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Old 07-11-2007, 01:03 AM   #21
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Default Re: More Skill Tokens

Okay, so as far as I know--at least until Tass comes back--Antiskill token (tokens that make you do bad) releases are being outlawed for a while. We'll come up with some different ones till he does return, and discuss it more then.

Note that reqs like Destiny do not count as antiskill tokens--only tokens that try to make you actually GET misses or boos, or averages and goods instead of perfects. As you can see, you can still have unique skill tokens and have them take actual skill at the same time.
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Old 07-11-2007, 01:26 AM   #22
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Default Re: More Skill Tokens

I agree with everything this thread has to offer. More PA based skill tokens. No more antiskill, as Shash calls them, tokens. More stuff like Destiny because that one is badass even though I can't do it.
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Old 07-11-2007, 01:26 AM   #23
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Default Re: More Skill Tokens

oh well as long as they don't count towards average rank who cares <.<
but more tokens like idol would be cool, yes
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Old 07-11-2007, 01:56 AM   #24
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Default Re: More Skill Tokens

I tl;dr'd the thread for the most part, but I saw jimerax's reply, so I'm going to reply to that

I think the requirements for Midnight, Zephon, and Syage are pretty much alright. Except for Syage, kinda, they all require some skill, while you also have the weird "MUST GET THIS CERTAIN SCORE" to get the token. It's the crazy get this number of whatever, but not nearly as extreme as most others.
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Old 07-11-2007, 02:29 AM   #25
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Default Re: More Skill Tokens

Just thought of something that might be a good idea, you guys decide.

1.
We've had simple stuff like pass x song, or get x score or better on x song. Also stuff like get 40 credits. Why not have to use some of the mods. Pass x song with tornado. pass x song 3x. This could also be used with score x on x song with 2x or something like that. This would put some emphasis on trying all of the mods in the game, creating a new challenge.

2.
Also, why not put in some skill tokens that have to do with multi player.
2a.
Why not have people have to win a mp match to gain a token. Or to make things interesting, beat someone who is a higher level then them (only problem with this is that the #1 person couldn't beat anyone and imo should auto get the token for being the highest) This could also be done by beating someone who is xlevel which would make it possible for the higher ranked people so that they don't have to find someone ranked higher than themselves.
2b. Granted, these could be pretty easy to spread around, but think of the virus achievements that were introduced on xbox live. Start some of the mods/mp regulars with the token and have people have to beat them to gain the token. Sure, people will boost for the token but this will get people to play mp a lot more.

Sorry for all of the x variables, but I think that should be clear enough. What do you guys think?
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Old 07-11-2007, 02:32 AM   #26
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Default Re: More Skill Tokens

antitokens? so thats what its called haha...
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Old 07-11-2007, 02:38 AM   #27
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Default Re: More Skill Tokens

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Originally Posted by PsYcHoZeRoSk8eR View Post
Just thought of something that might be a good idea, you guys decide.

1.
We've had simple stuff like pass x song, or get x score or better on x song. Also stuff like get 40 credits. Why not have to use some of the mods. Pass x song with tornado. pass x song 3x. This could also be used with score x on x song with 2x or something like that. This would put some emphasis on trying all of the mods in the game, creating a new challenge.

2.
Also, why not put in some skill tokens that have to do with multi player.
2a.
Why not have people have to win a mp match to gain a token. Or to make things interesting, beat someone who is a higher level then them (only problem with this is that the #1 person couldn't beat anyone and imo should auto get the token for being the highest) This could also be done by beating someone who is xlevel which would make it possible for the higher ranked people so that they don't have to find someone ranked higher than themselves.
2b. Granted, these could be pretty easy to spread around, but think of the virus achievements that were introduced on xbox live. Start some of the mods/mp regulars with the token and have people have to beat them to gain the token. Sure, people will boost for the token but this will get people to play mp a lot more.

Sorry for all of the x variables, but I think that should be clear enough. What do you guys think?
1. sure
2. yes
2a. yes
2b. maybe
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Old 07-11-2007, 10:17 AM   #28
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Default Re: More Skill Tokens

Hey, multiplayer tokens are a cool idea that still involve skill.

