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Old 05-29-2014, 03:43 PM   #1
FictionJunction
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Default TWG CXVII - Game voting

da gms:

Quote:
Originally Posted by James May
Operating Room

Operating Room
http://wiki.mafiascum.net/index.php?...Operating_Room

Game based off of the Doctor (Guard) role

Player Cap: 13
Start: Day
Night Talks: On
Full Role Flip: On
OUT-OF-THREAD COMMS AVAILABLE


48 hrs Day phases, 24 hrs Night phases

tidbit: "If multiple doctors target the same player then that player dies."

Roles

Quote:
Originally Posted by James May
Scales of Justice

http://wiki.mafiascum.net/index.php?...les_of_Justice

Game Name: TWG CXII: Trouble in Terrorist Town

Players: 9







Essentially, day starts off with the role selection and then the Blue roles will be handed out. No lynch on Day 0 & no kills Night 0, all game resume as normal when Day 1 starts.
Quote:
Originally Posted by thesunfan
Cell TWG

15 players, five groups of three
5 wolves, 10 humans
Wolves don't make kills, only way people can die is if they are lynched. If your group has lynched a member, then the other people in the group can no longer impact the game.
out of every group, there is one wolf and two town.
If a wolf is lynched, town gets a point, if town is lynched, wolves get a point, first to three wins.
First phase town elects a mayor to determine what order the groups will go in, will last 12 hours. (I would be willing to maybe cut this part out).
Partial Cardflipping; I will tell you if the person lynched is a wolf or not but if a wolf is not lynched it is not revealed who the wolf was in the group.
Insta lynch is on.
OOT is on.
Suggestions welcome.
Quote:
Originally Posted by Xiz
Villains United
Villains United



Main Features:
48 hour days
24 hour nights
12-20 players (will adjust roles according to players)
Anonymous Game - Themed to Disney Villains


Story:
Rumor has it that a few Disney villains no longer want to be evil, and want to try to be good. These few have grouped together to try and stop and kill all evil that exists. All Villains are not at risk being eliminated by these new heroes. Will you join the villains and wipe out those who have betrayed you? Or will you stand up and fight for good and rid this world of evil?


"I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be, than me."


Possible Roles:
(Will adjust and balance based on # of participants)

Villain: You are a vanilla villain. Your vote is your power. You win when all threats are removed.
Cop: Every night you have the ability to check a player to see where they are aligned. Check will come back Villain or Hero. You win when all threats are removed.
Medic: Every night you have the ability to protect a player from being killed. You win when all threats are removed.
Oracle: Target someone each night to reveal their alignment/role during the night if slain by the Heroes. You win when all threats are removed.
Vigilante: Kill someone during the night of your choosing. You win when all threats are removed.
Bomb: If a Hero attempts to kill you in the night, the hero along with you die. You win when all threats are removed.

Roleblocker: You are a Hero, and your partners are __________. You can also target someone each night to prevents their action from being carried out. You win when there is a 1:1 ratio of Hero's to Villains.
Godfather: You are a Hero and your partners are ___________. If you get checked by the Cop the check will come back as a Villain. You win when there is a 1:1 ratio of Hero's to Villains.
Hero: You are a Hero, and your partners are ____________. Your goal is to blend into the Villains and not be lynched. You win when there is a 1:1 ratio of Hero's to Villains.
Quote:
Originally Posted by charu

9 players

2 wolves

1 Seer

1 Doctor

OKAY!?
Quote:
Originally Posted by yoshL

TWG CXVII: The war for Hyrule (expert Difficulty)

The land of Hyrule has been peaceful for many months since Fictionjunction and Falcondude defeated the Gannon in Hyrule castle’s courtyard. Unfortunately, that peaceful feeling had abated in recent days as black storm clouds hung over Hyrule without breaking. Having seen it many times before the inhabitants knew what was coming. The only question was would someone be able to stop what was coming. Link had not been seen since his last victory at Hyrule castle, and was assumed to be searching for a lost friend several lands away.

The Players

all players start with 3 hearts, A hero’s Bow, and a full magic meter

Team Good:

Princess Zelda – Seer – Has the ability to seer one person each night phase. Immune to all arrow types.
Link – The legendary Hero of Time, Link has been cursed by the shadow kingdom. Unwillingly, He seeres Red when seered at night, but Blue if seered during the day. Gains 150 rupees per day. If wolved, A random wolf will take 4 hearts worth of damage. If alive after day 3, Gains the Master’s Sword (vigi kill)
Legendary Archer – Hyrule’s best trained archer. Only Link himself can rival the archery skills of this player. Any arrow used by this player will inflict double damage. Does not know he/she is the Legendary Archer.
Midna Thief, can steal from one player each night. Stealing is either Items or rupees. Player specifies what he would like to target, but will notice other items.
EX:
1. Midna decides to steal rupees from player X. Player X has an Ice arrow, and 200 rupees. Midina takes the rupees, and gets the knowledge that player X has an ice arrow, but does not steal it.
2. Midna decides to steal Items from player X. Player X has an Ice arrow and 200 rupees. Midina takes the Ice arrow, and gets the knowledge that player X has 200 rupees.

