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#21 |
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FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,023
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I am beginning to think those arrows aren't meant to be hit -- they aren't showing up
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#22 | |
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Network Security Analyst
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Quote:
edit: and by that I mean I have combo'd the mines section a few times (on xmod) and its really not that hard. Last edited by PsYcHoZeRoSk8eR; 09-30-2007 at 01:01 PM.. |
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#23 |
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FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,023
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Nope
EDIT: Ahhh this is so weird, was able to pass through with my combo Last edited by MrRubix; 09-30-2007 at 01:06 PM.. |
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#24 |
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Banned
Join Date: Dec 2006
Location: :uoıʇɐɔoן
Posts: 2,680
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what's your ma/pa look like on tranzport rubix?
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#25 |
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FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,023
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Not quite as good as Dynam0's, I had a few more cb's and slightly <100 perfects and like 20 greats, but I played xmod, still trying to master the mines section which still messes with my head, not sure what's going on there
Edit: It seems like I don't need to do a damn thing except know when to release the freezes on time -- wtfh. Can anyone explain wtf is up with the crazy arrows coming out of nowhere/the arrows stuck in the tight mineclusters? How come they don't seem to count? Edit2: Upon further inspection in the song editor it seems to be because of this negative bpm stuff. Tricky shiz. Last edited by MrRubix; 09-30-2007 at 02:01 PM.. |
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