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Old 06-26-2008, 09:52 PM   #21
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Default Re: Touhou Online for the FFR Community

Hey Midday, there is a no weather hack patch. It still shows the weather, but no effects.

Let me look for it...

EDIT: Here you go...
http://mauve.sandwich.net/misc/th105_102_noweather.exe

Perfect for tournaments.

And yeah, we need at least 16 players to start a tourny. Once we have them, we can set one up.
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Old 06-26-2008, 10:23 PM   #22
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Default Re: Touhou Online for the FFR Community

thanks midday for showing me all this, i will dl it all and let you know what i think
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Old 06-27-2008, 01:39 AM   #23
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Default Re: Touhou Online for the FFR Community

Quote:
Originally Posted by Xiaounlimited View Post
Lunatic is worthless on IaMP. I get torn to shreds by pros, but I can decimate Lunatic AI without breaking a sweat.

As for your question - I won't play SWR because of the complete change of key layout (AB specials to BC), conditionals and combos being far too easy to pull off (since most just require 5A/A/A/A/A mash before throwing in a special move or spellcard). That, and very few loops exist - that's no fun, hah!
I can't even decimate Lunatic AI, hence I have to be able to decimate a Lunatic AI before I can even think of fighting real people. See what I mean, Frozen Beat?

As for SWR, I started SWR before I did IaMP, and I haven't done IaMP completely yet, so I can't say much... I guess SWR can be like an easy version of IaMP then. Good for people who aren't naturally decent at one-on-one fighting games.

EDIT: Added tournament section, ddr_f4n's stuff, and video section on first post.
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Old 06-27-2008, 02:36 AM   #24
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Default Re: Touhou Online for the FFR Community

SWR online, eh? Wouldn't mind giving it a try...
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Old 06-27-2008, 02:49 AM   #25
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Default Re: Touhou Online for the FFR Community

Quote:
Originally Posted by Xiaounlimited View Post
As for your question - I won't play SWR because of the complete change of key layout (AB specials to BC), conditionals and combos being far too easy to pull off (since most just require 5A/A/A/A/A mash before throwing in a special move or spellcard). That, and very few loops exist - that's no fun, hah!

Weather mechanics in SWR are broken, flying in a fighting game just doesn't seem practical, IMO. Guilty Gear and IaMP's airdashing are cool, but flying isn't.


LOL 5A MASH ON WAKEUP INTO COMBO
I won't argue that SWR is better than IaMP (it isn't), but it's really not that bad. 5AAAA is a terrible combo for all characters except Marisa and Suika. All the other characters can do something much more damaging off a 5A, particularly Tenshi. Lol 3,300 damage combo, a HELL of a lot more than anyone else's midscreen combos off 5A. Won't argue on weather mechanics, but I love the flying, it just needs to be toned down slightly so that you can't fly for so long and the ceiling needs to be MUCH lower.
And yes, there really does need to be more oki. 5A on wakeup is pretty disgusting, and several characters have no other choices.
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Old 06-27-2008, 02:55 AM   #26
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Default Re: Touhou Online for the FFR Community

I believe that the 3 directions in which one can wake up (or 2 in a corner) is enough to avoid a 5A combo. Characters vary in their ability to wake up (Alice having the best distance difference). I thought that was intentional.

EDIT: Oh I see. I agree.
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Old 06-27-2008, 02:56 AM   #27
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Default Re: Touhou Online for the FFR Community

Quote:
Originally Posted by Xx{Midday}xX View Post
I believe that the 3 directions in which one can wake up (or 2 in a corner) is enough to avoid a 5A combo. Characters vary in their ability to wake up (Alice having the best distance difference). I thought that was intentional.
I wasn't saying that it was remotely hard to avoid, just that it's stupid that's actually a good oki strategy with some characters.
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Old 06-27-2008, 11:07 AM   #28
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Default Re: Touhou Online for the FFR Community

Ah videos as well. I have a great video:

Immaterial and Missing Power Tutorial (Simple, but also very helpful for combos and more):
http://www.youtube.com/watch?v=H5NyiGU5EOg

You know, maybe I should PM you this stuff instead.
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Old 06-27-2008, 11:28 AM   #29
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Default Re: Touhou Online for the FFR Community

Alice's okizeme game got completely raped in SWR. The spacing and angling of all her moves are really awkward (correlating to the high ceiling problem you pointed out), and the fact her 236s require you to 22C after in order to activate them makes them much more useless than IaMP.

