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Old 08-5-2007, 01:42 AM   #20581
remedy1502
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Default Re: FFR Scores

This guy's in my tourney, I know he's good. Lool, iunno if he's THAT good.
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Old 08-5-2007, 01:42 AM   #20582
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Default Re: FFR Scores

this is my first profile i had. i started playing in september 2006. ive been playing ddr for a few years and i play gh a lot. i play piano, clarinet, saxophone, and guitar (not good at guitar). i started off on piano in kindergarten and have been loving music ever since. i guess thats helped me with my timing.
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Old 08-5-2007, 01:46 AM   #20583
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Default Re: FFR Scores

omg thats scary.... i play piano, clarinet, saxophone, and guitar.. and im not good at guitar. and i started piano when i was in kindergarden.....
but i do have one more instrument - trumpet.
Edit: and lol that you can AAA vb but u can only get 3 goods on max forever
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Old 08-5-2007, 01:48 AM   #20584
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Originally Posted by Sprite- View Post
omg thats scary.... i play piano, clarinet, saxophone, and guitar.. and im not good at guitar. and i started piano when i was in kindergarden.....
but i do have one more instrument - trumpet.
Edit: and lol that you can AAA vb but u can only get 3 goods on max forever
I only play piano. Gr 8 RCM. I started in S.K.
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Old 08-5-2007, 01:52 AM   #20585
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Default Re: FFR Scores

ahahaha LMAO Sprite
omg i think i played piano in kindergarden too for a few yrs like till i was 11
i played the flute and clarinet =] i also play GH and had a week experience on ddr before i joined on here rofl
BUT I WILL NEVER PLAY DDR IN MY LYFE AGAIN
because 2 weeks ago i played for 3 hours and then went back on SM right after and omg i could not fc ageha or anything (really bad MA ALSO) LMAO took 2 days ( 5 + hours playing a day) to get back to normal oh gawd lmfao
never ever playing it again
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Old 08-5-2007, 01:57 AM   #20586
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Default Re: FFR Scores

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remedy1502, 7thJosephSign, BoRiS X RaD, Eclipse`, ledwix, MrRubix

Lol I see rubix. He about to blow us away with his Chrono explanation?
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Old 08-5-2007, 01:58 AM   #20587
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Default Re: FFR Scores

omg thats scary.... i play piano, clarinet, mellophone, and guitar.. and im not good at guitar. and i started piano when i was in 3rd grade.....then i quit and started again in 10th grade
but i do have one more instrument - vibes
Edit: and lol that you can AAA vb but u can only get 3 goods on max forever
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Old 08-5-2007, 02:10 AM   #20588
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Quote:
Originally Posted by colt.45 View Post
BUT I WILL NEVER PLAY DDR IN MY LYFE AGAIN
I'll make you rofl
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Old 08-5-2007, 02:22 AM   #20589
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I'll make you rofl
ill make you rofl O_O
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Old 08-5-2007, 02:23 AM   #20590
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Default Re: FFR Scores

Glitch layout (the spaces aren't showing up in the arrows but you get the idea):

*Around 298 combo*
<
<
>
^
V
<Glitch
>
>
<
V
^
>Glitch


*Then again at around ~307 combo post-Glitch #2*

^Glitch
>
^
V
<Glitch

>
^
V
<Glitch
>
^
V
<Glitch

< >
< >
< >
< >Glitch Glitch

(You can verify these locations yourself -- play the file normally and you'll see where the misses occur).

When I refer to a Normal arrow, I refer to an arrow that is just fine -- your standard, correctly-working arrow. A Glitch is an arrow that looks normal but really has an extra 0-framer with it (think two arrows fused into one slot with 0 distance between the two). When I refer to a general arrow number, I am referring to visible arrows (which include both Glitches and Normals, as in, what the arrows WOULD be excluding 0-framers if this file were glitch-free)

When you hit Perfect, a glitched arrow will show you judgment of 1 Perfect, 1 Miss (hit too soon and you get a Good/Miss or an Average/Miss). Either way, you WILL miss because you cannot technically press the same key twice simultaneously in the same spot to hit two arrows occupying the same space. There are eight glitched arrows in the whole song, and therefore you will get a minimum of 8 misses. This is not up for debate at all.

If you completely miss a glitched arrow, you actually miss 2 since you miss the seemingly Normal arrow and the 0-framer.

However, here's where things get strange. The glitched 0-framers are somehow dual-yielding. It was my understanding that the 0-framers are accessable due to timing irregularities of dual-fused arrows in the FFR engine.