8 Humans – Seer Green – General Meat.
*Special Note* One of these humans will be immune to Damage from attacks, but not the effects. Another will be immune to the effects of attacks, but not the damage. They do not know they are special humans


Team Evil:

Zant – Thief, can steal from one player each night. Stealing is either Items or rupees. Player specifies what he would like to target, but will notice other items.
EX:
1. Zant decides to steal rupees from player X. Player X has an Ice arrow, and 200 rupees. Zant takes the rupees, and gets the knowledge that player X has an ice arrow, but does not steal it.
2. Zant decides to steal Items from player X. Player X has an Ice arrow and 200 rupees. Zant takes the Ice arrow, and gets the knowledge that player X has 200 rupees.
Koume – Fire Wolf – Does double damage with fire arrows
Kotake – Ice Wolf – Does double damage with ice arrows
* Special note* Kotake and Koume may fuse together at ANY time, during any phase. During the time they are fused, damage delt by arrows they use do double, as well as the effects of the arrows, They also become immune to all damage and effects of arrow attacks as well as gaining the ability to seer during the night. HOWEVER They may not unfuse until the end of the respective day in which they fused together. If either Koume or Kotake is lynched while the two are fused, BOTH DIE.
Ganondorf – Typical MW – Seeres green under all circumstances. Gains 150 rupees per day. Immune to all arrow attacks.


ITEMS AND RUPEES

Rupees. – All players (with the exception of Link and Ganondorf) gain 100 rupees per night. Rupees can be used at any time to purchase Items from the Store (host). A purchase is made via a PM. Rupees may be passed in any amount to any player at any time.

THE SHOP

The shop contains several items which are essential to your quest. Visit it many times!

Red Potion: Cost 50 rupees – Refills your hearts to full. One time use

Blue potion: Cost 75 rupees – Refills Hearts and magic meter to full. One time use

Green potion: Cost 50 rupees – Refills Magic meter to full. One time use

Hero’s Shield: Cost 150 rupees – Prevents all damage from arrows, and lessens damage done from wolvings to 2 hearts. One time use, Disappears after 1 full day night cycle.

Fairy: Cost 300 Rupees – May be used at any time to refill your hearts. If you are killed while holding a fairy, you revive to full health. One time use

Boomerang: Cost 350 rupees – Unlimited uses. Can only be used once during a day/night phase. If used during the day, the targeted player’s vote will be invalidated. Cannot be blocked.
--------If used during the night, Paralyzes a players night action.

Ice arrow: 100 rupees – Must be used the night/day it is purchased. Causes ½ a heart of damage to targeted player. If used during the day, the targeted player’s vote will be invalidated.
--------If used during the night, Paralyzes a players night action.

Fire Arrow: 100 Rupees – Must be used the night/day it is purchased. Causes ½ a heart of damage to targeted player. If used during the day, the targeted player’s vote will be counted as vote +1.
--------If used during the night, Burns player to cause ½ heart’s worth of damage. Burning effect will only happen once per night (EX, if player X is hit with 2 fire arrows during the night, He will take 1 heart’s worth of damage from the arrows, and ½ heart’s worth of damage from the burning effect.

Light arrow: 550 rupees – Must be used the night/day it is purchased. Causes 2 hearts of damage to targeted player. If used during the day, the targeted player will be cardflipped in the thread.
--------If used during the night, The targeted player will be seered to the player who shot the arrow.

Heart Container: 1000 Rupees – Gives the buyer another heart, Refills current heart status to full.

Other notes, and specials

When a wolf is lynched, the wolf gives up a Heart Container This container goes to whoever triggered the instalynch, or if the lynch is less than majority, to a random player who voted the wolf. If the wolf dies via an arrow attack, The person who shot the arrow gets the container.

Wolvings / Lynchings cause 3 hearts worth of damage.

After using 2 arrows, Your magic meter will be depleted, requiring you to refill it with a green potion. Without refilling your magic meter, any arrow used will be wasted.

Life bars (damage taken) and Magic bars (magic used) are public, I will update these as often as I can.

Items cannot be used in the same phase in which they are bought, They will be used the phase after. Plan ahead!

Priority will be given to first used items. First come, First serve. I will attempt to Update to the best of my ability in Real Time. Don’t be morons and say something happened before I post that it has happened.

Notes to wolves, Make sure everyone sends in the wolving. If one wolf sends in the wolving and he gets hit with an ice arrow / Boomerang there will be no wolving.


