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#5 | |
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the Haku
Join Date: Jul 2005
Age: 37
Posts: 4,539
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Quote:
The main reason I still have Infinity Nikki is because its daily gameplay loop is the most respectful of my time in the gachas I've played so far. I'm not sure how to feel about the clothes part of the game, but the parkour part of it has hilarious potential to me. By example, I didn't expect to climb a mountain and bypass an invisible wall with a motorcycle of all things. ...and here we are: So, to me it's more about what you can do with the game than what was the original intent. I'm assuming with enough banners, there will be eventually enough clothes. If I made the game, I would have given nearly every clothes some sort of ability and made it more sensitive to context. Gameplay would borderline look similar to Legend of Zelda where Link was using multiple items to get past content, but items here would simply be dresses with abilities. In a way, this game is tilting me a bit because I think it was really close to get somewhere interesting, but it's also interesting in its own way. I didn't expect clothes to be tied to numbers/maths and need to reach some sort of benchmark to win a fashion fight. I didn't expect their hierarchy system to work with how much swag you have. Like some parts of the game are so "out of nowhere" that I kind of want to see what they will do next because I've never seen this before. Heck, we went from having an incredibly good first patch with the Aurosa story to just magically skip the main story of the 2nd part of the game to then restart the entire story from zero because the game got on Steam. Like, what even is going on ? ..and now we have housing which I've yet to explore completely. It's weird to say, but the side content is carrying the game imo and the main story just need to match what they did on the very first patch. So, if weird unexpected things stop happening, the game should fix itself in theory imo.
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Last edited by Hakulyte; 09-9-2025 at 12:51 AM.. |
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