UnderMania - Determination - KB/Pad Pack Announcement

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  • Bbop_800
    FFR Player
    • Aug 2013
    • 10

    #61
    Re: UnderMania - Determination - KB/Pad Pack Announcement

    Will there be a separate download for Pad / Keyboard or will they be merged into one folder?

    Comment

    • xanox100
      FFR Player
      • Sep 2007
      • 172

      #62
      Re: UnderMania - Determination - KB/Pad Pack Announcement

      Originally posted by Bbop_800
      Will there be a separate download for Pad / Keyboard or will they be merged into one folder?
      I'll make multiple options. KB/PAD Will be on the initial release. Individual releases for KB and PAD will follow shortly after. (We need more pad files )

      SUBMISSIONS NOW OPEN!!!

      Comment

      • qualy
        FFR Player
        • Sep 2003
        • 864

        #63
        Re: UnderMania - Determination - KB/Pad Pack Announcement

        Here's a pretty sweet version of "Enemy Approaching"



        I'd make it myself but I've never seriously made simfiles, definitely never published, so it would be garbage.

        Comment

        • XelNya
          [Kaho]
          FFR Simfile Author
          • Sep 2012
          • 3369

          #64
          Re: UnderMania - Determination - KB/Pad Pack Announcement



          Would love it if someone charted this.

          Don't think my charting style suits the song which is why I don't do it.
          Last edited by XelNya; 01-20-2016, 12:38 PM.

          Comment

          • jose656
            A shark that animates.
            • Jun 2011
            • 138

            #65
            Re: UnderMania - Determination - KB/Pad Pack Announcement

            Originally posted by XelNya


            Would love it if someone charted this.

            Don't think my charting style suits the song which is why I don't do it.
            Count on it. It just gave me ideas for a lua script.
            A shark that animates, programs, and bunch of other things.
            https://josevarela.net

            My Youtube Channel.

            - Badges -




            Comment

            • xanox100
              FFR Player
              • Sep 2007
              • 172

              #66
              Re: UnderMania - Determination - KB/Pad Pack Announcement


              This has a star ocean battle feel to it
              Last edited by xanox100; 01-20-2016, 05:41 PM.

              SUBMISSIONS NOW OPEN!!!

              Comment

              • jose656
                A shark that animates.
                • Jun 2011
                • 138

                #67
                Re: UnderMania - Determination - KB/Pad Pack Announcement

                XelNya. I was able to make this in 6 hours. (Kinda more, but i don't know)

                Of course, the lua is still not finished, but i want some suggestions of what to add to the .lua



                The lua code if someone wants to read it.

                Some Things that i want to mention in the code.
                - Confusion keeps going after the final part, before the entire Centered (Fixed)
                - There are still a lot of parts where there's no mods. That's why i want you to give suggestions of what to insert.
                - Should i do this for 2 players? Since the code only supports 1 player at the moment.




                local songName= GAMESTATE:GetCurrentSong():GetSongDir()

                local function iris_mod_internal(str, pn)
                local ps= GAMESTATE:GetPlayerState(pn)
                local pmods= ps:GetPlayerOptionsString('ModsLevel_Song')
                ps:SetPlayerOptions('ModsLevel_Song', pmods .. ', ' .. str)
                --GAMESTATE:ApplyGameCommand('mod,'..str, pn)
                end


                local function iris_mod(str)
                for i=1,2 do
                iris_mod_internal(str, 'PlayerNumber_P' .. i)
                end
                end



                local function iris_init()
                fgcurcommand = 0;
                wndr_skewx=0.6;
                checked = false;



                --lua course / timed mod management
                curmod = 1;
                --{beat,mod,player}
                mods = {