16 players

Please Title all pms Night/day number and your action

EX: Night 1 wolving
Day 3 rupee transfer etc...
give me more games

you know the drill:

three tickets each, can't move them

point of interest: CXVI just started again so keep that in mind
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Quote:
Originally Posted by j-rodd123 View Post
wow

Last edited by DarkManticoreX2; 05-29-2014 at 04:35 PM..
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Old 05-29-2014, 03:45 PM   #2
Charu
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Default Re: TWG CXVII - Game voting

I'm mad at James, not giving him any tickets!!!!!!!!!!!!!!!!!!!!!!!!!!!
__________________


Quote:
Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 05-29-2014, 03:45 PM   #3
Charu
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Default Re: TWG CXVII - Game voting

Also

Xiz +3 plz.
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Quote:
Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 05-29-2014, 03:51 PM   #4
FictionJunction
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Default Re: TWG CXVII - Game voting

three votes to whoever hosts a decent normal TWG
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Quote:
Originally Posted by j-rodd123 View Post
wow
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Old 05-29-2014, 03:53 PM   #5
FictionJunction
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Default Re: TWG CXVII - Game voting

Operating room +3
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Originally Posted by j-rodd123 View Post
wow
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Old 05-29-2014, 03:53 PM   #6
Charu
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Default Re: TWG CXVII - Game voting

9 players

2 wolves

1 Seer

1 Doctor

OKAY!?
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Quote:
Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 05-29-2014, 03:55 PM   #7
thesunfan
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Default Re: TWG CXVII - Game voting

It might be interesting to play town for some people but that doesn't really interest me
I'm not allowed to vote for james, right?
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Old 05-29-2014, 03:55 PM   #8
FictionJunction
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Default Re: TWG CXVII - Game voting

Quote:
Originally Posted by Charu View Post
9 players

2 wolves

1 Seer

1 Doctor

OKAY!?


ok added
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Quote:
Originally Posted by j-rodd123 View Post
wow
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Old 05-29-2014, 03:55 PM   #9
thesunfan
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Default Re: TWG CXVII - Game voting

Quote:
Originally Posted by Charu View Post
9 players

2 wolves

1 Seer

1 Doctor

OKAY!?
yes follow the cop is fun I agree charu
[/not]
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Old 05-29-2014, 03:56 PM   #10
Funnygurl555
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Default Re: TWG CXVII - Game voting

does any game have like no oot or something
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Old 05-29-2014, 04:03 PM   #11
Charu
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Default Re: TWG CXVII - Game voting

Quote:
Originally Posted by thesunfan View Post
yes follow the cop is fun I agree charu
[/not]
For the mafia is not fun.

Are you saying you're mafia before the game is even agreed upon!?
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Quote:
Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 05-29-2014, 04:07 PM   #12
Gradiant
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Default Re: TWG CXVII - Game voting

Xiz x3
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Old 05-29-2014, 04:20 PM   #13
YoshL
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Default Re: TWG CXVII - Game voting

usually you see wolf number being total / 4 ish. charu, you have 13, and 2 wolves, with 2 power roles, probabl need an extra wuff or something like that

i'd host manti's legend of zelda shit if anyone wants
http://www.flashflashrevolution.com/...d.php?t=103063

this thing
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Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
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Old 05-29-2014, 04:29 PM   #14
Charu
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Default Re: TWG CXVII - Game voting

It was more of a joke but... what I meant was

9 players total

2 wolves

1 seer

1 doctor

rest are human
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Quote:
Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 05-29-2014, 04:38 PM   #15
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Default Re: TWG CXVII - Game voting

I fixed fiction's broken links
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AAA's = 800

Quote:
Originally Posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 05-29-2014, 04:38 PM   #16
James May
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Default Re: TWG CXVII - Game voting

lol fic, the quoting ruined the role info for both games that I gave you x)

but welp, the link is fitting I guess @_@
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Old 05-29-2014, 04:41 PM   #17
James May
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Default Re: TWG CXVII - Game voting

Quote:
Originally Posted by Charu View Post
I'm mad at James, not giving him any tickets!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm sorry for playing you Snivy...twice in one game ;_;

Also, Hyrule +1
Xiz +1

Might add another ticket to Hyrule though...but that's to wait...
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Old 05-29-2014, 04:44 PM   #18
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Default Re: TWG CXVII - Game voting

Hyrule +2 (always wanted to play in this not host it)
Operating room +1
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Quote:
Originally Posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 05-29-2014, 05:39 PM   #19
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Default Re: TWG CXVII - Game voting

Quote:
Originally Posted by Funnygurl555 View Post
does any game have like no oot or something
I'm actually debating whether or not to turn off OOT or restrict it to Slack only tbh...
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Old 05-29-2014, 05:45 PM   #20
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Default Re: TWG CXVII - Game voting

hyrule game - are arrows/attacks and results of attacks posted in thread? i.e. can you post in thread "attack X with Y" and the mod will respond with "Y has lost a heart" or "no effect" or what
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