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#3041 |
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FFR Player
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Hehe I sent a file.
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<citruschild> safs |
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#3042 |
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nobody fiffers anymore.
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I don't usually send a lot of files at one time, the most I've ever sent is six. They just get lumped together into batches.
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~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes |
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#3043 |
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lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 35
Posts: 12,194
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#3044 |
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FFR Simfile Author
Join Date: Dec 2005
Age: 34
Posts: 2,940
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Tass, im not sure if you've gotten to it yet, but stargroup100's and my Hero's Theme file still needs some work, so you dont have to play it.
Edit: stargroup got to you on aim nvm Last edited by brothaice; 06-14-2007 at 09:34 PM.. |
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#3045 | |
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FFR Simfile Author
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Quote:
That mentality is stupid as ****, honestly. But if it will keep files like Shihen and other garbage like Satori or Dazzling Soul out, then be my guest mateys and god speed mates.
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PM me if you find the secret.
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#3046 |
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Retired BOSS
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funny, cause a lot of people love dazzling soul. say its the best file on ffr.
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RIP |
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#3047 |
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FFR's Buizel
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The jump crap after the first jump stream is the only problem I have with dazzling soul. Other than that it is a great file.
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#3048 |
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¯\(°_o)/¯ ¯\(o_°)/¯
Join Date: Apr 2005
Location: Camarillo, California
Age: 35
Posts: 5,576
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Dazzling Soul is amazing.
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#3049 |
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SIT THE **** DOWN.
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I don't like the idea of judging strictly just because you have a lot of files already accepted. Judging differently as a result of something that's completely uncontrollable, and something that's really to be expected with FFR's growth, seems pretty damn unfair to me.
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#3050 |
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FFR Player
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dazzling destiny > dazzling soul
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<citruschild> safs |
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#3051 |
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Retired BOSS
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how about this..... WAH.
we'll judge however the hell we feel like it. we'll just stop telling you how we're doing it, cause no matter how we do it, some of you are going to complain.
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#3052 | |
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SIT THE **** DOWN.
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Quote:
I'm not getting into another one of these arguments though. Do whatever you want. |
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#3053 |
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Retired BOSS
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well... i feel that length of queue IS an important factor. when the queue is only 5 songs deep, and we therefore only have enough songs for about 2 weeks worth... we have to be willing to take files of a lower caliber to guarentee that we'll have enough stuff to release.
BUT... since we're going to have around 100, if not more, and we keep getting in 15-20 files a week, then we have no reason NOT to make our judging stricter. it will give a better quality control on the future files released into the game, while at the same time allowing us to continue growing the queue at a manageable level. should the time come when the queue goes back to 20 or so files, and we want to start filling it up more, we'd likely be slightly less strict again. to me, it makes perfect sense. then again, i'm the judge, not the submitter.
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#3054 |
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★★★★★
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2 songs/week (SotW)
1 song/week (token or skill-token) 0.5 song/week (special release, etc) At current pace, it will take like 30 weeks to release 100 songs. Of course during these 30 weeks, the queue will be getting larger. Actually, 15-25 submission / week 3-5 songs / week in the queue are enough to keep current game management. |
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#3055 |
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♡__♡
Join Date: Jun 2007
Posts: 208
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ohmygawd.
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#3056 | |
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Simdeist
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Quote:
Nonetheless, I'm glad that you guys are implementing this "quality control" factor because it not only justifies strictness in the judging, but also keeps dumpy stepfile authors from dumping all over the game. EDIT: TL;DR ![]()
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FFR Widget Songs Wiggers are for wiggers... Last edited by Vote4Nixon; 06-15-2007 at 09:25 AM.. |
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#3057 | |
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FFR Simfile Author
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Quote:
Also, nice job nitpicking at two words out of my entire post.
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PM me if you find the secret.
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#3058 |
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Retired BOSS
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my biggest problem is that testing files in SM is not the same thing as playing them in FFR. there is a different feel between the mediums, for whatever reason.
and there are some times when a file tests well in SM... and then i go to add it to FFR... and i'm like, "hmm. this file could have been better." doesn't happen with every file, obviously. but there have been a few. and i don't see any way of avoiding this except for converting every single test file into FFR format and testing them on FFR... which just isn't possible. so we do the best we can.
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#3059 |
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FFR Simfile Author
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Try adjusting your global offset.
I'm sure there's also something out there that sets the scrollrate down to 30fps. Shame you'd have to dumb down the stepmania engine to match FFR though, lol. ![]()
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PM me if you find the secret.
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#3060 |
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Retired BOSS
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its a combination of everything. size of the window, c300, size of the arrows, timing window, jack bug. etc etc etc.
there's no way to change SM to match FFR, nor vice versa. And I wouldn't want there to be. and even still... there still would be files that got into the game that people complained about for one reason or another. EVERY file is going to get complaints. EVERY file is going to get praise. the goal is to get more praise than complains. thats it. if 1 or 2 people are constantly unhappy about every file, well, there really isn't anything we can do about that. we aren't going to change what we do to make those few happy.
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