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#1281 | |
FFR Simfile Author
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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#1282 | ||||
FFR Player
Join Date: Jan 2006
Location: we wrestle polar bears
Age: 36
Posts: 3,248
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ps patashu finish a file fast!!!! ![]()
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#1283 | |
`~`
![]() ![]() ![]() Join Date: Oct 2005
Posts: 7,327
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the first 4key implementation of nps+ff was in fact LCP3 and the FFR Season packs that followed afterwards, although my system isn't all that accurate because I heavily fudged stuff up/down to make up for the column space and density compared to 6key
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Last edited by Gundam-Dude; 05-20-2013 at 02:03 AM.. |
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#1284 |
The Dominator
![]() ![]() Join Date: Sep 2005
Location: North Bay, ON
Age: 35
Posts: 8,987
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![]() Probably the biggest reason why I prefer the 10+ scale is the fact that I peek at my score lots during sightreads to judge how far into the song I am tbh. After I know the file well, I could care less if it's rated under a 10, although what Glove says about lower difficulties being unattractive is true (for experienced stepmaniers anyways so w/e). It would make intuitive sense to rate from 1-10 within a pack but what about files outside of the pack that are easier than 1s? You run into the problem people seem to have when buying clothes since size X at one store is not necessarily size X in another (which is why an objective scale would be so nice).
The disadvantage of 10+ for experienced stepmaniers is that difficulties at that stage are almost pointless to check (I barely ever look at difficulty ratings for files anymore). For the sake of this pack (since it is predominantly not for beginners) I would side with the 10+ scale. If you're going to make packs that cater to new players though I definitely think 1-10 is more appropriate. |
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#1285 |
⠀
![]() Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
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![]() I'm fine with the 10+ scale yeah since it's more catered to people with more experience (which in turn would be people from the ODI era and such, so they'd be used to seeing high difficulties to begin with). Even then I'm pretty sure with the NPS+FF scale applied most if not ALL the files would be at 10+ so the "gay machine score" issue is irrelevant haha.
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#1286 |
FFR Player
Join Date: Apr 2013
Posts: 863
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![]() is it bad taht i never even look @ the numbers for difficulty
i thought everybody didnt look at it
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"Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee." 2diep4yuo #teamtwerk #bootyhunters |
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#1287 | |
Spun a twirly fruitcake,
![]() ![]() Join Date: Feb 2009
Age: 31
Posts: 3,865
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![]() I think a 6 14 should be a 7 9 to the 3 3 3 while 8 goes 2 in order to notify the differences between 5 and 0
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#1288 |
FFR Player
Join Date: Apr 2013
Posts: 863
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![]() suck my d
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"Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee." 2diep4yuo #teamtwerk #bootyhunters |
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#1289 |
FFR Simfile Author
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![]() ok, I'm not going to b (FUCK YOU DDREAM STUDIO)ed until I've finished this file
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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#1290 |
Custom User Title
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same, and i'd rather have the new scale cause it's actually somewhat accurate. The old scale made absolutely no sense to me.
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#1291 |
FFR Player
Join Date: Oct 2012
Age: 31
Posts: 3,799
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Is it the one by Buckethead? That's the only artist that I know that has made a song with the name Jordan xd.
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#1292 |
FFR Player
Join Date: Aug 2005
Age: 29
Posts: 3,996
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![]() there's arguments for both systems and I'll be fine with whatever you guys use. it wasn't like GLoVe wasn't intending for this pack to be some kind of starter pack for beginners. we can always use the NPS scale in the future.
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#1293 | |
FFR Player
Join Date: Jan 2006
Location: we wrestle polar bears
Age: 36
Posts: 3,248
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![]() yeah i have nothing against the nps+ff system, it's a good way to do it as well. but for this pack i'd rather use the 10+.
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#1294 |
FFR Simfile Author
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![]() submitted and going to bed
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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#1295 | |
Confirmed Heartbreaker
![]() ![]() ![]() Join Date: Jul 2012
Age: 35
Posts: 5,859
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#ddremprob #fuck
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#1296 |
FFR Veteran
![]() Join Date: Jul 2008
Location: Dallas, Texas.
Posts: 181
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![]() Excited for the pack release! Even more excited to see what you think of jordan!
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#1297 |
FFR Player
Join Date: Jan 2006
Location: we wrestle polar bears
Age: 36
Posts: 3,248
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![]() battle! team plasma
supercool and superfun. a few minor things for you to fix, the 32nds leading into the freezes in the beginning was gay, just rearrange it so that it doesn't become a minijack like that. the part in the very end was one long copy-paste of the same early part, just mix up the patterns but try to maintain pitch-relevancy and good playability, shouldn't be too hard. will be accepted after revision jordan 13 accepted. hahaha wow, that was pretty much exactly what i expected ![]() serotonin 2008 it's too simple and boring with just the common 16ths rhythms for most of the file while being long at the same time. it just relies on being heavily layered to become challenging at all and when the rhythms repeats that much it gets reeeally tiresome to play. when i got to the middle part with the 32nds and minijacks i was like "ok cool i can just tell him to cut most of the beginning out when it gets better now and it could be accepted". but then i got to the end where i was hoping for a sick climax, and instead got the same repeatetive 16th rhythms as in the beginning for forever. lemme take you to the beach (revision) nice job cutting the more eventful parts together. you're also doing a good job with pretty accurate stepping and good patterns that represent the sounds well. unfortunately this still ends up being a bit too simple and easy for this pack. i hope you have time to get a harder file done for the pack since i can tell you have potential!
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#1298 |
Confirmed Heartbreaker
![]() ![]() ![]() Join Date: Jul 2012
Age: 35
Posts: 5,859
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![]() NVM
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#1299 | |
MYFUCKINGSOUND
![]() Join Date: Nov 2009
Location: NJ
Age: 28
Posts: 1,426
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i guess thats it from me for this pack ![]()
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#1300 |
FFR Player
Join Date: Apr 2013
Posts: 863
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![]() sent final revision for earth quake
i needa finish my last file :O :O dammbBEe
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"Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee." 2diep4yuo #teamtwerk #bootyhunters |
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