|
|
#1 |
|
FFR Player
|
someone tell me where to get trance machina i need like a link to get there go
|
|
|
|
|
|
#2 |
|
FFR Player
|
it doesnt work very well with the new version of sm...
__________________
|
|
|
|
|
|
#3 |
|
FFR Player
Join Date: Apr 2004
Posts: 25
|
Find a copy of TM3 (as in Trance Machina 3 hosted by Su2). Get the file located here: Fix TM3 And so far as I've tested it works. It's not at it's best but it's functional. Thanks got to Zoot of the SM Devs for giving me most of the lines needed to update to Alpha 18.
|
|
|
|
|
|
#4 |
|
FFR Player
|
one thing num nuts no offence but the link is broken dinkledorf -_- what a let down
__________________
Hey emo kid can I give u a suggestion. Try new johnsons baby shampoo NO MORE TEARS! How many emo kids does it take to screw in a lightbulb? NONE they all sit in the dark crying |
|
|
|
|
|
#5 | |
|
FFR Player
|
Quote:
You need not use the fix, copy the metrics from the default theme to the TM folder. The fix probably saved more of the appearance, but it's dead, or down, so this should provide as the valid alternative. -Nemosta. |
|
|
|
|
|
|
#6 |
|
FFR Player
|
ok can u please speak english "copy metrix?" who thu fuck i do dat shit?
__________________
Hey emo kid can I give u a suggestion. Try new johnsons baby shampoo NO MORE TEARS! How many emo kids does it take to screw in a lightbulb? NONE they all sit in the dark crying |
|
|
|
|
|
#7 |
|
FFR Player
|
ok now have fun with this error it poped up when i finished a level after copying the metrics form the default
StepMania 3.9 alpha 18 crash report (build 26465) -------------------------------------- : 5 Thread 00000314 (Main thread) RageTextureManager.cpp:117 RageTextureManager::LoadTexture(Songs/ffr/NeoMax/neoMAX BN.png). RageTextureManager.cpp:117 RageTextureManager::LoadTexture(Themes/TM - Heavy Metal Machine/Graphics/ScreenEvaluation banner frame.png). RageTextureManager.cpp:117 RageTextureManager::LoadTexture(Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic stage event.png). RageTextureManager.cpp:117 RageTextureManager::LoadTexture(Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic difficulty icons 1x5.png). DifficultyIcon.cpp:62 : 5 Thread 000005bc (Mixer thread) arch\Sound\RageSoundDriver_DSound.cpp:47 arch\Sound\RageSoundDriver_DSound.cpp:54 arch\Sound\RageSoundDriver_DSound.cpp:142 arch\Sound\RageSoundDriver_DSound.cpp:142 arch\Sound\RageSoundDriver_DSound.cpp:47 Thread 000002a8 (MusicThread) arch\Sound\RageSoundDriver_DSound.cpp:142 arch\Sound\RageSoundDriver_DSound.cpp:142 arch\Sound\RageSoundDriver_DSound.cpp:142 arch\Sound\RageSoundDriver_DSound.cpp:142 arch\Sound\RageSoundDriver_DSound.cpp:142 Thread 0000048c (MemoryCardMount) RageThreads.cpp:237 Thread 00000408 (DirectInput thread) arch\InputHandler\InputHandler_DirectInput.cpp:496 arch\InputHandler\InputHandler_DirectInput.cpp:471 arch\InputHandler\InputHandler_DirectInput.cpp:491 arch\InputHandler\InputHandler_DirectInput.cpp:496 arch\InputHandler\InputHandler_DirectInput.cpp:471 004d54d7: void debug_crash(void) 004c4e5b: void sm_crash(char const *) 004dfd2c: void DifficultyIcon::SetFromDifficulty(enum PlayerNumber,enum Difficulty) 7c001194: MSVCR70!free [7c000000+1156+3e] 004029bb: CStdStr<char>::~CStdStr<char>(void) 004dfe46: bool DifficultyIcon::Load(class CStdStr<char>) 004dfe7e: void DifficultyIcon::SetFromNotes(enum PlayerNumber,class Steps *) 00414c25: void ScreenEvaluation::Init(void) 77f95769: ntdll!RtlLogStackBackTrace [77f50000+4564a+11f] 77f944cb: ntdll!RtlRemoteCall [77f50000+442ea+1e1] 77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 77f693c7: ntdll!RtlInitOutOfProcessMemoryStream [77f50000+19330+97] 77f693f8: ntdll!RtlInitOutOfProcessMemoryStream [77f50000+19330+c8] 77f693e4: ntdll!RtlInitOutOfProcessMemoryStream [77f50000+19330+b4] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 7c013e46: MSVCR70!setvbuf [7c000000+13a02+444] 7c013c02: MSVCR70!setvbuf [7c000000+13a02+200] 7c01433d: MSVCR70!setvbuf [7c000000+13a02+93b] 7c013c02: MSVCR70!setvbuf [7c000000+13a02+200] 7c01433d: MSVCR70!setvbuf [7c000000+13a02+93b] 7c014386: MSVCR70!setvbuf [7c000000+13a02+984] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f57d70: ntdll!RtlAllocateHeap [77f50000+7bae+1c2] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 7c0010d8: MSVCR70!EH_prolog [7c000000+1000+d8] 7c013e46: MSVCR70!setvbuf [7c000000+13a02+444] 7c014386: MSVCR70!setvbuf [7c000000+13a02+984] 7c081ecc: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c080000+1ea8+24] 7c082709: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Copy [7c080000+26af+5a] 7c08269d: MSVCP70!Atexit [7c080000+266b+32] 7c0817a6: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c080000+1767+3f] 7c0817b3: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c080000+1767+4c] 004bf844: void CStdStr<char>::FormatV(char const *,char *) 7c0010fa: MSVCR70!malloc [7c000000+10eb+f] 