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Old 04-14-2007, 02:13 PM   #101
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Default Re: Guitar Hero Megapack

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Originally Posted by RaikouRider View Post
Hmm, looks like most of this pack is going to be stepped by me =/

Freya
Felt bored of not receiving submissions so I released this.
not that im giving up...just that those BPMs ae crap.

still working on Yes We Can (might be our theme song lol)
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Old 04-14-2007, 02:43 PM   #102
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Default Re: Guitar Hero Megapack

Just finished Six, 19 Beginner/14 Heavy/22 Oni

Beginner = GH steps onto 4 arrows
Heavy = Jackless, quite fun IMO
Oni = stepped all sounds, OUCH

might submit it to this, or I might just release it

EDIT: nah I released it, you can still use it in here unless you're really big on having stuff be super exclusive
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Old 04-15-2007, 08:36 AM   #103
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Default Re: Guitar Hero Megapack

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Originally Posted by Shashakiro View Post

nah I released it, you can still use it in here unless you're really big on having stuff be super exclusive
I don't care if you release the file ahead of time; I've released two of my, what, 15 sims for this pack already?

And BTW, Beginner must be a pad file, you need to move the Beginner into Oni or Edit or something. It will be moved around that way in the pack if your file makes it. I'm not anal about that like Tass is for his files but please follow the submission rules.

GH conversions are good things. Most of my files aren't straight conversions but they are close. I just wanted to make the file make some sense for index.

EDIT: Shash, your files are hard. This pack is going to be so easy for the most part lol, and your Edit difficulty is lol. Lemme guess, Beast and the Harlot oni will be like this too?
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Class: Two Hand 3-Finger
HP: 200 (16th stream combo speed)
Strength: 155 (max jack speed)
Defense: 205 (8th jump stream speed)
Speed: 225 (pass stream speed)
Accuracy: 88 (average percent of marvs)
Stamina: 215 (consistent 16th stream survival)
Evasion: 650 (comfort scroll rate)

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Old 04-15-2007, 11:01 AM   #104
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Default Re: Guitar Hero Megapack

I think I'll do YYZ. Can you send me the SM please?
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Old 04-15-2007, 11:51 AM   #105
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Default Re: Guitar Hero Megapack

BatH Oni isn't close to as hard as Six Oni, I doubt it's possible to make a GH file harder than Six Oni that is actually musically justified

and uh my machine does not like edit difficulties, so I never use them...you can move that around if you want
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Old 04-15-2007, 06:14 PM   #106
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Default Re: Guitar Hero Megapack

I'll do Madhouse too.
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Old 04-16-2007, 06:20 PM   #107
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Default Re: Guitar Hero Megapack

Raikou what's your e-mail I need to send my Get Ready 2 Rokk file to you
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Old 04-20-2007, 09:03 AM   #108
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Default Re: Guitar Hero Megapack

Getting around to updating the list and testing all the submitted files this weekend. Testing AznRebirth's four files now.

Psychobilly Freakout: First off, too many jacks in both difficulties. Way too many jacks. Standard isn't a pad file or easy keyboard file and should be moved to heavy. Direct conversions from Guitar Hero to Stepmania don't work because of the massive jacks that result. What I do is turn the jacks into trills. The jacks can stay in oni but the Heavy should be somewhat fun to play. Fix the jacks. I also saw some sections that were pretty unfriendly for index. Fix those two and you have a chance at making it in the pack.

Six: Shash already made this chart. Seriously, lay off on the jacks. Jackfiles just aren't fun to play. If they have to be there, put them in oni and edit.

Less Talk More Rokk: This is EXTREMELY similar to my chart and all the other submissions I've gotten for this song. The speed-up seems a little off (I got a lot of excellents in that part) and in the chorus, there's one quirk for index. Probably your best file out of the four.

Trogdor: From about halfway through to the beginning of the second verse, it's off by quite a bit--up to a whole 16th note off in spots. If you can fix that, it's a pretty good file. In the oni, I don't see the musical justification for the 16th notes in the jumpy section, but what do I know, my ears don't pick everything up like Shash's =P
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Class: Two Hand 3-Finger
HP: 200 (16th stream combo speed)
Strength: 155 (max jack speed)
Defense: 205 (8th jump stream speed)
Speed: 225 (pass stream speed)
Accuracy: 88 (average percent of marvs)
Stamina: 215 (consistent 16th stream survival)
Evasion: 650 (comfort scroll rate)

Last edited by RaikouRider; 04-20-2007 at 09:37 AM..
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Old 04-21-2007, 11:31 AM   #109
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Default Re: Guitar Hero Megapack

I'm going to attempt Sweet Child 'O Mine
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Old 04-21-2007, 04:20 PM   #110
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Default Re: Guitar Hero Megapack

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Originally Posted by RaikouRider View Post
Getting around to updating the list and testing all the submitted files this weekend. Testing AznRebirth's four files now.

