Re: FFR: The New User Perspective And New FFR Ideas
An FFR Engine, programmatically, isn't card to break down. A new engine by concept isn't hard, at least for me. I could come up with a new schematic in a week if I needed to, though, university research must take priority. (Gotta pay bills.)
There are two hard parts are designing, and the use of software. I'm not very familiar with HTML 5. I've mainly worked in Java/ JavaFX, C++, and RPG Maker. I've worked a tiny bit when it comes to web development, but thankfully, my current research will be requiring that I program an entire browser extension, so I'm going to get a whole lot more experience. It may shed on more options. Who knows. Maybe I could make an FFR-based browser extension. :P
An FFR Engine, programmatically, isn't card to break down. A new engine by concept isn't hard, at least for me. I could come up with a new schematic in a week if I needed to, though, university research must take priority. (Gotta pay bills.)
There are two hard parts are designing, and the use of software. I'm not very familiar with HTML 5. I've mainly worked in Java/ JavaFX, C++, and RPG Maker. I've worked a tiny bit when it comes to web development, but thankfully, my current research will be requiring that I program an entire browser extension, so I'm going to get a whole lot more experience. It may shed on more options. Who knows. Maybe I could make an FFR-based browser extension. :P















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