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Old 11-3-2015, 04:08 PM   #1
_Zenith_
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Join Date: Mar 2011
Location: Connecticut
Age: 28
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Default TWG CXLIII - Voting Thread

You know how this works, three votes, can't take 'em back.




Rzr's Mysterious Comeback Game
Mystery Game: Theme - The Walking Dead

12-14 players, can be downscaled to 10 if necessary
phantoms - off
card flips - on
deathposts - on
night/day - 24/48
insta - off
items - off
oot - off
night talk - optional

All you guys get to know is that some votes may not be counted depending on what the role states, and that there will be a solid 4:1 ratio here



TWGadachi Life

Maintaining Law, Order, and Shallow Relationships set-up

10 players
2 Mafia 1-Shot Paranoid Gun Owners
- Paranoid Gun Owner: During one night of your choice, you may arm yourself. If any players successfully target you that night, they will die.
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night you or your partner may submit the name of a player to attempt to kill, regardless of whether you're armed.
1 Cop
1 Jailkeeper
6 Sleepwalkers
- Each night you must target another player to visit them. Your target will not be told who visited them. If you do not submit an action, your action will be randomized.



game 2: would be my 1st epic attempt from last round is something I really wanna host, so I'll keep it up till I do!
Quote:
Originally Posted by rzr
As the universe trembled with the might of planets colliding you can hear the winds whisper, a new beginning.
Seemingly alone, [char1] wonders towards a hill staring up at the sky. Flashes of bright red and turquoise lit up the night, with the colossal thunder you would think the world was ending. From around a corner to the south a small group stood collected. Cloaks and jackets violently swaying in the wind, they clung to each other to not get lifted from their feet. [char1] sprints toward them, he'd been out all night hunting and sought the comfort of his group.
Again, in the sky the flashes continue. The group huddles closer together, and the universe with a roar and a whisper all at once, went quiet.
Suddenly, the leaves stopped stirring, the gentle squeaks and clamor of wildlife ceased, and the group found themselves in a foreign land. The ground below them was hot with ash. As the rubber on their boots began to melt they ran. They were on the edge of a volcano. The sky was still flashing, but quietly. One of the younger lads lost his footing and slipped down the narrow steep slope toward the lava. The rest of the group kept moving, and faster.
As they neared the outskirts of the volcano's rim the ground cooled down, and they could slow down.
[char 2] "How the hell did we get here? This is ass backwards"
[char 2] "The sky is still the same, I don't like this."
[char 1] "We should go back,"
[char 2] "How the hell do we get back!?"
[char 3] "I don't think we can"
[char 2] "Then how are we going to get home"
A haunting silence ensued.
[char 1] "I think we should split up. Half of us will go north, half of us will go south. We need to find a road or a platform to get a good look from"
[char 3] "I don't know if it's such a good idea to split the group up so early. This might not even be Earth anymore.."
[char 1] "I'm going south. [char 2], take the other group. [char 3] do what you see fitting. I trust you.
[char 3] "I'm staying here. I'll get a camp set up for the night. Everyone meet back here by sundown."
And with a swift step [char 1] turned with his half of the group and walked away.

16 players - Negotiable
4:1 human/wolf ratio
Items : on
Night talk : on
OOT : off
Card flipping : on
Phantoms : on (vote you fuckers)

4 Wolves

1 God Father wolf- seers human

1 Were Wolf - If this wolf is the last one remaining his role will be revealed publicly in the thread going into the night, after lynch.

1 Cursed Wolf - If this wolf is seered the identity of the lone wolf is revealed to the seer also. Only player to know they are cursed.

1 Lone Wolf - During first phase LW will PM host with numbers 1 or 2, which will curse either the first or second of each Power Role (seer/guard) respectively. Does not know other wolves and vice versa. If he is last wolf alive he converts to God Father wolf.


11 humans

2 cursed seers - 2 separate roles. Only one of them will be cursed, neither will know if it is them or not. If you are cursed ALL readings from you will come in wrong, even if that role states otherwise.

2 cursed guardians - Same rules as cursed seers, only one of them is cursed. Whichever guard is cursed will find that their guard pick dies, regardless of if he is attacked. Use this curse wisely.

5 cursed humans – Do not know they are cursed and function normally.