When two arrows are slightly apart in a jack, you all know that timing windows overlap such that, given an early-to-late timing window of Averages->Goods->Perfects->Goods:
0 Framer: Miss + Perfect at best... theoretically
1 Framer: Average + Perfect at best
2 Framer: Good + Perfect at best
3+ Framer: Perfect + Perfect at best

For example, a 4-framer means that one of the Perfect windows for the first arrow of a jack is dominated by the early Average window of the second arrow. If you wait too long you allow the second arrow to get its timing window within reach, and so hitting the first note too late means you interact instead with the second arrow, yielding a miss on the first. This is what causes Av-Misses on 4-framers. Therefore, a 0-framer means every single frame of the first arrow is dominated by the frames of the second. Thus it would imply that hitting a 0-frame jack means one of the arrows will be totally ignored no matter what you do. However, this logic only seems to apply for spaced-out arrows where one is clearly before the other. When two arrows occupy the same space, it's like the game engine doesn't know how to assign priority. However, like low-framers, a Miss is usually assigned when you try to hit the "first" arrow too late, and this is no different from a 0-framer case, but the difference is that since the two arrows are one, you can technically hit the same arrow twice. It's like the game engine lacks a case-exception for this, and at this point, the game mechanics start to work differently.

This is why 8 Goods is not a minimum for the song -- you can hit a Glitched arrow as a Perfect (and at this point you will get a miss because of the aforementioned game mechanic), but then the arrow occupying the same space can be hit again. The key is to hit the Glitch arrow as early as possible which getting a Perfect, and then hitting the "same" arrow again as it moves PAST the early spot to a later spot STILL within the Perfect window. Notice that if you just hit the arrow once, you'll see another arrow slide on by with a Miss, and this will still happen if you hit the arrow twice, but this is indicative of the fact that 0-Framers can be hit twice -- once early, and once up its way up within the Perfect window. It's a very precise requirement to get two Perfects out of a glitched arrow, but it's possible (and on this song, using the background characters' heads as guides work well for determining when to strike early).

Main point: Glitched arrows with 0-framers will give you inevitable misses, but they also act as free extra arrows -- at best you can squeeze 2 Perfects + a Miss out of a Glitch arrow

Additional note:
Combos carry additional weight through glitched arrows. For instance, if you hit arrows 301-305 Perfect, before the glitch-miss of arrow 304 fully arises, you can actually add more than 304 to your combo even though you got a 304 combo in reality (since arrow 304 is the source of the miss). You can verify this by setting autofail to something just a bit higher than 304 Perfects and getting a Perfect on arrow 304 and its 0-framer in addition to arrow 305. You'll notice that even though you visually should have a 304 combo, you can get something like 305 or even 306 if you want the right arrow bad enough. This is why 315 is possible later but VERY hard to get. I don't even bother with it, because I usually end up with spatterings of Goods and Averages trying to roll the arrows JUST as they are available for hitting. I've never gotten a 315 but I have gotten a 314.

Regardless, if you only hit what is visible to you without regard for hitting the 0-framers hidden within the glitched arrows and went for perfect PA, you'd get 637 perfects and 8 misses. This means there are 8 potential Perfects to add through the 8 glitched arrows.

Now, the score you all saw was one with a 312 max combo, 637 Perfects, 4 Goods, 8 Misses, 1 Boo. People are saying it is impossible, but it is not -- just because some previous calculation was made that factored 8 Goods into a minimum doesn't mean it was a correct calculation. Try it yourselves.

In a perfect-perfect run, you'd get 645 Perfects and 8 Misses. This is the maximum achievable score (637 regular + 8 0-framers). Now, the Boo we can disregard because that was the result of a press where there was no arrow somewhere. The 8 misses is normal -- it means I did not miss anything else in that run other than the inevitable glitchmisses. 637 Perfects + 4 Goods is 641 total. This means I must have missed 4 0-framers because I did not hit 645. Now, I can tell you from memory that some of my Goods came from non-glitched arrows. I can't recall how many, but let me give you this hypothetical scenario that is equivalent in concept:

Say I get Perfects on absolutely everything, including the framers, up until Glitch #5. So far I have an additional 4 Perfects added to my score. The extra framers for Glitch #5, #6, #7, and #8 are ones that I miss entirely for whatever reason. Then I get a random four goods on normal arrows before the song ends. Now, if I hadn't hit the 0-framers for Glitches #1-#4, the extra four goods on normal arrows would mean I'd have 633 Perfects with the 4 Goods from the normal arrows for 637 steps total, which makes sense. But since I hit four of the 0-framers, I add 4 to this and get 641 (which indeed matches the total).

