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Old 04-1-2014, 09:27 PM   #11
igotrhythm
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Default Re: The VideoGame MegaPack 4!

Quote:
Originally Posted by Gundam-Dude View Post
he had one for kEyBeAt that bLasT programmed for him. the formula basically took the raw nps values in various sections of a chart where the note density was the highest and averaged them out. there was still some minor fudging involved, but this is extremely counter productive and a waste of time towards a stepmania pack, rofl.

the nps standard I stuck with for the ffr season packs is full of errors and bad for reference because I had too many files to sift through on my own and was working on tight deadlines while juggling a billion other things.

the only semi-accurate way to utilize nps+fudgefactor is by having multiple people play the files and contributing their opinions on how much to fudge the raw nps, kinda similar to how ffr currently assigns difficulties.
The only way this works is by assuming that certain benchmark files are correctly placed where they are, and then comparing the new file to those.
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I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
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