2 - Normal humans


1 Third party

Shop Keeper has full access to the Store. Keeper must give away at least 1 item per phase. The Keeper may give away as many items as they choose, as long as the desired quantity is in stock . If Keeper fails to do their duties they are fired and replaced by a random VT. The fired Shop Keeper will become a VT. If Keeper is killed they are replaced by VT. At no point in the game will there not be a Keeper, meaning blue/red roles might eventually find themselves with the ability to pass items, however if this happens to a wolf they will remain red. Shop Keeper can not be cursed. Keeper may not use items on themselves. Items may not be passed, they are used or discarded by EoP, and no player will know who they receive an item from. Shop Keeper has access to the following items:


Elder Wand - 1 Shooting, if you are cursed the vigi will not work

Force Holocron- 1 shot seering, will always receive a reading, if you are cursed this reading will not be correct

Genie's Lamp - Rubbing this lamp will grant you 1 wish. This wish allows for the lamp to act as any other item, but be careful, there is a 33% chance it will explode due to high levels of pressure in the lamp.

Lucky the Leprechaun - Our favorite cereal character has come to give you a little luck. Take this item to uncurse your desired player, this may include yourself. If that player was not cursed and you uncurse them, they now become cursed.

Sonic Rings - Unlike other items the Sonic Rings do nothing. However, if you are fortunate to gain them twice in a row, this will result in you becoming invincible for the following phase.

Golden Wonka Ticket – As per request we have a new item in stock. Flashing the ticket to Wonka's Factory will publicly reveal a players curse status. It will not say any role details, only whether they are cursed or not.


- Replenish rate at +2 items per 24 hours.
- Every morning the items in stock are revealed to town
- If you are cursed all actions perform uner curse conditions. If cursed seer seers cursed wolf, rather than getting false readings for both wolves (LW and CW) they will only receive false readings on the CW.
- All items come in effect by end of phase
- To use an item PM me your item and target, esp for lamp
- Normal wincon for town/scum
Notes: If this game is too large or too complicated I have three options:
A. I can bring the player count down.
B. I can request a co host.
C. I can eliminate the ShopKeeper and create a rule to disperse items at random.
Questions?



Godfather Wolf - You are the Godfather wolf. Your the leader of your faction, possessing no special power besides the uncanny ability to seer as a human. Be wary, if you are cursed you will seer as a wolf. Team mates [x][y] and [wolfchat].

Werewolf - You are the Werewolf. You seer red. You cannot control your transformation, and a full moon will rise if you are the last player. If this happens your role will be outed publicly at the end of the day phase. Team mates [x][y] and [wolfchat].

Cursed Wolf - You are the Cursed Wolf. You seer red. Your curse cannot be undone. If you are seered the identity of the lone wolf is also revealed to the seer. Team mates [x][y] and [wolfchat].

Lone Wolf - You are the Lone Wolf. You are alone. Upon receiving this PM you are to pick a number, 1 or 2. This will determine which seer/guard is cursed. If the cursed wolf is seered your role will be given to the seer also, without your knowledge. If you out-live the other wolves you will convert to Godfather Wolf.

Cursed Guardian - You are a Guardian. As you should be aware, this power does not come free. There is a 50/50 chance you are cursed. If you are cursed you will find that your guard pick drops dead, regardless of a wolf attack. Use this curse wisely.

Cursed Seer - You are the Seer. As you should be aware, this power does not come free. There is a 50/50 chance you are cursed. If you are cursed your seering results will not come in properly.

Human - You are a VT. No special powers. Either fight defending your village or fall to the invading wolf party. Remember knowledge is your most powerful weapon.

Shop Keeper - You're hired. After reviewing your resume we have concluded you are more than qualified to run our store. Please, do not disappoint us. There are currently 2 of each item. You are required to send out a minimum of one item per phase both night and day. If you fail to do the job you will be fired. If you are fired you will become a normal human, and replaced by one. Neither of you will know the other. You cannot be cursed, and your sole objective is to stay alive bringing either side to victory as long as you don't die.

Shop Keeper (replacement) - You're hired. The previous keeper has been fired due to job negligence. You have been given the duties to fulfill. If you were a human of any sorts you are now the Shop Keeper. If you were a wolf you still are, but are in charge of dispensing items. The chances of this will be slim as all replacements will be VT at first.

Item PM - You have received [item]. Its uses are [uses]. You may use this item any time from now until the end of phase. If it is not used it is discarded.

Item PM Results - The seering results are [results].
Alt PM - You have received Sonic Rings twice in a row! You will be invincible for the following phase [phase].
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Last edited by _Zenith_; 11-3-2015 at 04:47 PM..
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