Therefore the score IS possible. And it did take me many more tries than 2 to achieve. Due to heavy BS calling, sometimes I either boo out/refresh the screen, and sometimes I just get lucky. My accuracy is usually pretty precise.

Now, the score. 660950 was the number. You can verify this in the picture I posted. Now, Smitty claimed the score breakdown was BS because rank 2 was somehow only achievable with a 313/314 combo or more, or something like that. But let me remind you:

"Each 1 combo is worth 1000 points, each perfect is worth 550, each good is worth 275, each average is worth 55, each boo is -20, and each miss is -310. Hope that helps." - From the Absolute Zero token post

Since every arrow was hit in this run plus the hidden arrows that contribute to each combo, a max combo of 312 means a base of 312,000, plus 637*550 + 4*275 - 8*310 - 1*20 = 660950.

Score is legit and it all adds up quite nicely.

The highest possible score then is a little uncertain, because a 315 combo would definitely put you on the upside, but you'd probably need to suffer an Average for it to get it in time before the Miss registers (which happens FAST). So the best possible score is probably 315 combo with 644 P 0 G 1A 8M 0B for a grand theoretical total of 666,775.

And yeah, I have been playing a little bit longer than most of you think, just not under any alias or anything. I'm not really a guy who came out of nowhere -- I've been familiar with many of the songs here for a while, and by looking at where glitches came out of the arrow woodwork during an otherwise fine run, I knew where the problematic arrows existed. I just didn't know the terminology of "framers" at the time -- I kinda assumed they were just invisible arrows, but really they're just glitchy.

So there you have it. Hope that explains things.

If you want to refute any of it, go for it.

Last edited by MrRubix; 08-5-2007 at 02:37 AM..
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Old 08-5-2007, 02:23 AM   #20591
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uhhhhh.... (no comment LMAO)
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Old 08-5-2007, 02:27 AM   #20592
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Default Re: FFR Scores

Quote:
Originally Posted by XXXsmittyXXX View Post
ill make you rofl O_O
make her play DDR
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Old 08-5-2007, 02:29 AM   #20593
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wtfing hell rubix, way to prove something. "oh i just hit the arrows as they came along" my ass man. my ass.
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Old 08-5-2007, 02:34 AM   #20594
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Default Re: FFR Scores

Just hit the arrows as they came along? Did you even read the whole thing?

Anyhow, that's all I am gonna say on the matter. It's feasible and doable -- you can all do it yourselves with some practice. It isn't so bad really except for the last glitch notes, which I can't really hit for some reason.
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Old 08-5-2007, 02:35 AM   #20595
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Long post is long.

BS is still BS in my eyes.

Why would you waste time refreshing the screen anyway? Only do that if you're going to lose a challenge or a challenge you're trying to send isn't going very well.

The fact that you do refresh it just makes you look more BS anyway.

And you've already admitted that you did do Turb in 3 tries and 100bb in one try (THAT DAY, as I know you'll so avidly remind me if I don't say it).

But what I don't get is how you know all this for being here one month.
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Old 08-5-2007, 02:36 AM   #20596
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BS is still BS in my eyes.
Oh ****, did I say that?
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Old 08-5-2007, 02:37 AM   #20597
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Default Re: FFR Scores

Lol, tl;dr x 1000.

You're really serious about backing yourself up.
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Old 08-5-2007, 02:39 AM   #20598
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Oh and in case you're wondering I did waste 4 minutes of my life reading that.

So you don't retort back saying I didn't read it and that I'm a lying sack of ****.
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Old 08-5-2007, 02:39 AM   #20599
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You're really serious about backing yourself up.
Maybe he's actually legit...
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Old 08-5-2007, 02:39 AM   #20600
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"The fact that you do refresh it just makes you look more BS anyway."

I understand this, my mistake. Thing is, I feel like if I take many many tries on a song, people will somehow assume I am lying because it takes me so many tries!

"And you've already admitted that you did do Turb in 3 tries and 100bb in one try (THAT DAY, as I know you'll so avidly remind me if I don't say it)." Yeah, but three-framers or whatever those are in the song aren't that bad.

"But what I don't get is how you know all this for being here one month."
I've been here for much longer than a month -- I just never posted or played under my name. I've been playing FFR for a few years. I kinda wanted to be one of those "come outta nowhere" guys, but I don't think that flies with most people at this point.
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