02-20-2015, 07:25 PM | #81 | |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: ATTN: FFRevolution
Quote:
What I meant to say is you won't have staff members who let their power get to their head (not saying anyone is currently but I bet it's happened before) and having staff recycles would prevent events where this would occur.
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02-20-2015, 07:28 PM | #82 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: ATTN: FFRevolution
I feel like we have Zenith off on one side stewing in a pile of salt about some incident that I know nothing about, and he's just inciting shit under the guise of discussing the staff because he can get away with it.
Then there's Charu and Fission and I and the occasional other person who wants to take the topic seriously. And finally there's a bunch of hooligans everywhere else doing their best to be louder than everyone else just because they saw some other idiot doing it, and AJ the riot police trying his best to keep people in line. The progression of this thread itself is more indicative of the problems with the site than any of the staff lmfao I'm done.
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Last edited by hi19hi19; 02-20-2015 at 07:29 PM.. |
02-20-2015, 07:29 PM | #83 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: ATTN: FFRevolution
I have nothing against staff, yes I can get irritated by some staff decisions but who doesn't?
I still have the concern as I did in my first post, I am still trying to keep this thread serious in the topic. It's not my fault you took my posts offensively when they are legitimate thought points.
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02-20-2015, 07:30 PM | #84 | |
Banned
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Re: ATTN: FFRevolution
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Anyone can easily join and leave, and functionalities can be quickly added like Fission said. Lots of people on this forum would have great ideas for additions to the game... Last edited by blanky!; 02-20-2015 at 07:32 PM.. |
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02-20-2015, 07:30 PM | #85 | |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: ATTN: FFRevolution
Quote:
I like being crazy! Still, that open source idea though is pretty good. I recall someone once asking that too a long while ago. Maybe it was Fission again? lol I don't know, someone said make this open sourced and someone said no... or something. ...Don't take it from me though, I don't wanna start rumor making! |
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02-20-2015, 07:33 PM | #86 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: ATTN: FFRevolution
Wasn't it so much worse when Tass was around though?
...I feel lucky to be active in 2012 since I heard before the site crashed he kind of ran the forums pretty strict. |
02-20-2015, 07:34 PM | #87 | |
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: ATTN: FFRevolution
Quote:
Velocity and I discussed it in a thread where he said no, don't recall which one anymore. Last edited by Fission; 02-20-2015 at 07:37 PM.. |
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02-20-2015, 07:36 PM | #88 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: ATTN: FFRevolution
This was in response to Mahou's deleted post that was just here.
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02-20-2015, 07:43 PM | #89 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
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Re: ATTN: FFRevolution
Any posts from here on out deserve to be removed if it doesn't talk about the main topic that this thread was meant for. It's a serious discussion that we all need to take seriously.
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02-20-2015, 07:48 PM | #90 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
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Re: ATTN: FFRevolution
ok
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some feathery f**k |
02-20-2015, 07:49 PM | #91 | |
Rhythm game specialist.
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Re: ATTN: FFRevolution
Quote:
If you have some legitimate input that you want to see from staff, you need to be considerably more valiant in your effort given that you're the person who opened up this thread of discussion and have been otherwise feeding it with otherwise irrelevant points. I mentioned this before in a post I made that has since been deleted: staff is likely more than willing to address your points, but you're going to have to be substantially more convincing in leading this charge, because there are users who are way more informed than you are that could more easily make points like these. |
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02-20-2015, 07:50 PM | #92 |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,513
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Re: ATTN: FFRevolution
It would actually be nice if the administration would say like, you know, anything in here. 99% of staff have now looked in this thread, likely laughed, and then left.
edit: Respond to like, cornman or Fission, not so much Zenith
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Last edited by yo man im awesome; 02-20-2015 at 07:51 PM.. |
02-20-2015, 07:53 PM | #93 | |
Retired Staff
All the things
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Re: ATTN: FFRevolution
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No one looked, laughed and just left. There's been discussion going on. Beyond that I really can't address anything but I didn't want people to think that it's just totally brushed off. |
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02-20-2015, 07:54 PM | #94 | |
FFR Veteran
Wiki Administrator
Join Date: May 2007
Location: Quebec
Posts: 1,169
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Re: ATTN: FFRevolution
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Now allow me to walk out of this thread unharmed. |
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02-20-2015, 07:55 PM | #95 |
Signature Extraordinare~~
Song Submission & Events Manager
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Re: ATTN: FFRevolution
Requesting the thread to be moved to FFR General because it has to do with FFR in General and the people who run it. It also doesn't really fit the atmosphere that chit chat has to offer it as you can probably see it almost caused a drama war.
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02-20-2015, 07:55 PM | #96 |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,513
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Re: ATTN: FFRevolution
well that was a bit of an exaggeration towards the lack of posting, and I imagine they're just trying to figure something out to post to us, but really, the only acknowledgement we've had so far is them looking at the thread.
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02-20-2015, 07:56 PM | #97 |
Retired Staff
All the things
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Re: ATTN: FFRevolution
Done
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02-20-2015, 07:57 PM | #98 | |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,513
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Re: ATTN: FFRevolution
Quote:
These threads die often, especially when administration doesn't actually say anything, because it ends up being the same people yelling the same things at each other, with nothing new being gained. Typically it's only when administration actually steps into the thread and lets us in on what's going on that things get resolved. Which also leads back to transparency.
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02-20-2015, 08:02 PM | #99 | |||
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: ATTN: FFRevolution
Quote:
Continuing down the path of adding new features without performing this restructuring is just going to make it increasingly more difficult for developers to create a mental model of the FFR website. Quote:
Quote:
I haven't fully reasoned through the details in the "rewarding" part, just some thoughts I had. Last edited by Fission; 02-20-2015 at 08:07 PM.. |
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02-20-2015, 08:07 PM | #100 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: ATTN: FFRevolution
You want me to take charge in this movement of actually getting my point across? I will.
It's been assured that staff is still here and working hard and valiantly to not only improve FFR but also to keep it up and running. I understand that it's also a hard task to accomplish and that staff is not a silly game. I also understand that people have lives outside of FFR and shit happens such as being sick, having to go out for business trips, whatever happens. It's a problem when certain members of staff don't deserve to have their titles because they aren't as active as other members on their teams. A lot of backend work or issues aren't necessarily known to the community because staff doesn't release this information out as frequently as desired. Some transparency would be awesome because then if anyone out here in the community has the required skills to help out, they can approach staff and offer to help, even if it's not needed. Money has been a constant issue with FFR because it's a non-profit organization, and the people who are affected most by this are step-artists and staff. This is a rhythm game and finding permissions are scarce at times but it seems the more elite stepartists have an easier time because they have the experience. Having a form of crowdfunding would benefit the site immensely though some more issues would arise. I'm sure people here and also myself would donate money here and there if it meant the improvement of FFR, whether it be expanding or finally getting a decent lawyer for the legal parts of FFR as blanky mentioned earlier in this thread. I understand that while fixing issues, more issues will arise, as in most situations. My point with this thread is to have staff sit down and discuss these problems more frequently or actually do things about them (skeptical because this is something I know little about). Let the community know or even qualified members of the community know that these issues need to be taken care of and if they can help staff in any way, then let it happen. Lastly, I personally think any inactive staff member should lose their position (and by inactive I mean like being away with no legitimate reasoning, or not even including input in team chats when they do have the free time).
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