                {32,'*99 120% beat'},
                {34.5,'*2 40% flip'},
                {35.25,'*2 0% flip'},
                {38.5,'*2 40% flip'},
                {39.25,'*2 0% flip'},
                {42.5,'*2 40% flip'},
                {43.25,'*2 0% flip'},
                {44,'*2 300% centered'},
                {44.5,'*2 0% centered'},
                {45,'*2 300% centered'},
                {45.5,'*2 0% centered'},
                {46,'*2 300% centered'},
                {46.5,'*2 0% centered'},
                {47,'*2 300% centered'},
                {47.5,'*2 0% centered'},
                {64,'*8 60% stealth, *6 60% drunk, *0.06 -60% centered, *2 0% beat'},
                {72,'*0.06 40% centered'},
                {80,'*0.06 -90% centered'},
                {88,'*0.06 90% centered'},
                {92,'*0.8 0% centered'},
                {97,'*99 40% tornado'},
                {97.1,'*3 0% tornado'},
                {99,'*99 40% tornado'},
                {99.1,'*3 0% tornado'},
                {101,'*99 40% tornado'},
                {101.1,'*3 0% tornado'},
                {105,'*99 40% tornado'},
                {105.1,'*3 0% tornado'},
                {107,'*99 40% tornado'},
                {107.1,'*3 0% tornado'},
                {109,'*99 40% tornado'},
                {109.1,'*3 0% tornado'},
                {111,'*99 40% tornado'},
                {111.1,'*3 0% tornado'},
                {112.5,'*99 40% tornado'},
                {112.6,'*3 0% tornado'},
                {113.5,'*99 40% tornado'},
                {113.6,'*3 0% tornado'},
                {114.5,'*99 40% tornado'},
                {114.6,'*3 0% tornado'},
                {115.5,'*99 40% tornado'},
                {115.6,'*3 0% tornado'},
                {116.5,'*99 40% tornado'},
                {116.6,'*3 0% tornado'},
                {117.5,'*99 40% tornado'},
                {117.6,'*3 0% tornado'},
                {118.5,'*99 40% tornado'},
                {118.6,'*3 0% tornado'},
                {119.5,'*99 40% tornado'},
                {119.6,'*3 0% tornado'},
                {120.5,'*99 40% tornado'},
                {120.6,'*3 0% tornado'},
                {121.5,'*99 40% tornado'},
                {121.6,'*3 0% tornado'},
                {122.5,'*99 40% tornado'},
                {122.6,'*3 0% tornado'},
                {123.5,'*99 40% tornado'},
                {123.6,'*3 0% tornado'},
                {124.5,'*99 40% tornado'},
                {124.6,'*3 0% tornado'},
                {125.5,'*99 40% tornado'},
                {125.6,'*3 0% tornado'},
                {126,'*3 0% drunk, *2 0% stealth'},
                -- Vibration
                {131.5,'*100000 drunk'},
                {131.62,'*100000 -100% drunk'},
                {131.75,'*100000 drunk'},
                {131.87,'*100000 -100% drunk'},
                {132,'*100000 0% drunk'},
                -- first movement
                {144,'*2 300% centered'},
                {144.5,'*2 0% centered'},
                {145,'*2 300% centered'},
                {145.5,'*2 0% centered'},
                {146,'*2 300% centered'},
                {146.25,'*2 0% centered'},
                {146.7,'*2 300% centered'},
                {147,'*2 0% centered'},
                -- Solo
                {292,'*99 drunk, *2 hallway'},
                {292.1,'*8 0% drunk'},
                {294,'*99 drunk, *2 distant'},
                {294.1,'*8 0% drunk'},
                {296,'*99 drunk, *2 hallway'},
                {296.1,'*8 0% drunk'},
                {298,'*99 drunk, *2 distant'},
                {298.1,'*8 0% drunk'},
                {300,'*99 drunk, *2 hallway'},
                {300.1,'*8 0% drunk'},
                {302,'*99 drunk, *2 distant'},
                {302.1,'*8 0% drunk'},
                {304,'*99 drunk, *2 hallway'},
                {304.1,'*8 0% drunk'},
                {305,'*99 drunk'},
                {305.1,'*8 0% drunk'},
                {306,'*99 drunk, *2 distant'},
                {306.1,'*8 0% drunk'},
                {308,'*99 drunk, *2 hallway'},
                {308.1,'*8 0% drunk'},
                {310,'*99 drunk, *2 distant'},
                {310.1,'*8 0% drunk'},
                {312,'*99 drunk, *2 hallway'},
                {312.1,'*8 0% drunk'},
                {314,'*99 drunk, *2 distant'},
                {314.1,'*8 0% drunk'},
                {316,'*99 drunk, *2 hallway'},
                {316.1,'*8 0% drunk'},
                {318,'*99 drunk, *2 distant'},
                {318.1,'*8 0% drunk'},
                {320,'*99 drunk, *2 hallway'},
                {320.1,'*8 0% drunk'},
                {321,'*99 drunk'},
                {321.1,'*8 0% drunk'},
                {322,'*99 drunk, *2 hallway'},
                {322.1,'*8 0% drunk'},
                {323,'*99 drunk'},
                {323.1,'*8 0% drunk'},
                {324,'*99 300% drunk, *2 overhead'},
                {340,'*999 beat'},
                {341,'*0.8 0% drunk'},
                {356,'*999 0% beat'},
                -- We slide
                {356,'*2 300% centered'},
                {356.5,'*2 0% centered'},
                {357,'*2 300% centered'},
                {357.5,'*2 0% centered'},
                {358,'*2 300% centered'},
                {358.5,'*2 0% centered'},
                {359,'*2 300% centered'},
                {359.5,'*2 0% centered'},
                {360,'*2 300% centered'},
                {360.5,'*2 0% centered'},
                {361,'*2 300% centered'},
                {361.5,'*2 0% centered'},
                {362,'*2 300% centered'},
                {362.5,'*2 0% centered'},
                {363,'*2 300% centered'},
                {363.5,'*2 0% centered'},
                {364,'*2 300% centered'},
                {364.5,'*2 0% centered'},
                {365,'*2 300% centered'},
                {365.5,'*2 0% centered'},
                {366,'*2 300% centered'},
                {366.5,'*2 0% centered'},
                {367,'*2 300% centered'},
                {367.5,'*2 0% centered'},
                {368,'*2 300% centered'},
                {368.5,'*2 0% centered'},
                {369,'*2 300% centered'},
                {369.5,'*2 0% centered'},
                {370,'*2 300% centered'},
                {370.5,'*2 0% centered'},
                {371,'*2 300% centered'},
                {371.5,'*2 0% centered'},
                {372,'*2 300% centered'},
                {372.5,'*2 0% centered'},
                {373,'*2 300% centered'},
