this question won't tell you much because you haven't specified the categories well enough
spread NPS will have several speed types (burst speed and stream speed) but will also work on different muscle areas -- alternations/trills (like QP --> WO --> repeat) at very fast speed will depend on extensor capability while jackhammers will depend on wrist capability quite a bit
this says nothing of speed for different playstyles, and I don't think you asked that
I am "D5" on index solely because of my scores on certain songs that have very hard jackhammer patterns, like Club and Aim Anthem. however, I only recently actually tried playing spread for the purposes of getting better at it, and have been doing this for *maybe* two months plus another month of fucking around on it. even though I've played games like Stepmania on-and-off for ten years, I've had collectively maybe 3 months of spread experience. there was a period where I was D3 at most, but D5 on index merely due to songs with tough jackhammers.
so, my jackhammer speed would be way, way higher than my alternation speed.
this means that a pro spread player could hit a faster NPS than me during jumpstream -- a lot faster -- but if we just vibrajacked 4 notes at once, I could have a theoretical max NPS that's a lot higher.
like, I can main a consistent, high-MA vibration at 180 bpm 16ths for at least a minute, because that's the kind of muscle movement I've practiced over the years. if I did this with one hand, that's, what, 48 NPS? but that's not going to tell you shit about how fast I actually hit notes with quality movements.
and I mean, on index, I can hit 280 bpm 16th trills for pretty long periods of time. that's 18.66 NPS on its own. if I just turned that into [1+2 --> 3+4 --> repeat] on spread I'm up to 37.32 NPS. but that's not reflective of my jumpstream speed because jumpstream works a very different set of muscles, and since so many spread charts involve jumpstream, I could be complete dogshit at spread but claim 37.32 NPS.
to get some idea of overall speed, you'd have to break this up into categories like:
Good points archowl! I wanted to go for something simpler however and just have people explain how they achieve their nps afterwards. The reasoning is to try and get as much feedback as I can in a fairly effective way. I did specify a little bit that you should be able to consistently hit 500 combos with your preferred nps. So if you can hit 500 combos using a vibro wall at 180 bpm and say you hit 48nps, first of all nice stamina and consistency and thanks for the feedback :P
I did specify a little bit that you should be able to consistently hit 500 combos with your preferred nps. So if you can hit 500 combos using a vibro wall at 180 bpm and say you hit 48nps, first of all nice stamina and consistency and thanks for the feedback :P
Vibro: 56nps (210 quad jacks) for about 10-20 seconds, get speed drop afterwards.
Streams: 24-26nps depending on how spread out the patterns are between fingers
Jump Stream/dumps: 25-28nps depending on how wrist jackable they are
Used to be quite comfortable with doing 300-315bpm streams while JS was somewhere between 240-260bpm.
What would that make my comfortable NPS in regards to those?
20-21.5 for streams, and 24-26 for jumpstreams in your case - though the latter would depend on the kind of patterns involved of course.
On my end I'm currently at 16-18 for streams (260-280bpm, though bear in mind that very few of the stream files I play actually have jumps in them), and 17-22 for JS and burst streams depending on whether I really want to push myself. Currently in D5 territory from the looks of it.
Edit: By the way Icy I assume that the 24ths patterns in question are streams with 4th jumps, rather than no jumps being involved at all? In case of the latter I've generally been under the impression that for instance...
I'm asking this because from the looks of it you have simply multiplied the bpm value for JS patterns (16th notes) by 1.5 which only serves to define stream patterns through eliminating the 8th jumps, thus leaving out 4ths as the only ones remaining. Which appears to be fine for the most part, though something worth pointing out in my opinion is that files with such patterns are only really prevalent in D6-D7+ territory as far as I have noticed. Since basically for D5 and below, most viable "fast" stream files at that level happen to completely lack jumps in them - for instance CIA Rave / Uber Rave (FFR) and Aoreo 1/2 + Tachyon packs for index/pad patterns, though essentially every single stream file below 270bpm or so seems to share that property anyway, with Scary Halloween Show (Yolomania 3) being the only noteworthy exception that immediately comes to my mind. Therefore if you happen to be D5 or below, I suppose that could be worth keeping in mind if you wish to be accurate enough in defining the area that corresponds to your optimal stream speed.
Do feel free to correct me if I happen to be wrong with any of my observations though.
No idea why people are classifying vibrating nps in relation to the number of fingers involved...the motion is 100% arm-dependent so whether you're vibrating on 1 key or covering an area of 4 keys it makes no difference as to the number of distinct movements your arm has to perform.
Jumpstreams can potentially cause this issue as well if there is a lot of [12] and [34] patterning, you could make the argument that your true NPS* is artificially higher depending on the patterning indicative of what arch said. Comboing generic patterning over reasonable periods ~30 seconds should give the most accurate valuation of your speed on a movements per second basis.
*I don't like the term notes per second because we aren't really playing music, even calling it inputs per second is bad too because you run into the inflation issue when one motion covers more than 1 key. I'd call it "actions" or "movements" per second if you want to get technical about it.
20-21.5 for streams, and 24-26 for jumpstreams in your case - though the latter would depend on the kind of patterns involved of course.
On my end I'm currently at 16-18 for streams (260-280bpm, though bear in mind that very few of the stream files I play actually have jumps in them), and 17-22 for JS and burst streams depending on whether I really want to push myself. Currently in D5 territory from the looks of it.
Edit: By the way Icy I assume that the 24ths patterns in question are streams with 4th jumps, rather than no jumps being involved at all? In case of the latter I've generally been under the impression that for instance...
I'm asking this because from the looks of it you have simply multiplied the bpm value for JS patterns (16th notes) by 1.5 which only serves to define stream patterns through eliminating the 8th jumps, thus leaving out 4ths as the only ones remaining. Which appears to be fine for the most part, though something worth pointing out in my opinion is that files with such patterns are only really prevalent in D6-D7+ territory as far as I have noticed. Since basically for D5 and below, most viable "fast" stream files at that level happen to completely lack jumps in them - for instance CIA Rave / Uber Rave (FFR) and Aoreo 1/2 + Tachyon packs for index/pad patterns, though essentially every single stream file below 270bpm or so seems to share that property anyway, with Scary Halloween Show (Yolomania 3) being the only noteworthy exception that immediately comes to my mind. Therefore if you happen to be D5 or below, I suppose that could be worth keeping in mind if you wish to be accurate enough in defining the area that corresponds to your optimal stream speed.
Do feel free to correct me if I happen to be wrong with any of my observations though.
yes the 24ths are without any jumps whatsoever. due to the nature of how streams play vs. jumpstream 16ths you can be good at one and not the other but still have a really good nps. I even converted 24ths back to 16ths for their bpm
@dynamo, it's ok that people are mentioning their nps for vibro imo because they're saying it's vibro. It's entirely up to them if they want to say anything further, as i've stated before this thread isn't particularly meant to accomplish anything i made it on the spur of the moment.
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