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#6061 |
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FFR Player
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hmmmm, i couldve sworn that Revenge of the Nothing should have been in this batch. Oh well, now to wait for the next one
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#6062 |
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FFR Veteran
Join Date: Oct 2006
Location: inside the box
Posts: 1,267
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am I supposed to send the simfile to jimerax and rebirth also?
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#6063 | ||
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poker face
Join Date: Dec 2006
Age: 35
Posts: 1,746
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Quote:
i know exactly what im gonna do to fix it though... Quote:
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#6064 |
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behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
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GODDAMNIT FOUND A TON OF ERRORS IN SUNNY SIDE UP
F*CKF*CKF*CKF*CKF*CKF*CKF*CKF*CKF*CK WHY DOES THIS KEEP HAPPENING?!?!!?!1?!?! ...holy f*ck I wanna kill someone right now
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
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#6065 |
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FFR Originalbro
Join Date: Jun 2003
Location: Kansas City, Missouri
Age: 35
Posts: 8,751
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Disagreements:
Toph's OP Remix shouldv'e been accepted. The first 15 seconds of the song is pretty quiet, I know, but I can still clearly hear everything. Everything is correct in the song 101 Kittens (bmah) - Thought it was loads better than stargroup's |
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#6066 | ||
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cohoooooon
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Wait, IS THIS THE ONLY - I GOT IN THIS BATCH OMFFFFFFF Quote:
lol I made Nightfall super easy in 6 minutes & submit tomorrow...I think I'll have a bunch of re-submits >_> |
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#6067 |
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Retired BOSS
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jx and i both thought stargroups was better. i found it much more fun to play, which was my criteria. also, i turned my speakers up for playing toph's op and still couldn't hear 60% of it.
stargroup: lol, guess that's what happens when you re-submit things... they get played a 2nd time and errors start popping up. eastsideman: yes... you can submit the cut, as long as the arrows stay the same, just shortened.
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#6068 |
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behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
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Here's the breakdown of our 101 Kittens files:
stargroup: + Stepped beginning + Index-biased, easier to read + Sync is better (experimental arrow colors) + Fully step sounds and rhythms - Some areas are random - Voicing is kinda screwed in some places bmah: + Innovative layering technique + Wonderful voice selections + Fun patterns - Got lazy in certain places, fillers - Sync is off in a few places - Inconsistent Both files are cool in their own way. In all honesty, you can't really say which is better because it's like comparing apples and oranges. ALTHOUGH, a collab would be incredibly sick... That's pretty much all anyone can really say about these files. Still think it's unfair. Whatever, wasn't a note-worthy file anyways, just a jumpstream study.
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music Last edited by stargroup100; 11-7-2007 at 10:12 PM.. |
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#6069 |
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Retired BOSS
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then why don't you two collab and submit a superfile? it's what i wanted shash and dore to do like 10 months ago with beautiful synergy.
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#6070 | |
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behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
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Quote:
Or I could do all the dirty work. The most interesting thing, and I've mentioned this once or twice, this file was submitted to Tass about... 8 months ago? Guess. Rejected. lmao
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
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#6071 | |||||
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quit
Join Date: Apr 2005
Location: anywhere but here
Posts: 938
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Quote:
Quote:
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Should I not step the back beat? Make the only hard part of the song the streams? I made the hard version better and I have an new, easier version, but I'm not sure which to send in. I thought... with the hard stream, it would feel odd if it goes easy, hard, easy, hard.. Quote:
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Meep, two more two-letter acronyms I haven't heard before. And as for Shind Bad... Rawr, I've just been trying to get this one in, 'cause I worked on it before Rebirth posted saying he was stepping it... And... I just thought it'd be really neat to get a good DJ Sharpnel file in, to, y'know, continue trying to make up for past ... generally-disliked files, haha. But anyway, I feel like this is one of the times I truly edited the file. I changed a lot of the patterns to make them more "correct", I attempted making things more index-friendly... I changed one part almost completely, and... Yeah... Sorry if you think I'm becoming a nuisance by trying to get this file in. And I don't care about Dragonic Rage anymore, hahah. And.. I'm even more clueless about Vertex Beta. I'll try to fix it up. |
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#6072 |
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★★★★★
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Should I make a dictionary of acronyms/words I use for batch notes?
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#6073 |
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stargroup & me are <3'ers
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You didn't play one of my files even though Rebirth +d. (JX and rebirth didn't say the same thing about it either). No matter though, I resubmitted with what JX told me to do.
Happy Gang Bang!: +? - man i love gang bangs this simfile must be cool then - Actually it needs a few less 16ths. Its pretty nice but a few less 16th streams would make the file perfect, because some of the 16ths you placed aren't in the music, and felt like you put them there just to continue the streams Happy Gang Bang!-(behanjc) [+?] - a bit inconsistent double placement During the beginning portion of the song, the melody is almost all 16ths, and the 4ths and 8ths are what continue the stream, and they follow the percussion. During the massive jumpstream part, the 16ths aren't always melody but the percussions is constant. I used a 16th jump where the melody and percussion overlapped and a single tap when the melody was not present or very weak. It seems as if this satisfies both the inconsistent double placement and too many 16th notes. As for the regular jumps, since the melody is almost all 16ths in the beginning, when it did land up on an 8th or 4th, I made it a double because it overlapped with the percussion. Is there any part in particular you can remember where the 16th notes should not be present, where the jumps are inconsistent? Thanks. |
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#6074 |
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FFR Player
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im still kind of wandering why Spoonography 2 was not in that batch lol :P i posted it before the last batch had been reviewed. So, its either in the Next batch along with 2 other files that will be in there, or someone forgot to play it lol.
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#6075 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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Nah, just hold on. I have a long weekend coming up in a few days, so I can work on it then. As of now, I'm still busy.
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#6076 |
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2 is poo
Join Date: Sep 2005
Age: 34
Posts: 6,687
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I really laughed at the things stargroup said about bmah's 101 Kittens (or whoever said that and then stargroup posted).
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#6077 |
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FFR Player
Join Date: May 2007
Location: D:
Age: 35
Posts: 1,560
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Thanks for the feedback. I'll fix it up.
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#6078 |
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FFR Player
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what happened to my ninjitsu v2.......
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#6079 |
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2 is poo
Join Date: Sep 2005
Age: 34
Posts: 6,687
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Yay my first file got in.
So files need to be in by midnight tomorrow (or I guess today if it's that late). Oh to all those out there that think they need to have stepped an assload of files: Endless Altercation was maybe my 4th or 5th attempt at stepping any file whatsoever (first attempt for FFR, actually), and my first file that I've ever fully completed. It's really not about how many files you stepped, it's about how much effort you put into it. Taking into account, of course, FFR's engine and stuff. Took me like 3 hours to make, ~1.5 hours to make bigger changes, and then ~.5 hours to revise after my first submission (I changed more than just the green jumps). Last edited by smartdude1212; 11-7-2007 at 11:43 PM.. |
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#6080 |
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FFR Veteran
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Am I the only one who takes around a week to completely finish a file? (Including revising, having people test, re-looking over it, and of course placement and what not)
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