Not sure I like the 'beat person of X level' though. This could get complicated given people know that they need to be beaten to get a token, there could be a lot of unfairness. I might be a bit biased, being level 43, but virtually noone will play me unless I don't speak so they can't see my level, and there's no way I can beat anyone of higher level D: (even though there is one person, he never logs on).
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Old 07-11-2007, 10:19 AM   #29
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Default Re: More Skill Tokens

reach can't gain or lose MP level.

Under the current system it's effectively impossible to get to level 35 rofl, which is the minimum level to affect Reach's. System changing ftw

Skill tokens based on MP stuff aren't a bad idea, but they would take some time to implement, I think.
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Old 07-11-2007, 12:12 PM   #30
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Default Re: More Skill Tokens

Not to mention they'd be really hard for people that lag horribly in MP to get. Like me >_>
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Old 07-11-2007, 12:25 PM   #31
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Default Re: More Skill Tokens

I support everything that actully requires skill : FC, AAA, SDG and so on.
Not all the other garbage thats impossible for me to get( Starman...)

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Old 07-11-2007, 01:29 PM   #32
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Default Re: More Skill Tokens

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Not to mention they'd be really hard for people that lag horribly in MP to get. Like me >_>
x2, this is the reason i never play multiplayer.
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Old 07-11-2007, 02:46 PM   #33
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Default Re: More Skill Tokens

I haven't bothered much with tokens for the past few days because of the get x goods/averages/misses/boos on a song. I like ones that do full combos, sdgs, etc and those are better too because it allows good players to prove themselves by being good enough to get say 9 goods on takecore, or 600 combo on piano etude, and players who can't have a goal to set for themselves in order to get the new skill tokens and improve their own level of skill.
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Old 07-11-2007, 06:40 PM   #34
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Default Re: More Skill Tokens

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Not to mention they'd be really hard for people that lag horribly in MP to get. Like me >_>
Understandable, but I'm right there with you guys on the lag issue. But, I'd rather play with some lag than have to worry about some stupid amount of miss/avg/goods.
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Old 07-11-2007, 06:47 PM   #35
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Default Re: More Skill Tokens

Not when you get a 60 good, 19 average non FC on Tension, when on single player, you can AAA.
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Old 07-11-2007, 06:54 PM   #36
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Default Re: More Skill Tokens

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I'm in total agreement with this thread, especially after the disaster that is the Starman req.

Will talk to others about this ASAP, this is getting ridiculous. When I pushed for skill tokens, I didn't imagine that something like 75% of them would force you to do badly to get them--this current stuff may be a "different type of skill" but it's a different type of skill that no one cares about. I coined the term "skill token", and I by skill, I meant actual skill at the game itself, not an assortment of random garbage skills that do not get you ranks, highscores, tierpoints, AAA's, or anything.

I don't mind having a few of them, but I greatly mind them being anything other than the vast minority.
Starman is easy to unlock.... I HATE AAA's and SDG's and BlackFlags!!! (those are gay). Starman was the most fun I've had unlocking a token in my life!!!

All of the world is soo hard to get, because I am (an fing) indexer and some of the middle is crazy. I currently love all the tokens as of now, they are very fun.

EXCEPT, songs like SH V2 (It took me sooo many tries to get it), Dazzling Soul (It is too hard for an indexer to FC), because I hate FC's SDG's BF's and all that, personally I love getting averages and goods and misses and boos. It is pure FUN!
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Old 07-11-2007, 07:07 PM   #37
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Default Re: More Skill Tokens

Crow Song is stupidly impossible. How are you supposed to get more Averages than goods, BY AT LEAST 20!?
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Old 07-11-2007, 08:45 PM   #38
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Default Re: More Skill Tokens

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But if more tokens are just FC, SDG, and AAA songs, then the same people will get the tokens and even more people wont have fun with this =]
I agree with Adamaja456, but I also agree with hi19hi19. I think that there should be more FC SDG and AAA tokens, but not all of them should be that way.
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Old 07-11-2007, 09:23 PM   #39
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Default Re: More Skill Tokens

I feel the same way, It gets annoying having to purposely suck at the game with these types of reqs.
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Old 07-11-2007, 09:25 PM   #40
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Default Re: More Skill Tokens

I haven't even bothered getting the last few req's because I simply got tired of doing the whole average/good crap.
Please, no more.
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