Psychobilly Freakout: First off, too many jacks in both difficulties. Way too many jacks. Standard isn't a pad file or easy keyboard file and should be moved to heavy. Direct conversions from Guitar Hero to Stepmania don't work because of the massive jacks that result. What I do is turn the jacks into trills. The jacks can stay in oni but the Heavy should be somewhat fun to play. Fix the jacks. I also saw some sections that were pretty unfriendly for index. Fix those two and you have a chance at making it in the pack.

Six: Shash already made this chart. Seriously, lay off on the jacks. Jackfiles just aren't fun to play. If they have to be there, put them in oni and edit.

Less Talk More Rokk: This is EXTREMELY similar to my chart and all the other submissions I've gotten for this song. The speed-up seems a little off (I got a lot of excellents in that part) and in the chorus, there's one quirk for index. Probably your best file out of the four.

Trogdor: From about halfway through to the beginning of the second verse, it's off by quite a bit--up to a whole 16th note off in spots. If you can fix that, it's a pretty good file. In the oni, I don't see the musical justification for the 16th notes in the jumpy section, but what do I know, my ears don't pick everything up like Shash's =P
I can fix that=)
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Old 04-21-2007, 05:04 PM   #111
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Default Re: Guitar Hero Megapack

Well, could I have a go at Crossroads? I didn't even realize that song was in GH, it's one of my favorites
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Old 04-21-2007, 08:41 PM   #112
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Default Re: Guitar Hero Megapack

I'll step Them Bones for the Megapack if I could get the mp3(Guitar Hero version)
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Old 04-22-2007, 02:54 AM   #113
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Default Re: Guitar Hero Megapack

I will do Sharp Dressed Man.
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Old 04-23-2007, 06:06 PM   #114
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Default Re: Guitar Hero Megapack

bump bump bump, i'll still step Them Bones if I could get the mp3. I might step free bird, yyz, madhouse, war pigs, you really got me, shout at the devil, sweet child o mine if you need them(that means someone has given up making a file, or you need more difficulties).
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Old 04-23-2007, 07:23 PM   #115
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Default Re: Guitar Hero Megapack

Tomorrow afternoon, I'll upload the requested files to MediaMax. Please be patient with me.
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Class: Two Hand 3-Finger
HP: 200 (16th stream combo speed)
Strength: 155 (max jack speed)
Defense: 205 (8th jump stream speed)
Speed: 225 (pass stream speed)
Accuracy: 88 (average percent of marvs)
Stamina: 215 (consistent 16th stream survival)
Evasion: 650 (comfort scroll rate)
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Old 04-25-2007, 12:04 PM   #116
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Default Re: Guitar Hero Megapack

Im Sorry Rider, the sound on my computer doesnt work any longer.

Will try to have a new monitor in a few days. I will set Yes We Can and any other sims I said I would do to a set BPM and just sync them like that--as long as you dont care
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Old 04-25-2007, 03:50 PM   #117
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Default Re: Guitar Hero Megapack

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Can some one make be a bg and banner for surrender, and a Cdtitle for my name "thechild"
how bout this?
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Old 04-25-2007, 04:55 PM   #118
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Default Re: Guitar Hero Megapack

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Originally Posted by MixMasterLar View Post
Will try to have a new monitor in a few days. I will set Yes We Can and any other sims I said I would do to a set BPM and just sync them like that--as long as you dont care
Doesn't matter, most people play Cmod anyway.
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Class: Two Hand 3-Finger
HP: 200 (16th stream combo speed)
Strength: 155 (max jack speed)
Defense: 205 (8th jump stream speed)
Speed: 225 (pass stream speed)
Accuracy: 88 (average percent of marvs)
Stamina: 215 (consistent 16th stream survival)
Evasion: 650 (comfort scroll rate)
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Old 04-25-2007, 05:53 PM   #119
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Default Re: Guitar Hero Megapack

Eww Cmod. I can't wait for this pack.
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Old 04-25-2007, 06:14 PM   #120
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Default Re: Guitar Hero Megapack

I didn't use any retarded BPM changes in Six and it's synced fine

GH overdoes it a lot, mimicing the band's slight BPM wavering is honestly not at all necessary and can often cause offsyncess
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