Wasn't there some tutorial out there to make the playing field larger (More Vertical)? I vaguely remember seeing a vid on that but I feel like I really need that because I'm used to reading 50% mini on SM so these arrows look enormous at normal size.
I would use the mini option on FFR but it just a bit too small.
enjoy having every guy ask if they can get some love on their weiner
Originally posted by Izzy
I also like the nps scale. The standard ITG scale for harder files is blown out of proportion and no longer makes sense.
Originally posted by kommisar
nps is still a better idea for ratings
Originally posted by klimtkiller
there is 1 tip for people going to college. When you're in college, you'll be 16, which is the age where (where i live) you can get laid lawfully. basically, get laid asap when they look the best.
Originally posted by Rapta
My logic is that the brain processes in 60 FPS so I play 60 FPS.
Wasn't there some tutorial out there to make the playing field larger (More Vertical)? I vaguely remember seeing a vid on that but I feel like I really need that because I'm used to reading 50% mini on SM so these arrows look enormous at normal size.
I would use the mini option on FFR but it just a bit too small.
In the view tab at the top of the FP, select 100%, then stretch the FP window a bit vertically and a lot horizontally
In the editor, you can drag the receptors to the left or right out of the original play area and raise them higher, then add screencut and drag that all the way down.
Wasn't there some tutorial out there to make the playing field larger (More Vertical)? I vaguely remember seeing a vid on that but I feel like I really need that because I'm used to reading 50% mini on SM so these arrows look enormous at normal size.
I would use the mini option on FFR but it just a bit too small.
I use 42% mini on SM and the mini option (which I fought so super hard for) is too small, I agree. However it's an easy fix to use it and just make the window itself bigger. If you're used to playing at fullscreen or something and it's still too small then unfortunately I can't help
as long as there's more vertical than horizontal space, you can squish your game and give more reading space
my setup currently looks like this, and the tiny extra bit of reading space is actually amazing
Wow, this totally blew my mind. I knew you could do something to make the viewable space a little longer, but I didn't realize it was literally as simple as expand the window slightly more vertically and the arrows will appear below the game screen by a bit. This could change quite a bit for me as I've always been dissatisfied with the squat aspect ratio. Thanks for the tip!
I have a 1920x1080p monitor so I just put it on mini notes and make it full screen. I just change my speed from 2.9 down to 2.4 bc of the note size difference. Looks the same but much more reading space.
Edit: using fp16
Last edited by Bach96; 06-21-2016, 10:36 PM.
Reason: reasons
I messed around with it a little and it is pretty handy.
I have two 1080p monitors so I stretched the window all the way across both of them then shoved the right side offscreen so that the majority of the game window was on the right monitor while leaving the judgements on the right edge of the left monitor. After moving the receptors upward and onto the left monitor, the extra vertical space allowed me to comfortably boost my speedmod from 2.65 to 2.9 which is great. The extra room ensures roughly a similar time on screen per arrow but I get the increased vertical spacing between arrows so I can actually read patterns. Thanks again!
Meanwhile you could just use right scroll and flip your monitor 90 degree. It's more stable than moving stuff outside of the window as far as I tried. You can use negative receptor space to reverse left/down/up/right depending if you're using left or right scroll. So, it can simulate both downscroll and upscroll.
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