                {373.5,'*2 0% centered'},
                {374,'*2 300% centered'},
                {374.5,'*2 0% centered'},
                {375,'*2 300% centered'},
                {375.5,'*2 0% centered'},
                {376,'*2 300% centered'},
                {376.5,'*2 0% centered'},
                {377,'*2 300% centered'},
                {377.5,'*2 0% centered'},
                {378,'*2 300% centered'},
                {378.5,'*2 0% centered'},
                {379,'*2 300% centered'},
                {379.5,'*2 0% centered'},
                {380,'*2 300% centered'},
                {380.5,'*2 0% centered'},
                {381,'*2 300% centered'},
                {381.5,'*2 0% centered'},
                {382,'*2 300% centered'},
                {382.5,'*2 0% centered'},
                {383,'*2 300% centered'},
                {383.5,'*2 0% centered'},
                {384,'*2 300% centered'},
                {384.5,'*2 0% centered'},
                {385,'*2 300% centered'},
                {385.5,'*2 0% centered'},
                {386,'*2 300% centered'},
                {386.5,'*2 0% centered'},
                {387,'*2 300% centered'},
                {387.5,'*2 0% centered'},
                {388,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {388.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {389,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {389.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {390,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {390.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {391,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {391.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {392,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {392.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {393,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {393.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {394,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {394.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {395,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {395.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {396,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {396.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {397,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {397.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {398,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {398.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {399,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {399.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {400,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {400.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {401,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {401.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {402,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {402.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {403,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {403.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {404,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {404.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {405,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {405.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {406,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {406.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {407,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {407.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {408,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {408.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {409,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {409.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {410,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {410.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {411,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {411.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {412,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {412.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {413,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {413.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {414,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {414.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {415,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {415.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {416,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {416.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {417,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {417.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {418,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {418.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {419,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {419.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                -- Blaze it
                {420,'*0.55 300% centered, *0.2 0% dizzy'},
                {427,'*999 0% centered'},
                -- final Part
                {492,'*999 140% beat'},
                {588,'*99 0% beat'},
                {589,'*99 dizzy'},
                {589.1,'*8 0% dizzy'},
                {591,'*99 dizzy'},
                {591.1,'*8 0% dizzy'},
                {593,'*99 dizzy'},
                {593.1,'*8 0% dizzy'},
                {595,'*99 dizzy'},
                {595.1,'*8 0% dizzy'},
                {597,'*99 dizzy'},
                {597.1,'*8 0% dizzy'},
                {599,'*99 dizzy'},
                {599.1,'*8 0% dizzy'},
                {601,'*99 dizzy'},
                {601.1,'*8 0% dizzy'},
                {603,'*99 dizzy'},
                {603.1,'*8 0% dizzy'},
                {605,'*99 dizzy'},
                {605.1,'*8 0% dizzy'},
                {607,'*99 dizzy'},
                {607.1,'*8 0% dizzy'},
                {609,'*99 dizzy'},
                {609.1,'*8 0% dizzy'},
                {611,'*99 dizzy'},
                {611.1,'*8 0% dizzy'},
                {613,'*99 dizzy'},
                {613.1,'*8 0% dizzy'},
                {615,'*99 dizzy'},
                {615.1,'*8 0% dizzy'},
                {616,'*99 dizzy'},
                {616.1,'*8 0% dizzy'},
                {617,'*99 dizzy'},
                {617.1,'*8 0% dizzy'},
                {618,'*99 dizzy'},
                {618.1,'*8 0% dizzy'},
                {619,'*99 dizzy'},
                {619.1,'*8 0% dizzy'},
                -- End
                {638,'*99 300% beat'},