7c081ecc: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c080000+1ea8+24] 7c082709: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Copy [7c080000+26af+5a] 7c02bac9: MSVCR70!vsnprintf [7c000000+2ba9c+2d] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 7c0010d3: MSVCR70!EH_prolog [7c000000+1000+d3] 7c0010d8: MSVCR70!EH_prolog [7c000000+1000+d8] 7c0010d8: MSVCR70!EH_prolog [7c000000+1000+d8] 7c00107b: MSVCR70!EH_prolog [7c000000+1000+7b] 7c0010fa: MSVCR70!malloc [7c000000+10eb+f] 7c081ecc: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c080000+1ea8+24] 7c082709: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Copy [7c080000+26af+5a] 7c08269d: MSVCP70!Atexit [7c080000+266b+32] 7c0817a6: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c080000+1767+3f] 7c0817b3: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c080000+1767+4c] 004bf844: void CStdStr<char>::FormatV(char const *,char *) 77f596da: ntdll!RtlFreeHeap [77f50000+8a3e+c9c] 77f591d4: ntdll!RtlFreeHeap [77f50000+8a3e+796] 77f58d7a: ntdll!RtlFreeHeap [77f50000+8a3e+33c] 77f58ebe: ntdll!RtlFreeHeap [77f50000+8a3e+480] 77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9] 00526c5f: virtual int RageFileObjDirect::Read(void *,unsigned int) 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f57d70: ntdll!RtlAllocateHeap [77f50000+7bae+1c2] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f57d70: ntdll!RtlAllocateHeap [77f50000+7bae+1c2] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f57d70: ntdll!RtlAllocateHeap [77f50000+7bae+1c2] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f57d70: ntdll!RtlAllocateHeap [77f50000+7bae+1c2] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f57d70: ntdll!RtlAllocateHeap [77f50000+7bae+1c2] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f57d70: ntdll!RtlAllocateHeap [77f50000+7bae+1c2] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f57d70: ntdll!RtlAllocateHeap [77f50000+7bae+1c2] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f57d70: ntdll!RtlAllocateHeap [77f50000+7bae+1c2] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be] 77f57d70: ntdll!RtlAllocateHeap [77f50000+7bae+1c2] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 77f58a3a: ntdll!RtlAllocateHeap [77f50000+7bae+e8c] 7c0028be: MSVCR70!wcspbrk [7c000000+2730+18e] 7c002786: MSVCR70!wcspbrk [7c000000+2730+56] 7c002f4c: MSVCR70!ftol [7c000000+2ccc+280] Static log: StepMania 3.9 alpha 18 Compiled Tue Apr 27 02:46:30 2004 (build 26465) Log starting 2004-05-11 06:22:05 Loading window: win32 Windows 5.1 (WinXP) build 2600 [Service Pack 1] Memory: 254mb total, 625mb swap (429mb swap avail) Video driver: Intel(R) 82810E Graphics Controller [Intel Corporation] 6.13.1.2951, 10-30-2001 [pci\ven_8086&dev_7125] Drive: "ST340810A" Driver: atapi DMA: yes Drive: "LITE-ON LTR-16102B" Driver: atapi DMA: yes Sound device 0: SoundMAX Digital Audio, 5.10, MID 1, PID 100 DirectSound Driver: Primary Sound Driver () DirectSound Driver: SoundMAX Digital Audio (smwdm.sys) ID: {bd6dd71a-3deb-11d1-f22bb8} DirectSound sample rates: 100..48000 (continuous) Sound driver: DirectSound WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/ffr/Fireyoshi1/'. This is not a valid song directory. Video renderers: 'opengl,d3d' Got 16 bpp (5650), 16 depth, 0 stencil Mode 4: ICD 16 (565) 16 depth OGL Vendor: Intel OGL Renderer: Intel 810/810E OGL Version: 1.1.2 - Build 4.13.01.2951 OGL Extensions: GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_paletted_texture GL_EXT_rescale_normal GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_IBM_texture_mirrored_repeat GL_WIN_swap_hint OGL Max texture size: 1024 GLU Version: 1.2.2.0 Microsoft Corporation Line width range: 1.000-3.000 +0.500 Point size range: 0.500-10.000 +0.125 Windowed 640x480 32 color 32 texture 0Hz Vsync AA Found 1 DirectInput devices: 0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered) Got 16 bpp (5650), 16 depth, 0 stencil WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Numbers/MenuTimer 5x3.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 183x110 and frame size is 36.6x36.7. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 190x114, which is a frame size of 38x38. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/BGAnimations/ScreenSelectLight/2 scroller tilescrollleft.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 640x187 and frame size is 640.0x187.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 640x188, which is a frame size of 640x188. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectStyle icon1.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 73x73 and frame size is 73.0x73.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 74x74, which is a frame size of 74x74. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectStyle icon2.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 73x73 and frame size is 73.0x73.