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Old 09-30-2007, 12:48 PM   #21
MrRubix
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Default Re: Scores from the new pack

I am beginning to think those arrows aren't meant to be hit -- they aren't showing up
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Old 09-30-2007, 12:59 PM   #22
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Default Re: Scores from the new pack

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Originally Posted by MrRubix View Post
Have you even *played* Tranzport? I can deal with mines just fine (can read stuff like Legend of Trance/Love is Eternity edit without a problem). There's a crazy section in Tranzport where the BPM goes wacky and then during a long-ass freeze arrow, very uber-quick arrows appear, lodged between incredibly tight mines.
Yeah, I've played that file before. That one section isn't even that hard, I have more trouble with the rest of the song than I do with that part. Have you ever played innocentv2?

edit: and by that I mean I have combo'd the mines section a few times (on xmod) and its really not that hard.
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Last edited by PsYcHoZeRoSk8eR; 09-30-2007 at 01:01 PM..
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Old 09-30-2007, 12:59 PM   #23
MrRubix
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Default Re: Scores from the new pack

Nope

EDIT: Ahhh this is so weird, was able to pass through with my combo

Last edited by MrRubix; 09-30-2007 at 01:06 PM..
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Old 09-30-2007, 01:10 PM   #24
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Default Re: Scores from the new pack

what's your ma/pa look like on tranzport rubix?
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Old 09-30-2007, 01:23 PM   #25
MrRubix
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Default Re: Scores from the new pack

Not quite as good as Dynam0's, I had a few more cb's and slightly <100 perfects and like 20 greats, but I played xmod, still trying to master the mines section which still messes with my head, not sure what's going on there

Edit: It seems like I don't need to do a damn thing except know when to release the freezes on time -- wtfh. Can anyone explain wtf is up with the crazy arrows coming out of nowhere/the arrows stuck in the tight mineclusters? How come they don't seem to count?

Edit2: Upon further inspection in the song editor it seems to be because of this negative bpm stuff. Tricky shiz.

Last edited by MrRubix; 09-30-2007 at 02:01 PM..
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