                }

                iris_driven = 1;
                iris_driven_beat = 193;
                iris_driven_beat_init = 193;

                iris_driven_speed = 0.65;
                iris_driven_modspeed = 1.0;

                iris_drunk = 1;
                iris_drunk_amt = 0;
                iris_bumpy = 1;
                iris_bumpy_amt = 0;

                --SCREAMING GUMBALL / timed message broadcaster
                curmessage = 1;
                --{beat,message,ignoreIfAhead}
                messages = {
                --{182.5,'CytusSpawn'},
                --{193,'CytusBegin'},
                --{257,'CytusEnd'},

                {140,'Movebag'},
                {141,'Movebag'},
                {142,'Movebag'},
                {143,'Movebag'},
                {144,'Movebagrestore'},
                {151.25,'Dothewag'},
                {153.25,'Dothewag'},
                {159.25,'Dothewag'},
                {161.25,'Dothewag'},
                {172,'Movebag'},
                {173,'Movebag'},
                {174,'Movebag'},
                {175,'Movebag'},
                {176,'Movebagrestore'},
                {183.25,'Dothewag'},
                {185.25,'Dothewag'},
                {191.25,'Dothewag'},
                {193.25,'Dothewag'},
                {427,'VibratePlayer'},
                {428,'VibratePlayerStop'},
                {436,'Movebag'},
                {437,'Movebag'},
                {438,'Movebag'},
                {439,'Movebag'},
                {440,'Movebagrestore'},
                {447.25,'Dothewag'},
                {449.25,'Dothewag'},
                {455.25,'Dothewag'},
                {457.25,'Dothewag'},
                {468,'Movebag'},
                {469,'Movebag'},
                {470,'Movebag'},
                {471,'Movebag'},
                {472,'Movebagrestore'},
                {479.25,'Dothewag'},
                {481.25,'Dothewag'},
                {487.25,'Dothewag'},
                {489.25,'Dothewag'},
                {500,'Movebag'},
                {501,'Movebag'},
                {502,'Movebag'},
                {503,'Movebag'},
                {504,'Movebagrestore'},
                {511.25,'Dothewag'},
                {513.25,'Dothewag'},
                {519.25,'Dothewag'},
                {521.25,'Dothewag'},
                {532,'Movebag'},
                {533,'Movebag'},
                {534,'Movebag'},
                {535,'Movebag'},
                {536,'Movebagrestore'},
                {543.25,'Dothewag'},
                {545.25,'Dothewag'},
                {551.25,'Dothewag'},
                {553.25,'Dothewag'},
                {556,'Bounce'},
                {604,'Bouncestop'},
                {638,'Goodbye'},

