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Celestial Harbor
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The Flame Wars
====================== In this variation of the original mafia, the townsfolk will have to fight against a pair of rogue arsonists threatening to destroy their town. (12 people) Each night, every person will choose to travel to one house. Roles ===== Arsonists x2 - Each night, the arsonists will decide to take down one building with fire. For all intents and purpouses, they will be considered to have "visited" that house for the night, but are immune to fire. Roleblocker x1 - If roleblocking police, and same house is visited by the arsonists, then half of the citizens will die as an extra result. If roleblocking fireman, and same house is visited by the arsonists, then the fireman is treated as a civillian for that night. The roleblocker is counted to have visited houses with the Arsonists though. Roleblocker will flip as an Arsonist when lynched. Police x2 - Each night, the police (as a pair) will choose one house to go to together. When day arrives, the police will receive a seer on one of the people in the house at random. However, if the house burns, then half of the police members left (rounded up) will die, and no list will be received. However, everyone else will escape alive due to the Police's actions. Fireman x1 - Each night, the fireman will choose one house to visit. If the arsonists choose to burn that house, the fireman will be able to put out the fire, keeping the house standing. If the police were also in the house, the arsonists have the potential to be added to the seer pool Townsfolk x6 - Each night, each townsfolk will choose any house to enter and stay over. If the house burns down, then half of the humans (rounded down) will die. If there is only one townsfolk in the house and it burns, he/she will die. If the person doesn't send in a pm, they'll be randomly assigned a house ===== No cardflips for night deaths. Cardflips for lynched people will happen though There will be 9 houses: one for each non-arsonist. Day phases work as normal, everyone votes to lynch, KitB stuff If either: only Arsonists remain, or all the houses are burned down, the Arsonists win. Once the Arsonists are eliminated, townsfolk win. night start - first night and day 48 hrs long, afterwards, 24 hours long each. You can chat whenever you want, wherever ==C==X==X==I==I====S==I==G==N==U==P==S== PLAYERS LIST 1. j-rodd123 2. yo man im awesome 3. cedolad 4. Xiz 5. James May 6. Viccica 7. Netjet! 8. dAnceguy117 9. Zoshi 10. Krauthammer 11. Vendetta21 12. Tps222
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Last edited by YoshL; 04-1-2016 at 10:01 AM.. |
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