[edit]
Guess I was wrong about the 22C. Still stands though, the spacing is really awkward.
[/edit]

But it's not just Alice. Fewer characters have decent oki capabilities, and though not by any means am I saying that this is the only way to play or generalizing, but yes, it's true: assuming the opponent doesn't groundtech on wakeup, sometimes just mashing 5A into their face can work better than trying to throw out cover fire for a rush. And since 5A can cancel and chain into pretty much anything, well; what can you do?

I haven't really got into SWR; I tried. Just didn't like it, at all. Are there any corner pressure strings anymore? Since the spirit gauge works differently, bombs are cards and only d-bombs, and proration got jacked the **** up, I don't see how it'd work, if at all.
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Old 06-27-2008, 11:28 AM   #30
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Default Re: Touhou Online for the FFR Community

Don't PM me stuff, post it here.

This thread needs more attention if we're going to set a tournament. Bump it as many times as possible.

Someone get amazing IaMP screenshots that I cannot forge. =)

Alice's 236C doesn't require 22C to activate. 22C is an optional addition to any C or B move that causes a doll to stay in position (max 2, unless if it's snowing). 236C activates on it's own, or is a boomerang depending on what you equip. 22C can be a homing laser, tripwire, or a stationary 236C depending on what you equip.
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Old 06-27-2008, 11:32 AM   #31
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Default Re: Touhou Online for the FFR Community

The only way you corner pressure is if they used their spirit gauge to 3. Even then, it's kinda easy to graze out. It's basically mash the crap out of 5A and Typhoon just makes the game more retarded. I'd join the IaMP tournament as well.
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Old 06-27-2008, 12:00 PM   #32
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Default Re: Touhou Online for the FFR Community

Quote:
Characters gain superarmor and will not enter hitstun, and also lose the ability to block.
LOL

So basically, this:
http://www.youtube.com/watch?v=GJEwfvvvgLw

11 seconds in
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Old 06-27-2008, 12:02 PM   #33
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Default Re: Touhou Online for the FFR Community

Quote:
Originally Posted by Xiaounlimited View Post
Are there any corner pressure strings anymore?
Yes, of course, though not all characters have them. Reimu and Tenshi have by far the best blockstrings, being unescapable without border escape or (for Reimu) an intentional wrong block. They're not only corner either. That's one of the main imbalances in SWR right now, actually, since the characters without a blockstring (Marisa, Komachi, Patchy, etc.) are at a huge disadvantage.
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Old 06-27-2008, 12:28 PM   #34
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Default Re: Touhou Online for the FFR Community

Hey Midday, you forgot about me for the tournament. I can play if I hook up my laptop to a local internet connection. I just have to temporarily disconnect my router and connect with my laptop. The local internet connection works with Hamachi.
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Old 06-27-2008, 12:37 PM   #35
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Default Re: Touhou Online for the FFR Community

You don't need Hamachi for IaMP online.

SWR doesn't have a relay function, but CowCaster does.
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Old 06-27-2008, 12:53 PM   #36
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Default Re: Touhou Online for the FFR Community

I'll play IaMP with Gundam-Dude tonight and grab some screens for you, and I'll get that sig done tonight, hopefully.
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Old 06-27-2008, 02:37 PM   #37
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Default Re: Touhou Online for the FFR Community

Does CowCaster have a viewer function? If so, I'd love to watch if you'd allow it.

Darn... yeah, Hamachi didn't solve this problem either. I relay for IaMP. SWR is Hamachi directed, so it's viewable.
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Old 06-27-2008, 04:25 PM   #38
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Default Re: Touhou Online for the FFR Community

I forwarded my ports, but it still doesn't work. I can't host, and neither can GD, so we relay, and you can't spectate those games.
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Old 06-27-2008, 08:07 PM   #39
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Default Re: Touhou Online for the FFR Community

Double post, whatever. Played GD.

Character select


Yuyuko's butterfly level 1, Death Sign "Ghastly Dream"


Mid-battle


Spell break
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Old 06-27-2008, 09:38 PM   #40
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Default Re: Touhou Online for the FFR Community

I never knew how to discolor characters... ? I prefer black Remilia over white.

Thank you much. SSs added, IaMP online info added to a certain extent.
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