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#11 |
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Snek
Join Date: Jan 2003
Location: Kansas
Age: 35
Posts: 9,195
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Blizzards current idea of balance is just not anything I can agree with. They are giving too many things to too many classes and ruining the uniqueness that a class brings to the table. Survivability is a joke now and it is way too easy for anyone to survive. Mistakes mean barely anything now as a healer can keep you alive basically forever. Games end with people dieing only a handful of times at most.
I enjoyed it a lot better when every moment mattered, every GCD could be a fatal mistake. They basically turned it into a skilless button mashing fighter as far as I'm concerned. In order for things to be even close to fun again they would have to do something drastic like half the amount of healing possible and triple the current damage output people can do. Another problem I have with my class in particular is that I don't even feel like a rogue anymore. More than half of the time I can't even be in stealth because all of the dots in the game have had their duration's quadrupled. Moonfire lasts a whole minute for fucks sakes. Other than that I am practically forced to use a stupid asspull ability such as burst of speed so that I'm not permantly slowed in combat so I don't even get to use shadowstep if I wan't to be competitive. My class has basically been reduced to running up to shit and whacking it for 5 minutes until hopefully enough people also whack the same target for it to die. Which may be never because heals are so retarded. Last edited by Izzy; 12-23-2014 at 10:16 AM.. |
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