Ingame Song Information

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  • DossarLX ODI
    Batch Manager
    Game Manager
    FFR Simfile Author
    • Mar 2008
    • 15004

    #4321
    Re: Ingame Song Information

    Originally posted by qqwref
    If I still had the ability to write scripts to interact with the FFR database, I could make a script to directly check the actual song lengths (frame of last note / 30) against the listed lengths and get all the discrepancies in a list.
    Most accurate way of getting file lengths. If a file's last note is frame 5800, it's 193.33 seconds long (rounded down to 3 minutes and 13 seconds).

    qqwref has a simple solution that will save a lot of time.

    I also appreciate your efforts, noname!
    Originally posted by hi19hi19
    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

    Comment

    • hi19hi19
      lol happy
      FFR Simfile Author
      • Oct 2005
      • 12194

      #4322
      Re: Ingame Song Information

      qweef for admin


      Comment

      • noname219
        FFR Wiki Admin
        • May 2007
        • 1694

        #4323
        Re: Ingame Song Information

        I have also a suggestion (well, I should post in the official FFR Suggestions thread but it's also relevant here) :

        There's always some songs that are harder to find. Ex: R/\IN or H a l o g e n (FFR Edit) for example. It would be nice to have a redirection system. When you wanna play "R/\IN", just type "rain". "halogen" for "H a l o g e n"... Then there's also "F", "S", "-Y", "Op.10 No.9" etc. You could type the author and it gives all his songs. It could also include the song genre, the style, the stepauthor, hidden clues for secret tokens :3, there's a lot of possibilities. It could also be easier to change song names without affecting the player who is accustomed to the old names.

        And, thanks for the support. I might post my work publicly on January 1st whether I'm finish or not. So far, there's 23 000 characters and 3 127 words in my txt file. I'm now at Haydn.
        I also wrote guidelines to have a more coherent database.

        Last thing, you might be unaware that I keep track of every changes from that page since last September : http://www.flashflashrevolution.com/...80&postcount=2.

        Comment

        • jimerax
          FFR Simfile Author
          FFR Music Producer
          • Nov 2003
          • 8185

          #4324
          Re: Ingame Song Information

          Currently I define song length as the time that's obtainable in the song editor by hitting "End" key.
          Defining it from the frame count might be more accurate like said, though.

          There're some errors since I or previous game managers defined it from mp3 information in the past.

          Comment

          • igotrhythm
            Fractals!
            • Sep 2004
            • 6535

            #4325
            Re: Ingame Song Information



            Nothing's Gonna Stop Me is here listed as being an original composition by Renard, not Kitsune^2.
            Originally posted by thesunfan
            I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

            Comment

            • U.N. Owen
              FFR Player
              • Mar 2008
              • 640

              #4326
              Re: Ingame Song Information

              It's by Kitsune^2. Says so on the LapFox Trax website.

              Sig courtesy of kjwkjw

              "If I was any more crack, I'd be cocaine." - PriestREA

              Comment

              • qqwref
                stepmania archaeologist
                FFR Simfile Author
                • Aug 2005
                • 4092

                #4327
                Re: Ingame Song Information

                TheDoujinChannel? Doesn't sound like an official source to me. A lot of other places say it's Kitsune^2 and I don't see any real reason to doubt all those.
                Best AAA: Policy In The Sky [Oni] (81)
                Best SDG: PANTS (86)
                Best FC: Future Invasion (93)

                Comment

                • TheSaxRunner05
                  The Doctor
                  • Apr 2006
                  • 6144

                  #4328
                  Re: Ingame Song Information

                  Since 1983 is listed as a Swing Rock style, while it mostly lacks the swing rhythm. A good example of swing is in Going on a Spring wind. Being in compound meter does not make it a swing song. =p


                  Comment

                  • noname219
                    FFR Wiki Admin
                    • May 2007
                    • 1694

                    #4329
                    Re: Ingame Song Information

                    Neo-Classical Metal is more appropriate for that song.

                    Currently working on that list I've talked about earlier, the document weights 7800 words. Expected to reach 9000 before I'm finished.

                    Comment

                    • Razor
                      Dan "Razor" Devilz
                      FFR Simfile Author
                      • May 2004
                      • 1606

                      #4330
                      Re: Ingame Song Information

                      Zephon needs to be changed to "World Sound". It's a remix of Hemisphere by Hashimoto Ichiko to the RahXephon opening.
                      Originally posted by FFR Forum Awards
                      Best FFR file from 2013:
                      3rd: Retro City
                      Originally posted by Choofers
                      I play Stepmania, so I know everything about media formats.

                      Comment

                      • igotrhythm
                        Fractals!
                        • Sep 2004
                        • 6535

                        #4331
                        Re: Ingame Song Information

                        Lightning Strikes Again - Metal Squad

                        This is actually a mashup of two songs, both of which are from Thunder Force IV.
                        Last edited by igotrhythm; 09-19-2013, 03:58 PM.
                        Originally posted by thesunfan
                        I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                        Comment

                        • igotrhythm
                          Fractals!
                          • Sep 2004
                          • 6535

                          #4332
                          Re: Ingame Song Information

                          T&J Complete Version (4444) and TGWP Full Version (around 6000?) should be added to the "most notes" list.
                          Originally posted by thesunfan
                          I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                          Comment

                          • XelNya
                            [Kaho]
                            FFR Simfile Author
                            • Sep 2012
                            • 3369

                            #4333
                            Re: Ingame Song Information

                            "On Conquest and Capture" is actually an ending section of "Bone Marrow" off of Fortress. I don't know why it's named what it is in game. Was there actually a real reason for it?

                            Comment

                            • T-Force
                              Your world ends with you
                              FFR Simfile Author
                              • Jan 2007
                              • 4753

                              #4334
                              Re: Ingame Song Information

                              Yep. Because it is actually an interlude called "On Conquest and Capture". The piano interlude after "Spoils" and preceding "Wretch" is also known as "Icosceles".
                              It stems from the mini-concepts on the album. The first 3 songs are part of the "On Conquest and Capture" concept, the next 4 are "Untitled" (there's not really a theme to them), and the last 3 are a part of the "Isoceles" concept.
                              Last edited by T-Force; 05-6-2014, 01:31 PM.
                              Life is simply unfair... Don't you think?

                              Comment

                              • XelNya
                                [Kaho]
                                FFR Simfile Author
                                • Sep 2012
                                • 3369

                                #4335
                                Re: Ingame Song Information

                                Originally posted by T-Force
                                Yep. Because it is actually an interlude called "On Conquest and Capture". The piano interlude after "Spoils" and preceding "Wretch" is also known as "Icosceles".
                                It stems from the mini-concepts on the album. The first 3 songs are part of the "On Conquest and Capture" concept, the next 4 are "Untitled" (there's not really a theme to them), and the last 3 are a part of the "Isoceles" concept.
                                That does not change how it was actually put on the album. By all technicalities, it's still wrong. I mean I knew all of that but it's still technically part of a song and should be titled properly. It makes sense but yuck.

                                Comment

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