re: Queue/Batch Discussion Thread

Geno, if you don't mind, can you please type correctly? It doesn't take that much work, and you would probably get treated better. While you're at it, try to familiarize yourself with FFR/SM terms. I'm pretty sure we'd all be up to helping you if we could understand all of your posts.
scottish is offline  
Old 11-8-2007, 07:34 PM   #6099
omgitznpv
cohoooooon
FFR Simfile AuthorFFR Veteran
 
omgitznpv's Avatar
 
Join Date: Aug 2005
Age: 32
Posts: 6,980
Send a message via AIM to omgitznpv Send a message via MSN to omgitznpv
Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by scottish View Post
Geno, if you don't mind, can you please type correctly? It doesn't take that much work, and you would probably get treated better. While you're at it, try to familiarize yourself with FFR/SM terms. I'm pretty sure we'd all be up to helping you if we could understand all of your posts.
+everyoneelsewhodoesnt.
__________________
Quote:
Originally Posted by DossarLX ODI View Post
What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)
omgitznpv is offline  
Old 11-8-2007, 07:50 PM   #6100
Genocide101
FFR Veteran
FFR Veteran
 
Genocide101's Avatar
 
Join Date: Jan 2007
Posts: 207
Default Re: Queue/Batch Discussion Thread

sorry haven't been here that long how do you expect to learn made up acronims like ONS and ****, **** if i know sry for my pure ignorance and stupidity and when's the limit for submissions for this next batch what time does it end at ?
Genocide101 is offline  
Closed Thread


Currently Active Users Viewing This Thread: 13 (0 members and 13 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 01:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution