UnderMania - Determination - KB/Pad Pack Announcement

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  • #61
    FFR Player
    Bbop_800
    • Aug 2013
    • 10

    Re: UnderMania - Determination - KB/Pad Pack Announcement

    Will there be a separate download for Pad / Keyboard or will they be merged into one folder?

    Comment

    • #62
      FFR Player
      xanox100
      • Sep 2007
      • 172

      Re: UnderMania - Determination - KB/Pad Pack Announcement

      Originally posted by Bbop_800
      Will there be a separate download for Pad / Keyboard or will they be merged into one folder?
      I'll make multiple options. KB/PAD Will be on the initial release. Individual releases for KB and PAD will follow shortly after. (We need more pad files )

      SUBMISSIONS NOW OPEN!!!

      Comment

      • #63
        FFR Player
        qualy
        • Sep 2003
        • 864

        Re: UnderMania - Determination - KB/Pad Pack Announcement

        Here's a pretty sweet version of "Enemy Approaching"



        I'd make it myself but I've never seriously made simfiles, definitely never published, so it would be garbage.

        Comment

        • #64
          [Kaho]
          FFR Simfile Author
          XelNya
          • Sep 2012
          • 3372

          Re: UnderMania - Determination - KB/Pad Pack Announcement



          Would love it if someone charted this.

          Don't think my charting style suits the song which is why I don't do it.
          Last edited by XelNya; 01-20-2016, 01:38 PM.

          Comment

          • #65
            A shark that animates.
            jose656
            • Jun 2011
            • 174

            Re: UnderMania - Determination - KB/Pad Pack Announcement

            Originally posted by XelNya


            Would love it if someone charted this.

            Don't think my charting style suits the song which is why I don't do it.
            Count on it. It just gave me ideas for a lua script.
            A shark that animates, programs, and bunch of other things.
            https://josevarela.net

            My Youtube Channel.

            - Badges -




            Comment

            • #66
              FFR Player
              xanox100
              • Sep 2007
              • 172

              Re: UnderMania - Determination - KB/Pad Pack Announcement


              This has a star ocean battle feel to it
              Last edited by xanox100; 01-20-2016, 06:41 PM.

              SUBMISSIONS NOW OPEN!!!

              Comment

              • #67
                A shark that animates.
                jose656
                • Jun 2011
                • 174

                Re: UnderMania - Determination - KB/Pad Pack Announcement

                XelNya. I was able to make this in 6 hours. (Kinda more, but i don't know)

                Of course, the lua is still not finished, but i want some suggestions of what to add to the .lua



                The lua code if someone wants to read it.

                Some Things that i want to mention in the code.
                - Confusion keeps going after the final part, before the entire Centered (Fixed)
                - There are still a lot of parts where there's no mods. That's why i want you to give suggestions of what to insert.
                - Should i do this for 2 players? Since the code only supports 1 player at the moment.




                local songName= GAMESTATE:GetCurrentSong():GetSongDir()

                local function iris_mod_internal(str, pn)
                local ps= GAMESTATE:GetPlayerState(pn)
                local pmods= ps:GetPlayerOptionsString('ModsLevel_Song')
                ps:SetPlayerOptions('ModsLevel_Song', pmods .. ', ' .. str)
                --GAMESTATE:ApplyGameCommand('mod,'..str, pn)
                end


                local function iris_mod(str)
                for i=1,2 do
                iris_mod_internal(str, 'PlayerNumber_P' .. i)
                end
                end



                local function iris_init()
                fgcurcommand = 0;
                wndr_skewx=0.6;
                checked = false;



                --lua course / timed mod management
                curmod = 1;
                --{beat,mod,player}
                mods = {

                {32,'*99 120% beat'},
                {34.5,'*2 40% flip'},
                {35.25,'*2 0% flip'},
                {38.5,'*2 40% flip'},
                {39.25,'*2 0% flip'},
                {42.5,'*2 40% flip'},
                {43.25,'*2 0% flip'},
                {44,'*2 300% centered'},
                {44.5,'*2 0% centered'},
                {45,'*2 300% centered'},
                {45.5,'*2 0% centered'},
                {46,'*2 300% centered'},
                {46.5,'*2 0% centered'},
                {47,'*2 300% centered'},
                {47.5,'*2 0% centered'},
                {64,'*8 60% stealth, *6 60% drunk, *0.06 -60% centered, *2 0% beat'},
                {72,'*0.06 40% centered'},
                {80,'*0.06 -90% centered'},
                {88,'*0.06 90% centered'},
                {92,'*0.8 0% centered'},
                {97,'*99 40% tornado'},
                {97.1,'*3 0% tornado'},
                {99,'*99 40% tornado'},
                {99.1,'*3 0% tornado'},
                {101,'*99 40% tornado'},
                {101.1,'*3 0% tornado'},
                {105,'*99 40% tornado'},
                {105.1,'*3 0% tornado'},
                {107,'*99 40% tornado'},
                {107.1,'*3 0% tornado'},
                {109,'*99 40% tornado'},
                {109.1,'*3 0% tornado'},
                {111,'*99 40% tornado'},
                {111.1,'*3 0% tornado'},
                {112.5,'*99 40% tornado'},
                {112.6,'*3 0% tornado'},
                {113.5,'*99 40% tornado'},
                {113.6,'*3 0% tornado'},
                {114.5,'*99 40% tornado'},
                {114.6,'*3 0% tornado'},
                {115.5,'*99 40% tornado'},
                {115.6,'*3 0% tornado'},
                {116.5,'*99 40% tornado'},
                {116.6,'*3 0% tornado'},
                {117.5,'*99 40% tornado'},
                {117.6,'*3 0% tornado'},
                {118.5,'*99 40% tornado'},
                {118.6,'*3 0% tornado'},
                {119.5,'*99 40% tornado'},
                {119.6,'*3 0% tornado'},
                {120.5,'*99 40% tornado'},
                {120.6,'*3 0% tornado'},
                {121.5,'*99 40% tornado'},
                {121.6,'*3 0% tornado'},
                {122.5,'*99 40% tornado'},
                {122.6,'*3 0% tornado'},
                {123.5,'*99 40% tornado'},
                {123.6,'*3 0% tornado'},
                {124.5,'*99 40% tornado'},
                {124.6,'*3 0% tornado'},
                {125.5,'*99 40% tornado'},
                {125.6,'*3 0% tornado'},
                {126,'*3 0% drunk, *2 0% stealth'},
                -- Vibration
                {131.5,'*100000 drunk'},
                {131.62,'*100000 -100% drunk'},
                {131.75,'*100000 drunk'},
                {131.87,'*100000 -100% drunk'},
                {132,'*100000 0% drunk'},
                -- first movement
                {144,'*2 300% centered'},
                {144.5,'*2 0% centered'},
                {145,'*2 300% centered'},
                {145.5,'*2 0% centered'},
                {146,'*2 300% centered'},
                {146.25,'*2 0% centered'},
                {146.7,'*2 300% centered'},
                {147,'*2 0% centered'},
                -- Solo
                {292,'*99 drunk, *2 hallway'},
                {292.1,'*8 0% drunk'},
                {294,'*99 drunk, *2 distant'},
                {294.1,'*8 0% drunk'},
                {296,'*99 drunk, *2 hallway'},
                {296.1,'*8 0% drunk'},
                {298,'*99 drunk, *2 distant'},
                {298.1,'*8 0% drunk'},
                {300,'*99 drunk, *2 hallway'},
                {300.1,'*8 0% drunk'},
                {302,'*99 drunk, *2 distant'},
                {302.1,'*8 0% drunk'},
                {304,'*99 drunk, *2 hallway'},
                {304.1,'*8 0% drunk'},
                {305,'*99 drunk'},
                {305.1,'*8 0% drunk'},
                {306,'*99 drunk, *2 distant'},
                {306.1,'*8 0% drunk'},
                {308,'*99 drunk, *2 hallway'},
                {308.1,'*8 0% drunk'},
                {310,'*99 drunk, *2 distant'},
                {310.1,'*8 0% drunk'},
                {312,'*99 drunk, *2 hallway'},
                {312.1,'*8 0% drunk'},
                {314,'*99 drunk, *2 distant'},
                {314.1,'*8 0% drunk'},
                {316,'*99 drunk, *2 hallway'},
                {316.1,'*8 0% drunk'},
                {318,'*99 drunk, *2 distant'},
                {318.1,'*8 0% drunk'},
                {320,'*99 drunk, *2 hallway'},
                {320.1,'*8 0% drunk'},
                {321,'*99 drunk'},
                {321.1,'*8 0% drunk'},
                {322,'*99 drunk, *2 hallway'},
                {322.1,'*8 0% drunk'},
                {323,'*99 drunk'},
                {323.1,'*8 0% drunk'},
                {324,'*99 300% drunk, *2 overhead'},
                {340,'*999 beat'},
                {341,'*0.8 0% drunk'},
                {356,'*999 0% beat'},
                -- We slide
                {356,'*2 300% centered'},
                {356.5,'*2 0% centered'},
                {357,'*2 300% centered'},
                {357.5,'*2 0% centered'},
                {358,'*2 300% centered'},
                {358.5,'*2 0% centered'},
                {359,'*2 300% centered'},
                {359.5,'*2 0% centered'},
                {360,'*2 300% centered'},
                {360.5,'*2 0% centered'},
                {361,'*2 300% centered'},
                {361.5,'*2 0% centered'},
                {362,'*2 300% centered'},
                {362.5,'*2 0% centered'},
                {363,'*2 300% centered'},
                {363.5,'*2 0% centered'},
                {364,'*2 300% centered'},
                {364.5,'*2 0% centered'},
                {365,'*2 300% centered'},
                {365.5,'*2 0% centered'},
                {366,'*2 300% centered'},
                {366.5,'*2 0% centered'},
                {367,'*2 300% centered'},
                {367.5,'*2 0% centered'},
                {368,'*2 300% centered'},
                {368.5,'*2 0% centered'},
                {369,'*2 300% centered'},
                {369.5,'*2 0% centered'},
                {370,'*2 300% centered'},
                {370.5,'*2 0% centered'},
                {371,'*2 300% centered'},
                {371.5,'*2 0% centered'},
                {372,'*2 300% centered'},
                {372.5,'*2 0% centered'},
                {373,'*2 300% centered'},
                {373.5,'*2 0% centered'},
                {374,'*2 300% centered'},
                {374.5,'*2 0% centered'},
                {375,'*2 300% centered'},
                {375.5,'*2 0% centered'},
                {376,'*2 300% centered'},
                {376.5,'*2 0% centered'},
                {377,'*2 300% centered'},
                {377.5,'*2 0% centered'},
                {378,'*2 300% centered'},
                {378.5,'*2 0% centered'},
                {379,'*2 300% centered'},
                {379.5,'*2 0% centered'},
                {380,'*2 300% centered'},
                {380.5,'*2 0% centered'},
                {381,'*2 300% centered'},
                {381.5,'*2 0% centered'},
                {382,'*2 300% centered'},
                {382.5,'*2 0% centered'},
                {383,'*2 300% centered'},
                {383.5,'*2 0% centered'},
                {384,'*2 300% centered'},
                {384.5,'*2 0% centered'},
                {385,'*2 300% centered'},
                {385.5,'*2 0% centered'},
                {386,'*2 300% centered'},
                {386.5,'*2 0% centered'},
                {387,'*2 300% centered'},
                {387.5,'*2 0% centered'},
                {388,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {388.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {389,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {389.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {390,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {390.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {391,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {391.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {392,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {392.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {393,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {393.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {394,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {394.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {395,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {395.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {396,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {396.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {397,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {397.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {398,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {398.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {399,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {399.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {400,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {400.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {401,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {401.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {402,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {402.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {403,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {403.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {404,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {404.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {405,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {405.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {406,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {406.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {407,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {407.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {408,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {408.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {409,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {409.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {410,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {410.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {411,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {411.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {412,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {412.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {413,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {413.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {414,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {414.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {415,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {415.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {416,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {416.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {417,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {417.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {418,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {418.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                {419,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
                {419.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
                -- Blaze it
                {420,'*0.55 300% centered, *0.2 0% dizzy'},
                {427,'*999 0% centered'},
                -- final Part
                {492,'*999 140% beat'},
                {588,'*99 0% beat'},
                {589,'*99 dizzy'},
                {589.1,'*8 0% dizzy'},
                {591,'*99 dizzy'},
                {591.1,'*8 0% dizzy'},
                {593,'*99 dizzy'},
                {593.1,'*8 0% dizzy'},
                {595,'*99 dizzy'},
                {595.1,'*8 0% dizzy'},
                {597,'*99 dizzy'},
                {597.1,'*8 0% dizzy'},
                {599,'*99 dizzy'},
                {599.1,'*8 0% dizzy'},
                {601,'*99 dizzy'},
                {601.1,'*8 0% dizzy'},
                {603,'*99 dizzy'},
                {603.1,'*8 0% dizzy'},
                {605,'*99 dizzy'},
                {605.1,'*8 0% dizzy'},
                {607,'*99 dizzy'},
                {607.1,'*8 0% dizzy'},
                {609,'*99 dizzy'},
                {609.1,'*8 0% dizzy'},
                {611,'*99 dizzy'},
                {611.1,'*8 0% dizzy'},
                {613,'*99 dizzy'},
                {613.1,'*8 0% dizzy'},
                {615,'*99 dizzy'},
                {615.1,'*8 0% dizzy'},
                {616,'*99 dizzy'},
                {616.1,'*8 0% dizzy'},
                {617,'*99 dizzy'},
                {617.1,'*8 0% dizzy'},
                {618,'*99 dizzy'},
                {618.1,'*8 0% dizzy'},
                {619,'*99 dizzy'},
                {619.1,'*8 0% dizzy'},
                -- End
                {638,'*99 300% beat'},





                }

                iris_driven = 1;
                iris_driven_beat = 193;
                iris_driven_beat_init = 193;

                iris_driven_speed = 0.65;
                iris_driven_modspeed = 1.0;

                iris_drunk = 1;
                iris_drunk_amt = 0;
                iris_bumpy = 1;
                iris_bumpy_amt = 0;

                --SCREAMING GUMBALL / timed message broadcaster
                curmessage = 1;
                --{beat,message,ignoreIfAhead}
                messages = {
                --{182.5,'CytusSpawn'},
                --{193,'CytusBegin'},
                --{257,'CytusEnd'},

                {140,'Movebag'},
                {141,'Movebag'},
                {142,'Movebag'},
                {143,'Movebag'},
                {144,'Movebagrestore'},
                {151.25,'Dothewag'},
                {153.25,'Dothewag'},
                {159.25,'Dothewag'},
                {161.25,'Dothewag'},
                {172,'Movebag'},
                {173,'Movebag'},
                {174,'Movebag'},
                {175,'Movebag'},
                {176,'Movebagrestore'},
                {183.25,'Dothewag'},
                {185.25,'Dothewag'},
                {191.25,'Dothewag'},
                {193.25,'Dothewag'},
                {427,'VibratePlayer'},
                {428,'VibratePlayerStop'},
                {436,'Movebag'},
                {437,'Movebag'},
                {438,'Movebag'},
                {439,'Movebag'},
                {440,'Movebagrestore'},
                {447.25,'Dothewag'},
                {449.25,'Dothewag'},
                {455.25,'Dothewag'},
                {457.25,'Dothewag'},
                {468,'Movebag'},
                {469,'Movebag'},
                {470,'Movebag'},
                {471,'Movebag'},
                {472,'Movebagrestore'},
                {479.25,'Dothewag'},
                {481.25,'Dothewag'},
                {487.25,'Dothewag'},
                {489.25,'Dothewag'},
                {500,'Movebag'},
                {501,'Movebag'},
                {502,'Movebag'},
                {503,'Movebag'},
                {504,'Movebagrestore'},
                {511.25,'Dothewag'},
                {513.25,'Dothewag'},
                {519.25,'Dothewag'},
                {521.25,'Dothewag'},
                {532,'Movebag'},
                {533,'Movebag'},
                {534,'Movebag'},
                {535,'Movebag'},
                {536,'Movebagrestore'},
                {543.25,'Dothewag'},
                {545.25,'Dothewag'},
                {551.25,'Dothewag'},
                {553.25,'Dothewag'},
                {556,'Bounce'},
                {604,'Bouncestop'},
                {638,'Goodbye'},

                }

                end

                local function iris_update()

                if GAMESTATE:GetSongBeat()>=0.1 and not checked then

                if SCREENMAN:GetTopScreen():GetChild('PlayerP1') then
                P1 = SCREENMAN:GetTopScreen():GetChild('PlayerP1')
                end
                if P1 then
                P1xpos=P1:GetX();
                P1ypos=P1:GetY();
                end
                if SCREENMAN:GetTopScreen():GetChild('PlayerP2') then
                P2 = SCREENMAN:GetTopScreen():GetChild('PlayerP2')
                end
                if P2 then
                P2xpos=P2:GetX();
                P2ypos=P2:GetY();
                end
                --PE = SCREENMAN:GetTopScreen():GetChild('')

                screen = SCREENMAN:GetTopScreen()

                if P1 then
                P1:visible(false);
                P1(0);
                P1:y(0);
                wndrP1clone1:SetTarget(P1);
                wndrP1clone1(P1xpos);
                wndrP1clone1:y(P1ypos);


                wndrP1clone2:SetTarget(P1);
                wndrP1clone3:SetTarget(P1);
                wndrP1clone4:SetTarget(P1);

                wndrP1clone2:visible(false);
                wndrP1clone3:visible(false);
                wndrP1clone4:visible(false);
                end

                if P2 then
                P2:visible(false);
                P2(0);
                P2:y(0);
                wndrP2clone1:SetTarget(P2);
                wndrP2clone1(P2xpos);
                wndrP2clone1:y(P2ypos);


                wndrP2clone2:SetTarget(P2);
                wndrP2clone3:SetTarget(P2);
                wndrP2clone4:SetTarget(P2);

                wndrP2clone2:visible(false);
                wndrP2clone3:visible(false);
                wndrP2clone4:visible(false);
                end
                checked = true;

                end

                local beat = GAMESTATE:GetSongBeat()

                -- Collect all the mods that will be applied in this frame into one string.
                -- Mod tweening doesn't work correctly if the mods are in seperate commands.
                local mods_this_frame= {}
                local function add_mod(mod_str)
                mods_this_frame[#mods_this_frame+1]= mod_str
                end
                local function execute_mods()
                if #mods_this_frame <= 0 then return end
                local total_mod_str= ""
                for i, ms in ipairs(mods_this_frame) do
                if #total_mod_str > 0 then
                total_mod_str= total_mod_str .. ", "
                end
                total_mod_str= total_mod_str .. ms
                end
                iris_mod(total_mod_str)
                end

                --[[

                if beat>257 and fgcurcommand == 3 then
                set_player_speed(PLAYER_1, iris_speedmodP1)
                set_player_speed(PLAYER_2, iris_speedmodP2)
                add_mod('*1000 no reverse')
                add_mod('*1000 no centered')
                add_mod('*1000 no dark')
                fgcurcommand = fgcurcommand+1
                end --]]

                while curmod<= #mods and GAMESTATE:GetSongBeat()>=mods[curmod][1] do
                add_mod(mods[curmod][2])
                curmod = curmod+1
                end

                execute_mods()

                --SCREAMING GUMBALL
                while curmessage<= #messages and GAMESTATE:GetSongBeat()>=messages[curmessage][1] do
                if messages[curmessage][3] and GAMESTATE:GetSongBeat()>=messages[curmessage][1]+5 then
                curmessage = curmessage+1;
                else
                MESSAGEMAN:Broadcast(messages[curmessage][2])
                curmessage = curmessage+1;
                end
                end
                end

                return Def.ActorFrame{
                OnCommand= function(self)
                iris_init()
                self:SetUpdateFunction(iris_update)
                end,
                Def.Quad{
                Name= "I may be sleeping, but I preserve the world.",
                InitCommand= cmd(visible,false),
                OnCommand= cmd(sleep,1000),
                },
                Def.Quad{
                OnCommand= cmd(diffuse,0,0,0,1;diffusealpha,0;zoomto,6,SCREEN_HEIGHT;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y),
                CytusSpawnMessageCommand= cmd(linear,1;diffusealpha,1),
                CytusEndMessageCommand= cmd(linear,1;diffusealpha,0),

                MovebagMessageCommand= function(self)
                P1:smooth(0.2);
                P1(math.random(-30,30));
                P1:y(math.random(-30,30));
                end,

                MovebagrestoreMessageCommand= function(self)
                P1:smooth(0.2);
                P1(0);
                P1:y(0);
                end,

                VibratePlayerStopMessageCommand= function(self)
                SCREENMAN:GetTopScreen():GetChild('PlayerP1'):stopeffect();
                wndrP2clone2:stopeffect();
                wndrP2clone3:stopeffect();
                wndrP2clone4:stopeffect();
                end,

                VibratePlayerStopMessageCommand= function(self)
                SCREENMAN:GetTopScreen():GetChild('PlayerP1'):stopeffect();
                wndrP2clone2:stopeffect();
                wndrP2clone3:stopeffect();
                wndrP2clone4:stopeffect();
                end,

                DothewagMessageCommand= function(self)
                P1:decelerate(0.1)
                P1:rotationz(30)
                P1:decelerate(0.1)
                P1:rotationz(-30)
                P1:decelerate(0.1)
                P1:rotationz(30)
                P1:decelerate(0.1)
                P1:rotationz(-30)
                P1:decelerate(0.1)
                P1:rotationz(0)
                end,

                GoodbyeMessageCommand= function(self)
                P1:smooth(2)
                P1:rotationz(5400)
                P1:zoom(0)
                end,

                -------------HERE LIES THE ACTOR PROXIES----------------

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP1clone1=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP1clone2=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP1clone3=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP1clone4=self;

                end;
                };


                ------

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP2clone1=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP2clone2=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP2clone3=self;

                end;
                };

                Def.ActorProxy{
                BeginCommand=function(self)

                wndrP2clone4=self;

                end;
                };

                }

                Last edited by jose656; 01-20-2016, 09:09 PM. Reason: Added Lua code.
                A shark that animates, programs, and bunch of other things.
                https://josevarela.net

                My Youtube Channel.

                - Badges -




                Comment

                • #68
                  FFR Player
                  Jousway
                  • Jun 2009
                  • 867

                  Re: UnderMania - Determination - KB/Pad Pack Announcement

                  to bad these lua charts wont work in 5.1 cuz notefield redesign rip
                  Its not a bug its a FEATURE!



                  Comment

                  • #69
                    A shark that animates.
                    jose656
                    • Jun 2011
                    • 174

                    Re: UnderMania - Determination - KB/Pad Pack Announcement

                    Originally posted by Jousway
                    to bad these lua charts wont work in 5.1 cuz notefield redesign rip
                    I wasn't even able to install 5.1 on my PC. Maybe was because i screwed it up or something. But, i'm happy with 5.0.10 for the moment.

                    But if, the notefield thing is different, then, how it's the structure now?
                    Last edited by jose656; 01-20-2016, 10:05 PM.
                    A shark that animates, programs, and bunch of other things.
                    https://josevarela.net

                    My Youtube Channel.

                    - Badges -




                    Comment

                    • #70
                      FFR Player
                      Jousway
                      • Jun 2009
                      • 867

                      Re: UnderMania - Determination - KB/Pad Pack Announcement

                      Originally posted by jose656
                      I wasn't even able to install 5.1 on my PC. Maybe was because i screwed it up or something. But, i'm happy with 5.0.10 for the moment.

                      But if, the notefield thing is different, then, how it's the structure now?
                      Advanced rhythm game for Windows, Linux and OS X. Designed for both home and arcade use. - File not found · stepmania/stepmania
                      Its not a bug its a FEATURE!



                      Comment

                      • #71
                        FFR Player
                        xanox100
                        • Sep 2007
                        • 172

                        Re: UnderMania - Determination - KB/Pad Pack Announcement

                        Gonna bump this. Boop

                        SUBMISSIONS NOW OPEN!!!

                        Comment

                        • #72
                          A shark that animates.
                          jose656
                          • Jun 2011
                          • 174

                          Re: UnderMania - Determination - KB/Pad Pack Announcement

                          Originally posted by xanox100
                          Gonna bump this. Boop
                          Oh well, that works.
                          A shark that animates, programs, and bunch of other things.
                          https://josevarela.net

                          My Youtube Channel.

                          - Badges -




                          Comment

                          • #73
                            FFR Player
                            xanox100
                            • Sep 2007
                            • 172

                            Re: UnderMania - Determination - KB/Pad Pack Announcement

                            Just a small reminder the pack isn't dead

                            SUBMISSIONS NOW OPEN!!!

                            Comment

                            • #74
                              Abraxas Hydroplane
                              MooMoo_Cowfreak
                              • May 2006
                              • 1746

                              Re: UnderMania - Determination - KB/Pad Pack Announcement

                              Let's see some thoughts on our submitted files please if that's the case!
                              Originally posted by hi19hi19
                              dumps abstractly represent the song with arrows

                              post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis

                              Comment

                              • #75
                                FFR Player
                                xanox100
                                • Sep 2007
                                • 172

                                Re: UnderMania - Determination - KB/Pad Pack Announcement

                                Originally posted by MooMoo_Cowfreak
                                Let's see some thoughts on our submitted files please if that's the case!
                                I'll put together a batch tomorrow and send it to one of my judges. Need to update the first post with a couple files as well.

                                SUBMISSIONS NOW OPEN!!!

                                Comment

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