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Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 30
Posts: 4,629
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![]() Welcome to the FFR Step-RPG! Here, players will face many challenges, combat dungeons, and progress through weekly quests for the satisfaction of conquering all who oppose and build the strongest of challengers! How this works 1) Sign up by posting a name for your character and class in the thread. There will be an additional slot for players to create a second character when their first reaches the maximum level. 2) Read this entire post to familiarize yourself with how things work and how to start off and what the overall goal is! 3) Pick a class from the section labeled "Classes". Each are different as in the future there will be Dungeons and Ascensions. 4) There will be weekly Quests for each division. You must complete the quest to gain experience and stat points. 5) Do not be rude or demeaning to any participant. Follow the forum rules and everything should run smooth. Also for any event pertaining character progression, you MUST post in thread or PM me privately (_Zenith_) about a decision you are making pertaining your character. Classes and Stat Genres As of right now there Ten (10) Classes to choose from; as well as Six (6) stat genres that you may improve. The classes are: Paragon (Rec: Str + Vit) [Melee] Vindicator (Rec: Dex + Luck) [Ranged] Demonologist (Rec: Int + Wis) [Ranged] Rejuvenator (Rec: Vit + Wis) [Ranged] Dragoon (Rec: Str + Dex) [Melee] Spellbreaker (Rec: Int + Luck) [Melee] Juggernaught (Rec: Vit + Luck) [Melee] Saboteur (Rec: Dex + Int) [Ranged] Bloodthirster (Rec: Str + Wis) [Melee] Magister (Rec: Int + Vit) [Ranged] The Stat Genres are: Strength - Increases Physical Damage. Dexterity - Increases Ranged Damage, Determines order of turns in Dungeons. Intellect - Increases Magical Damage and Mana. Vitality - Increases Health and Armor. Wisdom - Increases the effects of spells by a stat scaling bonus. Luck - Increases the chances of more damage/healing, RNG's 1-Luck Stat to determine. Level System Completing a quest or dungeon gives you experience. As of right now there are FIFTY (50) Levels. In order to level up, a character must gain ONE HUNDRED EXPERIENCE POINTS + 10 PER LEVEL That means, with every 100 EXP, you gain a level, and that level increases the EXP Cap per level by 10 (IE: Level 11 = 200 EXP). Every time you level up, you will receive an RNG amount of 1-3 to each stat, aside from gathering Stat Points. Recommended Stats will be RNG'd through 2-4. Questing There will be weekly quests to complete. These quests pertain to FFR songs that you must play. Quests offer a set amount of EXP and a set amount of Stat Points. Quests are formatted in weekly batches, consisting of One (1) Novice, One (1) Normal, and One (1) Elite Quest with scaling rewards to their difficulty. Weekly Batches go into an archive where they no longer give rewards. Stat Points Upon completion of a quest or dungeon, you will receive experience and stat points. Stat points can also be awarded for leveling up. You will receive Stat Points for Quests and THREE (3) for leveling up while Dungeons have their own set Stat Points. For a certain fee, you can regain already spent stat points (reducing your character to base). Ascensions In some RPGs, you hit a point in the game where you have hit a wall with progressing further. Now, when you reach the MAXIMUM level, you can Ascend! Ascensions will give you a lump sum of credits for achieving an Ascension, a reroll to start anew, and if you reroll the same class again, you will start with DOUBLE the base stats for that class. If it is your first time Ascending, you will also receive a second character slot (first time ascending also means both of your slots are open for new characters). Dungeons To differ this game from others, there will be more than just questing to do. Dungeons are done by grouping up with FOUR (4) different players and crawling through a dungeon. They are set up in a real-time format (These Dungeons are projected to take between 15-30 minutes depending on your party). ALL PLAYERS MUST BE READY AND IN THREAD TO START A DUNGEON! Dungeons offer credits, EXP, and Stat Points upon completion (Stat Points are RNG'd between 5-10 per group). This is a total of 5 players involved in a dungeon. The Barricades(Levels 10-15) is a FOUR stage Dungeon. The Forces of Evil have a stronghold that holds something very unique! DIFFICULTY -- EASY. Shop The Shop is now open in the #2 Post of this Thread. Using Gold, you can purchase any item listed, along with a brief description of the item and its cost. The Shop will continue to grow as this event grows. Donating! Any and all donations are welcomed and are sent to me, _Zenith_, and post in the thread that you have donated. gold stinger -- 3154901 PrawnSkunk -- 100000 Deidara837 -- 50000 AragakiAyase -- 30000 _Zenith_ -- 25000 PhantomPuppy -- 10000 YOU CAN SIGN UP AT ANY TIME DURING THIS EVENT! Participants! Now in the spreadsheet! Changelogs Changelog Four This week's changelog is a big one, and we would first like to apologize for any inactivity periods lately, this month is a bumpy one for myself and for a few of the other staff members but we are working whenever we get the chance to update. We have finished implementing and finalizing a Store feature! There is also an In-Game Currency being implemented (Namely, Gold)! Gold is earned the following ways: Dungeons (Shared among the party, Fixed Amount) Quests (Earned individually, per tier of quest) Chests (Earned when opening a chest) Chests have undergone a change! Players who have already received and opened a chest from a quest and were awarded credits will be imbursed Gold currency for the chests they've already opened! Payouts are scheduled to take place tomorrow! For more clarification, opening a chest will award you an item and gold now. Potions will no longer be awarded from completing quests! Instead, they are purchasable at the store for 15 gold per potion. There are two new potions for specifically two classes (Bloodthirster and Vindicator), that restore 50% of their total Resource pool. All Potions cost the same amount of gold. Critical Chance is now applied to Luck, and removed from Strength. This change brings more diversity into character builds and also negates Melee classes from being the only type of class that can essentially have double percent Critical Chance over other classes. Base Mana Value is set to 100 mana, with each turn giving 10 mana (This mana is refunded at the beginning of a player's turn). We are finishing up the final inner workings of Dungeons and plan on doing a test run of a dungeon sometime soon. If there are any questions let us know (The OP is a bit outdated with the current way things are running and will undergo a heavy update shortly). Spreadsheet Link: https://docs.google.com/spreadsheets...it?usp=sharing
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by _Zenith_; 07-31-2015 at 11:22 PM.. Reason: Constant Updates |
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