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 74x74, which is a frame size of 74x74. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectStyle icon3.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 73x73 and frame size is 73.0x73.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 74x74, which is a frame size of 74x74. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectStyle icon4.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 73x73 and frame size is 73.0x73.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 74x74, which is a frame size of 74x74. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectStyle icon5.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 73x73 and frame size is 73.0x73.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 74x74, which is a frame size of 74x74. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/GrooveRadar labels 1x5.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 86x125 and frame size is 86.0x25.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 86x130, which is a frame size of 86x26. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/MusicWheelItem grades 2x8.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 72x200 and frame size is 36.0x25.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 72x208, which is a frame size of 36x26. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic stage demo.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 91x22 and frame size is 91.0x22.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 92x22, which is a frame size of 92x22. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic stage oni.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 50x17 and frame size is 50.0x17.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 50x18, which is a frame size of 50x18. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic stage nonstop.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 135x27 and frame size is 135.0x27.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 136x28, which is a frame size of 136x28. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/screenselectmusic stage endless.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 123x22 and frame size is 123.0x22.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 124x22, which is a frame size of 124x22. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic stage 2.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 61x22 and frame size is 61.0x22.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 62x22, which is a frame size of 62x22. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic stage 3.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 61x22 and frame size is 61.0x22.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 62x22, which is a frame size of 62x22. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic stage 4.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 61x22 and frame size is 61.0x22.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 62x22, which is a frame size of 62x22. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic stage 5.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 61x22 and frame size is 61.0x22.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 62x22, which is a frame size of 62x22. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic stage 6.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 61x22 and frame size is 61.0x22.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 62x22, which is a frame size of 62x22. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic fallback cdtitle.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 76x31 and frame size is 76.0x31.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 76x32, which is a frame size of 76x32. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic difficulty frame p1.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 77x40 and frame size is 77.0x40.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 78x40, which is a frame size of 78x40. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/BGAnimations/ScreenStage event/event.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 621x360 and frame size is 621.0x360.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 622x360, which is a frame size of 622x360. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/HoldJudgment 1x2.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 60x27 and frame size is 60.0x13.5. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 60x28, which is a frame size of 60x14. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Numbers/_shared1 5x3.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 126x102 and frame size is 25.2x34.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 130x102, which is a frame size of 26x34. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Numbers/Combo 5x3.