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#21 |
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Among the Gods
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Consistancy is key for AAA's, but mainly for songs that only use up to 16th notes. For me I guess it does have a bit to do with luck, because I have a wireless keyboard and occasionally it wont register a key insantly. That's mainly why I cant fc most songs with jacks or very intense bursts.
It can be hard though to obtain the right amount of consistancy, since your hand(s) will have to adapt to the BPM of a song as well as the note style. See, when it comes to One Last Battle, about 2 months ago I blackflagged it on the very last note 4 times in a row because of slowdown, then finally managed a double AAA on it while playing against smitty. I would have to agree to a degree with your constructive argument on if a bf til about 3 goods should be considered AAA on songs that are either offsync, extremely long (4 minutes+), or have constant use of 24th+ notes (aka Ruins, Amefuri Koneko, Jelly Roll Blues, etc.). Recap: It's mainly skill along with consistancy adjusted to the BPM, but consistancy CAN only go so far. |
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#22 |
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Praise the sun mofo
Join Date: Sep 2005
Location: Lordran
Age: 34
Posts: 4,281
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I thought this would go in CT. :/
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#23 |
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caveman pornstar
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Guido, I have to disagree with you on this. A good is not something that happens by luck, a good is a mistake, simple as that. The point of going for a AAA is to complete a run with no mistakes. Sure environmental distractions may cause a good, but ultimately, it's your fault if you don't have enough of an attention span to continually focus on the arrow patterns instead of outside distractions. Another problem is that after 46 attempts on Stay With Me you'd grow to hate the song (besides the frustration of being auto-failed out), which would further decrease your ability to make a mistake free run.
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http://www.youtube.com/watch?v=IREnpHco9mw |
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#24 |
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FFR Player
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I highly agree with that statement that is the reason why i never play in any big tournaments, becuase i don't have the time to devote to getting a triple on all those songs, it's gets old after you keep repeating the song over and over, and plus if it's a good song, alot of the times you will slowly begin to hate it as it comes along. NIce thread.
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#25 |
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FFR Player
Join Date: Aug 2005
Location: Canada
Age: 36
Posts: 666
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Think of each note as a percentage.
For example (these are just made up percentages) hitting 70%-100% gets you a perfect hitting 30%-69% gets you a good hitting < 30% gets you an average As you get better at songs, you'll consistently hit in the 85%+ range, and AAA without too much trouble. But if your still not that great at the song you'll just barely get perfects, hitting with more 70%-80% hits, and therefore be more likely to get a random good. I have no idea if this actually makes any sense
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...starting up again Public AAA #370 - evil approaches Tier Points - 329 (Tier 4) Best Non-AAA - Schmollbluk (rank 26) Worst Non-AAA - AIM Anthem(668) average rank - 109 Last edited by ryanisadouche; 09-6-2007 at 04:34 PM.. |
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#26 |
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FFR Player
Join Date: Aug 2007
Posts: 43
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That is very true yet sorta wrong.I think if you can go in and AAA a song after only 3 tries. Then you have some kind of skill. But if it takes you 30+ times and you get it you've either got lucky or just memorized every arrow perfectly. But even when you take 30 tries it shows how dedicated you are to AAAing which shows determination. So in my opinion AAA's does take skill but you can still get an AAA with little.
-Tim |
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#27 |
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FFR Player
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AAAing songs have more importance in your average rank than sdgs
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#28 |
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Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 34
Posts: 6,592
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Another example is players that use non-PA friendly styles. For us, skill is a Full Combo. If you can Full combo it with next to no Boos then you have skill.
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#29 |
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FFR Player
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I agree with Hentai and Guido. I can't AAA worth crap, and I have never seen anyone effortlessly AAA anything. Watch 90% of the vids in VDB and they get a few goods. Does that mean they suck... hell no, I mean FC'ing a Guru's song is a testimony of extreme skill, AAA means you got obscenely lucky. And on the note of FC I do believe the ratio of boos to arrows must be below a threshold otherwise your just a lumph.
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When in danger or in doubt; run in circles scream and shout "Do you want a bomb mental?" - Synthlight |
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#30 |
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FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,340
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Look, all environmental factors aside, whether it be distraction, weariness from repeated play, learned mistakes, etc, it comes down to average play. If you throw a new song at a bunch of people, who will, on average, fare better?
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https://www.youtube.com/watch?v=0es0Mip1jWY |
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#31 | |
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FFR Player
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Quote:
Where's my prize. |
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#32 |
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FFR Player
Join Date: Sep 2006
Location: it's a mystery oooo
Posts: 3,221
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You don't get prizes for answering rhetorical questions.
AAA's are a measure of consistency (within a 0.100 second window), not of absolute skill. Skill is partially subjective. Thus, attempting to objectively measure it is a worse waste of time than, say...whoring songs on FFR for AAA's. :gasp: Err-oh! Da secret is out! |
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#33 |
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Tykeem Ultimatum
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Hmmm...AAA's.Its just timeing not luck.Toatal skill is needed to get a AAA on SM. on this glitchy game "FFR" you kinda need some luck on the offsync songs to AAA em.
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I'm black yall I'm black yall I'm blickity black black and I'm back. |
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#34 | |
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Beach Bum Extraordinaire
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Quote:
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#35 |
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FFR Player
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People have effortlessly AAA'd things before.
You will find that, when you improve your note-reading and speed, your timing improves with it. Usually you wouldn't notice UNTIL you go back and play a song that's terrifyingly easy. I agree with the others: your frustration has forced you to make this thread. |
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#36 |
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Lord of the Tea Republic
Join Date: Jan 2007
Location: CA
Age: 32
Posts: 856
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AAA'ing songs is just showing your skill and effort into that particular songs, i dont find them useless, because, well it helps your tier points once you get like 80
![]() but its a nice thing to see a song AAA'ed, its like you go to your freezer for a Otter Pop and you look and theyres none left, but then theres one more in the ice box and then your happy for finding that last otter pop, its a releif, until you have to get another one.
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Yep. |
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#37 |
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Banned
Join Date: May 2007
Posts: 193
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a AAA isn't how much time you devote to a song... i've played many of songs once and AAA'd them effortlessly. i have around 6 ffr AAA's and three of them were done on my first try (brightone, sky dive, and 2003103 or whatever the hell its called). i don't play this crap really anyways. i play SM where i can get a AAA but think nothing of it because my MA was ****ty
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#38 |
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Banned
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It took me two hours to AAA Evil Approaches. Going from 6 goods, give or take a few boos, to 3 goods, to 2, to 1...then eventually the AAA.
If you cut the song up into sections and had me play each individually, I could AAA each individual section. Putting it all together and making it in one shot was the problem. That was the hardest song for me to AAA. There's songs that are higher rated (like Air and Rose) that I can AAA now if I try to that I would have less of a hassle getting the AAA. All the AAAs I have gotten except that one song have been in around 1-5 tries. |
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#39 |
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Veteran Member
Join Date: Mar 2007
Location: Canada
Posts: 1,099
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Meh it took me 7 tried to AAA virus for the tournament, I'm fairly sure it was luck on my part because that jack was really pissing me off. Then I just managed to PA through it and the rest was easy.
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#40 |
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lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 35
Posts: 12,194
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real men stop playing a song as soon as they AA it and go find a new challenge, maybe sonething they can only B
accuracy is overrated, AAs and As and passes of hard stuff is way more meaningful
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