                }

                end

                local function iris_update()

                if GAMESTATE:GetSongBeat()>=0.1 and not checked then

                if SCREENMAN:GetTopScreen():GetChild('PlayerP1') then
                P1 = SCREENMAN:GetTopScreen():GetChild('PlayerP1')
                end
                if P1 then
                P1xpos=P1:GetX();
                P1ypos=P1:GetY();
                end
                if SCREENMAN:GetTopScreen():GetChild('PlayerP2') then
                P2 = SCREENMAN:GetTopScreen():GetChild('PlayerP2')
                end
                if P2 then
                P2xpos=P2:GetX();
                P2ypos=P2:GetY();
                end
                --PE = SCREENMAN:GetTopScreen():GetChild('')

                screen = SCREENMAN:GetTopScreen()

                if P1 then
                P1:visible(false);
                P1(0);
                P1:y(0);
                wndrP1clone1:SetTarget(P1);
                wndrP1clone1(P1xpos);
                wndrP1clone1:y(P1ypos);


                wndrP1clone2:SetTarget(P1);
                wndrP1clone3:SetTarget(P1);
                wndrP1clone4:SetTarget(P1);

                wndrP1clone2:visible(false);
                wndrP1clone3:visible(false);
                wndrP1clone4:visible(false);
                end

                if P2 then
                P2:visible(false);
                P2(0);
                P2:y(0);
                wndrP2clone1:SetTarget(P2);
                wndrP2clone1(P2xpos);
                wndrP2clone1:y(P2ypos);


                wndrP2clone2:SetTarget(P2);
                wndrP2clone3:SetTarget(P2);
                wndrP2clone4:SetTarget(P2);

                wndrP2clone2:visible(false);
                wndrP2clone3:visible(false);
                wndrP2clone4:visible(false);
                end
                checked = true;

                end

                local beat = GAMESTATE:GetSongBeat()

                -- Collect all the mods that will be applied in this frame into one string.
                -- Mod tweening doesn't work correctly if the mods are in seperate commands.
                local mods_this_frame= {}
                local function add_mod(mod_str)
                mods_this_frame[#mods_this_frame+1]= mod_str
                end
                local function execute_mods()
                if #mods_this_frame <= 0 then return end
                local total_mod_str= ""
                for i, ms in ipairs(mods_this_frame) do
                if #total_mod_str > 0 then
                total_mod_str= total_mod_str .. ", "
                end
                total_mod_str= total_mod_str .. ms
                end
                iris_mod(total_mod_str)
                end

                --[[

                if beat>257 and fgcurcommand == 3 then
                set_player_speed(PLAYER_1, iris_speedmodP1)
                set_player_speed(PLAYER_2, iris_speedmodP2)
                add_mod('*1000 no reverse')
                add_mod('*1000 no centered')
                add_mod('*1000 no dark')
                fgcurcommand = fgcurcommand+1
                end --]]

                while curmod<= #mods and GAMESTATE:GetSongBeat()>=mods[curmod][1] do
                add_mod(mods[curmod][2])
                curmod = curmod+1
                end

                execute_mods()

                --SCREAMING GUMBALL
                while curmessage<= #messages and GAMESTATE:GetSongBeat()>=messages[curmessage][1] do
                if messages[curmessage][3] and GAMESTATE:GetSongBeat()>=messages[curmessage][1]+5 then
                curmessage = curmessage+1;
                else
                MESSAGEMAN:Broadcast(messages[curmessage][2])
                curmessage = curmessage+1;
                end
                end
                end

                return Def.ActorFrame{
                OnCommand= function(self)
                iris_init()
                self:SetUpdateFunction(iris_update)
                end,
                Def.Quad{
                Name= "I may be sleeping, but I preserve the world.",
                InitCommand= cmd(visible,false),
                OnCommand= cmd(sleep,1000),
                },
                Def.Quad{
                OnCommand= cmd(diffuse,0,0,0,1;diffusealpha,0;zoomto,6,SCREEN_HEIGHT;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y),
                CytusSpawnMessageCommand= cmd(linear,1;diffusealpha,1),
                CytusEndMessageCommand= cmd(linear,1;diffusealpha,0),

                MovebagMessageCommand= function(self)
                P1:smooth(0.2);
                P1(math.random(-30,30));
                P1:y(math.random(-30,30));
                end,

                MovebagrestoreMessageCommand= function(self)
                P1:smooth(0.2);
                P1(0);
                P1:y(0);
                end,

                VibratePlayerStopMessageCommand= function(self)
                SCREENMAN:GetTopScreen():GetChild('PlayerP1'):stopeffect();
                wndrP2clone2:stopeffect();
                wndrP2clone3:stopeffect();
                wndrP2clone4:stopeffect();
                end,

                VibratePlayerStopMessageCommand= function(self)
                SCREENMAN:GetTopScreen():GetChild('PlayerP1'):stopeffect();
                wndrP2clone2:stopeffect();
                wndrP2clone3:stopeffect();
                wndrP2clone4:stopeffect();
                end,