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 365x219 and frame size is 73.0x73.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 370x222, which is a frame size of 74x74. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Graphics/ScreenGameplay oni gameover.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 264x83 and frame size is 264.0x83.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 264x84, which is a frame size of 264x84. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/Numbers/_shared2 5x3.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 80x69 and frame size is 16.0x23.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 80x72, which is a frame size of 16x24. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/BGAnimations/ScreenGameplay ready/ready.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 640x147 and frame size is 640.0x147.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 640x148, which is a frame size of 640x148. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/BGAnimations/ScreenGameplay go/go.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 640x147 and frame size is 640.0x147.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 640x148, which is a frame size of 640x148. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/BGAnimations/ScreenGameplay cleared/cleared.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 621x360 and frame size is 621.0x360.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 622x360, which is a frame size of 622x360. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/BGAnimations/ScreenGameplay failed/failed.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 621x360 and frame size is 621.0x360.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 622x360, which is a frame size of 622x360. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/BGAnimations/ScreenGameplay in/LeftToRight.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 128x35 and frame size is 128.0x35.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 128x36, which is a frame size of 128x36. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/BGAnimations/ScreenGameplay in/RightToLeft.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 128x35 and frame size is 128.0x35.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 128x36, which is a frame size of 128x36. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/BGAnimations/ScreenGameplay next song in/LeftToRight.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 128x35 and frame size is 128.0x35.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 128x36, which is a frame size of 128x36. WARNING: The graphic 'Themes/TM - Heavy Metal Machine/BGAnimations/ScreenGameplay next song in/RightToLeft.png' has frame dimensions that aren't even numbers. WARNING: WARNING: The entire image is 128x35 and frame size is 128.0x35.0. WARNING: WARNING: Image quality will be much improved if you resize the graphic to 128x36, which is a frame size of 128x36. Players joined: P1 Language: english Current renderer: OpenGL Theme: TM - Heavy Metal Machine Partial log: RageSound::LoadSound( 'Themes/default/Sounds/_silent.ogg' ) ConditionalBGA Load:Themes/TM - Heavy Metal Machine/ScreenEvaluationStage ConditionalBGA.ini ConditionalBGA File Not Found RageSound::LoadSound( 'Themes/default/Sounds/_silent.ogg' ) Sprite::LoadFromTexture( Songs/ffr/NeoMax/neoMAX BN.png ) Sprite::LoadFromTexture( Themes/TM - Heavy Metal Machine/Graphics/ScreenEvaluation banner frame.png ) RageBitmapTexture: Loaded 'Themes/TM - Heavy Metal Machine/Graphics/ScreenEvaluation banner frame.png' (256x128); FMT_RGBA8, source 256,100; image 256,100. Sprite::LoadFromTexture( Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic stage event.png ) Sprite::LoadFromTexture( Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic difficulty icons 1x5.png ) RageBitmapTexture: Loaded 'Themes/TM - Heavy Metal Machine/Graphics/ScreenSelectMusic difficulty icons 1x5.png' (32x256); FMT_RGBA8, source 32,160; image 32,160. -- End of report
__________________
Hey emo kid can I give u a suggestion. Try new johnsons baby shampoo NO MORE TEARS! How many emo kids does it take to screw in a lightbulb? NONE they all sit in the dark crying |
|
|
|
|
|
#8 |
|
FFR Player
|
acculy thats my whole crash dump since i got the trance machina
__________________
Hey emo kid can I give u a suggestion. Try new johnsons baby shampoo NO MORE TEARS! How many emo kids does it take to screw in a lightbulb? NONE they all sit in the dark crying |
|
|
|
|
|
#9 |
|
FFR Player
|
You said after a level, I assume you mean after you went through the three stages. It never popped up an error for me (nothing had with TM once I copied the metrics, I have Alpha 17 and checked it, still works fine), but change it to Event Mode and see if the same happens again (given you actually do mean normal play).
