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Old 08-30-2009, 10:39 PM   #11
stargroup
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Default Re: ATTN: Scoring System Needed

Quote:
Originally Posted by Silvuh View Post
Here's something of an idea...

If accuracy doesn't matter, then you only need a judge window for "hit".
To penalize mashing, what FFR calls a boo should be included. If you don't want to use the same names, you could call that a miss or a slip, and not hitting a note would be a pass.
Instead of a life bar, there could be a penalty bar. The bar would increase any time you let a note pass, press a key outside of the hit window, release a freeze, or hit a mine. The bar would decrease over time and with each note hit. Each point you have in the bar when you make a mistake would be added to your penalty score. If the bar fills, you would fail a song.
The point of this system would be to score you on how often you make mistakes.
I'm not sure if that's close to what you're looking for, but it's not based on accuracy or combo... so, yeah. It's an idea.
"Boos" would be bad because you could accidentally hit keys you didn't mean to. I actually find them very annoying. On top of that, some people do feel advantages to tapping out keys that aren't there or they do it to keep themselves interested during boring parts of a song.

Penalty bar is actually an interesting idea. I'll think about that one. Although in the end it's not much different from a life bar.

Simply hit or miss is too simple though. If you're not hitting the note accurately enough to feel the file but enough to warrant score, then you should at least be awarded SOMETHING. If wanted something that simple I wouldn't have asked the community for input.
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