                DothewagMessageCommand= function(self)
                P1:decelerate(0.1)
                P1:rotationz(30)
                P1:decelerate(0.1)
                P1:rotationz(-30)
                P1:decelerate(0.1)
                P1:rotationz(30)
                P1:decelerate(0.1)
                P1:rotationz(-30)
                P1:decelerate(0.1)
                P1:rotationz(0)
                end,

                GoodbyeMessageCommand= function(self)
                P1:smooth(2)
                P1:rotationz(5400)
                P1:zoom(0)
                end,

                -------------HERE LIES THE ACTOR PROXIES----------------

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP1clone1=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP1clone2=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP1clone3=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP1clone4=self;

                end;
                };


                ------

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP2clone1=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP2clone2=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP2clone3=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP2clone4=self;

                end;
                };

                }

                Last edited by jose656; 01-20-2016, 08:09 PM. Reason: Added Lua code.
                A shark that animates, programs, and bunch of other things.
                https://josevarela.net

                My Youtube Channel.

                - Badges -




                Comment

                • Jousway
                  FFR Player
                  • Jun 2009
                  • 867

                  #68
                  Re: UnderMania - Determination - KB/Pad Pack Announcement

                  to bad these lua charts wont work in 5.1 cuz notefield redesign rip
                  Its not a bug its a FEATURE!



                  Comment

                  • jose656
                    A shark that animates.
                    • Jun 2011
                    • 138

                    #69
                    Re: UnderMania - Determination - KB/Pad Pack Announcement

                    Originally posted by Jousway
                    to bad these lua charts wont work in 5.1 cuz notefield redesign rip
                    I wasn't even able to install 5.1 on my PC. Maybe was because i screwed it up or something. But, i'm happy with 5.0.10 for the moment.

                    But if, the notefield thing is different, then, how it's the structure now?
                    Last edited by jose656; 01-20-2016, 09:05 PM.
                    A shark that animates, programs, and bunch of other things.
                    https://josevarela.net

                    My Youtube Channel.

                    - Badges -




                    Comment

                    • Jousway
                      FFR Player
                      • Jun 2009
                      • 867

                      #70
                      Re: UnderMania - Determination - KB/Pad Pack Announcement

                      Originally posted by jose656
                      I wasn't even able to install 5.1 on my PC. Maybe was because i screwed it up or something. But, i'm happy with 5.0.10 for the moment.

                      But if, the notefield thing is different, then, how it's the structure now?
                      Its not a bug its a FEATURE!



                      Comment

                      • xanox100
                        FFR Player
                        • Sep 2007
                        • 172

                        #71
                        Re: UnderMania - Determination - KB/Pad Pack Announcement

                        Gonna bump this. Boop

                        SUBMISSIONS NOW OPEN!!!

                        Comment

                        • jose656
                          A shark that animates.
                          • Jun 2011
                          • 138

                          #72
                          Re: UnderMania - Determination - KB/Pad Pack Announcement

                          Originally posted by xanox100
                          Gonna bump this. Boop
                          Oh well, that works.
                          A shark that animates, programs, and bunch of other things.
                          https://josevarela.net

                          My Youtube Channel.

                          - Badges -




                          Comment

                          • xanox100
                            FFR Player
                            • Sep 2007
                            • 172

                            #73
                            Re: UnderMania - Determination - KB/Pad Pack Announcement

                            Just a small reminder the pack isn't dead

                            SUBMISSIONS NOW OPEN!!!

                            Comment

                            • MooMoo_Cowfreak
                              Abraxas Hydroplane
                              • May 2006
                              • 1746

                              #74
                              Re: UnderMania - Determination - KB/Pad Pack Announcement

                              Let's see some thoughts on our submitted files please if that's the case!
                              Originally posted by hi19hi19
                              dumps abstractly represent the song with arrows

                              post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis

                              Comment

                              • xanox100
                                FFR Player
                                • Sep 2007
                                • 172

                                #75
                                Re: UnderMania - Determination - KB/Pad Pack Announcement

                                Originally posted by MooMoo_Cowfreak
                                Let's see some thoughts on our submitted files please if that's the case!
                                I'll put together a batch tomorrow and send it to one of my judges. Need to update the first post with a couple files as well.

                                SUBMISSIONS NOW OPEN!!!

                                Comment

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