I once got those resizing errors, only several of them, though. I asked for it not to show the warning again, "Don't display this message," or something to that extent, and all was well. I wouldn't have a clue as to why your SM crashed. Besides, TM3 doesn't work well with newer Alphas. Matters such as transparency, last time I saw, had been occurring. I'm not even using it anymore due to such. If you can't get it to work, wait for TM4. And the metrics are in Themes\default\metrics.ini, but by your previous response I guess you had the intelligence to figure it out after 10 minutes of nail-biting enthusiasm. One more thing: "WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/ffr/Fireyoshi1/'. This is not a valid song directory." Delete that directory if you're not going to put anything in it. -Nemosta. |
|
|
|
|
|
#10 |
|
FFR Player
|
oh btw i was reading some threads and 4.0 might not be coming out instead he may just skip to 5.0 since hes already started major work on it and i have 3.0 now i went and got 3.9 alpha 8 for the tm3
-drake
__________________
Hey emo kid can I give u a suggestion. Try new johnsons baby shampoo NO MORE TEARS! How many emo kids does it take to screw in a lightbulb? NONE they all sit in the dark crying |
|
|
|
|
|
#11 |
|
FFR Player
|
thx for posting the whole error report. next time, post all of your .ini files on your computer.
__________________
![]() ![]()
|
|
|
|
|
|
#12 |
|
FFR Player
|
shut up fusi0n youre a loser noone likes you now go buy me a car this thead is to help with trance machina not to flame people you ****** now get lost
__________________
Hey emo kid can I give u a suggestion. Try new johnsons baby shampoo NO MORE TEARS! How many emo kids does it take to screw in a lightbulb? NONE they all sit in the dark crying |
|
|
|
|
|
#13 | |
|
FFR Player
Join Date: Apr 2004
Posts: 25
|
Quote:
Because you have no clue what you're doing, you posted your whole crash dump. This doesn't do a damn thing for me because I made a theme, not stepmania. All these related problems would be reported in your log file. "ok can u please speak english "copy metrix?" who thu $*%# i do dat (#$%?" - It's metrics, in your theme folder, read the instructions. I'm doing YOU a favor, not you me. Nemosta: I played three levels (the same song, as I'm currently only using a single song in SM to have it load up fast for testing) and went through all the game over stuff, no problems. I also removed a lot of metrics I wasn't actually changing anything, so it should work fine. Resizing errors are quite common, but I can't really practically fix them without uploading A LOT more files. This fix is far easier because it just allows it to work. I had no problems with anything save the score label in evaluation kept flipping between the time label (they're the same graphic file divided in two, I don't know why they're doing this) but your problem may be that you're running it at a higher resolution then standard 640x480. Because so many files aren't even number dimensions, higher resolutions cause these images (which have to be resized to even numbers) to "tear" and cause some more glaring errors. There's no real reason to run it higher then 640x480, as that's the base resolution for this theme. The newer version of TM is being designed with a bit more care and should avoid these problems. Copying metrics really screws up a bunch of things, but try using the fix now, and tell me how it works. |
|
|
|
|
|
|
#14 |
|
FFR Player
|
noone seems to be listaning to me but the link for the fix seems to be broken i clicked on the place for the fix and "page can not be displayed" pops up in the next window i tried right click save as that dont work either so what do i do
__________________
Hey emo kid can I give u a suggestion. Try new johnsons baby shampoo NO MORE TEARS! How many emo kids does it take to screw in a lightbulb? NONE they all sit in the dark crying |
|
|
|
|
|
#15 |
|
FFR Player
|
Link seems to be working for me.
::EDIT:: well, the link for the fix seems to be messed up. So for all the people that don't feel like fixing that link even though it's very easy, here you go The Right TM3 Fix Link |
|
|
|
|
|
#16 |
|
FFR Player
Join Date: Apr 2004
Posts: 25
|
It links directly to the website, and all you have to do is click the link on the page...
|
|
|
|
|
|
#17 |
|
FFR Player
|
omg zhek youre such a hard head the link on the site doesnt work for me
__________________
Hey emo kid can I give u a suggestion. Try new johnsons baby shampoo NO MORE TEARS! How many emo kids does it take to screw in a lightbulb? NONE they all sit in the dark crying |
|
|
|
|
|
#18 |
|
嗚呼
|
Too bad it works.
__________________
Plz visit my blog |
|
|
|
|
|
#19 | |
|
FFR Player
Join Date: Apr 2004
Posts: 25
|
Quote:
GOTO: http://www.angelfire.com/psy/zhek/ CLICK LINK. TADAH! |
|
|
|
|
|
|
#20 |
|
FFR Player
|
Drake = n00b
"nobody likes you now go buy me a car" = most retarded insult ever |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|