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#1 |
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FFR Player
Join Date: May 2003
Posts: 3
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I think that they should add held arrows. For notes that get held the arrows should do the same. Just a suggestion that i think would be cool.
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#2 |
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Super Scooter Happy
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Flash doesn't support hold arrows.
Or something.
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I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds. |
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#3 |
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Summer!!
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It has been very hard for synth to encorperate hold arrows into the game
i think he has tried, but just give him a chance, we just got a huge update with the challenge mode, so he deserves a break
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#4 |
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FFR Player
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doesn't it have to do with like, you know when you play if you hold down a key, it registers as multiple presses...just like when you hold down a key when your typing:
weeeeeeeeeeeeeeeeeee |
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#5 | |
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FFR Player
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Quote:
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#6 |
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FFR Player
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it's probably just really complicated
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#7 |
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FFR Simfile Author
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Personally I don't see how hold arrows would make FFR more exciting, I mean, there's not really any crossovers or anything.
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#8 |
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Guest
Posts: n/a
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ABS
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#9 |
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Banned
Join Date: Dec 2003
Posts: 57
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He'd get rid of the boo's and then it would allow people to jam the eyes and get notes. Also the way its setup now if you holdin all the keys whenever a arrow pass's youd hit it. So it would take alot of reworking. Autoboos would have to go.
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#10 |
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FFR Player
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If you hold a any keyboard button down theres always a delay and i'm pretty sure that creates a giant problem for holding arrows in a continuous stream, unlike DDR the special pad or PS2 games if you hold down a button it automatically continues in a stream.
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